142,057 Commits over 4,536 Days - 1.30cph!

11 Months Ago
Editor tool to find missing worldmodel outlines, fix missing outlines for: Apple, CactusFlesh, TunaCan, HiveNuclei, AdvancedAntiRadTea, AdvancedHealingTea, AdvancedHealthTea, AdvancedOreTea, AdvancedScrapTea, AdvancedWoodTea, BasicAntiRadTea, BasicHealingTea, BasicHealthTea, BasicOreTea, BasicScrapTea, BasicWoodTea, CoolingTeal, HarvestingTea, PureAntiRadTea, PureHealingTea, PureHealthTea, PureOreTea, PureScrapTea, PureWoodTea, WarmingTea, largebackpack, smallbackpack, wm_twitch_rivals_flag, candy_cane, snowball, candycanes, electric_garland, gingermen, pinecones, polestar, tinsel, xmas_baubles, Potato, horse_dung_pile, horsedung, LargeMedkit
11 Months Ago
Added and Setup Naval Improvised Plank GIBS
11 Months Ago
Removed redundant rpg7 ammo model prefabs
11 Months Ago
removed unused field from shore vector override mod
11 Months Ago
merge from shore_vectors
11 Months Ago
Disable automatic creation of plugin helper object at runtime that's not used outside of editor
11 Months Ago
merge from shore_vectors
11 Months Ago
merge from deep_sea
11 Months Ago
merge from floating_city_support
11 Months Ago
applying baked data for floating cities
11 Months Ago
rpg skin 3p holster position set and vm ADS idle anim linked in anim.controller
11 Months Ago
Swapped out remaining world models on supplies and food market barges
11 Months Ago
Added Flashlight Remake World Models and LODS
11 Months Ago
renaming new medical syringe fbxs
11 Months Ago
Allow enable_marker_teleport convar to be set from the server
11 Months Ago
Fix "converting to lowercase" warning when opening mute player dialog
11 Months Ago
fixed floating mesh decal on ghostship C/D back gate
11 Months Ago
seaweed decal - removed decal layer 0 adjusted some materials to receive it on layer 1
11 Months Ago
re-set garage door workshop max texture res to 2048 (up from 1024)
11 Months Ago
Smoother transition walking into the ship's bridge room
11 Months Ago
Fixcars admin command now fuels up boat engines
11 Months Ago
merge from main
11 Months Ago
wip xmas ceilingpaper, updated wallpaperbase.sav file
11 Months Ago
Wider collision gap around the ghost ship mast ladder spot
11 Months Ago
Removed mesh from cannon gib that was not a gib and had no backfaces
11 Months Ago
merge from Halloween_25_Update
11 Months Ago
Fixed Halloween UI not display during event
11 Months Ago
Fixed boat ladder pickup giving a regular ladder
11 Months Ago
Merge from floating_cities
11 Months Ago
Switched monument entities either to simple models or immortal, non-pickupable versions of the entity (Affects connected speakers, boom boxes, beach table and beach chairs) S2P floating city 1, 2, 3
11 Months Ago
Merge from parent
11 Months Ago
Converted chicken coop chickens to move in local space, fixes them floating into outer space when deployed on a boat Also generated convex colliders for the hutch so we don't get non convex mesh errors when deploying on boats
11 Months Ago
Merge from foliage_instancing_islands
11 Months Ago
Clean up left over shader constants Remove unused foliage terrain cbuffer update functions
11 Months Ago
Add support for a projectile to declare override projectiles based on a weapon Create prefab variants for standard/hv/incen rockets, they get spawned instead of regular rockets
11 Months Ago
Add a small delay after the reload is finished before resuming active rocket handling to allow for a bit of latency
11 Months Ago
Merge from parent
11 Months Ago
Remove CPU height sampling option can't be supported with mesh terrains Do not invalidate cells when pushing a mesh terrain (only invalidate when nearest is changed) Update terrain cbuffer after switching terrain data
11 Months Ago
Add support for showing rocket in left hand during reload
11 Months Ago
WIP showing ammo on 3rd person model
11 Months Ago
Setup SwapAmmo component on RPG vm
11 Months Ago
floating city 4 prop pass
11 Months Ago
Disable tutorial spawns on both possible deep sea sides
11 Months Ago
More Terrainmeta switchover tweaks
11 Months Ago
merge from deployguide_water_refraction
11 Months Ago
deploy guide renders in refraction under translucent water
11 Months Ago
Update: extract how we gather network group subscribers into a ISubscriberStrategy - implemented a DefaultSubscriberStrategy This CL doesn't have any logic change, it just reorganizes code so that we can start overwriting this(need it for spectating now and parallel processing in the future). Tests: 2p on craggy - saw the island entities spawn in as well as the players replicate
11 Months Ago
Better scientist mount position spawning code Compile fixes
11 Months Ago
Ensure boats have minimum: driver and turrets Then at least 1 other Then we coin flip each subsequent scientist
11 Months Ago
merge from naval_update