155,863 Commits over 4,536 Days - 1.43cph!

2 Years Ago
Removed the hold shift to make invisible IO connections Added a new invisible colour to the IO colour wheel when in creative mode, this feels a bit neater and allows the directional line to appear while in TC range of invisible wires Currently supports electrical and fluid
2 Years Ago
Unlimited IO creative mode now clamps the maximum length of an IO connection to 200m
2 Years Ago
Merge from main
2 Years Ago
Fixed demo recorder off-centered popup
2 Years Ago
Increase the maximum number of output containers a water container to push water into (3 -> 12) Fluid splitters and combiners can now be rotated
2 Years Ago
Merge from tutorial_map_fix
2 Years Ago
merge from demorecorder_ui_improvements
2 Years Ago
Fixed borders not matching the game window size Disabled input field focus when checking auto fill Tweaked input field selection color
2 Years Ago
Fixed tutorial missions missing an icon on the map screen Fixed tutorial island sometimes not being visible on the map due to map clamps
2 Years Ago
compile fix
2 Years Ago
Remove debug print
2 Years Ago
merge from wire_slacking/optimisations
2 Years Ago
NotifyLOD component on hose prefabs
2 Years Ago
updated motorbike skinning
2 Years Ago
Code cleanup, comments
2 Years Ago
Motorbike chain now animates
2 Years Ago
Fixed wire length calculation
2 Years Ago
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2 Years Ago
weekly skins setup
2 Years Ago
merge build_leave_bundles_symlink -> monument_scenes
2 Years Ago
Stop deleting the Bundles directory or symlink in the output directory when doing normal build - bundles still get overwritten when building asset bundles - prevents you from nuking your bundle folder when testing local builds
2 Years Ago
Added support for damage textures on all the bikes, using a pure white mask for now (damage shows everywhere)
2 Years Ago
Merge from optimize_asset_warmup_tunnels -> monument_scenes
2 Years Ago
Skip asset warmup on all underground train tunnel prefabs
2 Years Ago
Motorbike: - rig updates - 1st skin pass + lods - Set up gauge, fuel and mph dials & anims - Prefab updates
2 Years Ago
work on materials for radtown storage warehouse. checklist of stuff sorted for lod0
2 Years Ago
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2 Years Ago
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2 Years Ago
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2 Years Ago
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2 Years Ago
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2 Years Ago
Fixed client compile error
2 Years Ago
Fixed vendor front spacing and placement
2 Years Ago
Fixed dodgy serverside references causing duplicate vendor fronts and turrets Vendor fronts should now be spawned in the correct position Setup work for new icon Prefab changes
2 Years Ago
2-stage exhaust prefab. Idle+Driving.
2 Years Ago
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2 Years Ago
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2 Years Ago
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2 Years Ago
Resolve model materials going into negative refcounts This is a specific case where error models are "hotloaded" into non error models.
2 Years Ago
wip handcuff viewmodel animation and rig edited
2 Years Ago
Lighting prefab update.
2 Years Ago
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2 Years Ago
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2 Years Ago
Added RemoveExistingTopology option to Monument component
2 Years Ago
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2 Years Ago
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2 Years Ago
sb toolcupboard update prefab setup with various scripts (will need adjusting) finalised textures lods and gibs
2 Years Ago
fixed scale and rotation issues on smartswitch and electric heater. Reset deploy rotation on electric heater. Set smartswitch to meshlod and set up lod values
2 Years Ago
merge from heli_groundheight_fix -> main (stops heli error spam)
2 Years Ago
Heli now uses fixed height again