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130,068 Commits over 4,140 Days - 1.31cph!

2 Months Ago
Force include loot panels in manifest
2 Months Ago
Merge from main (a lot of viewmodel conflicts)
2 Months Ago
Merge from parent
2 Months Ago
Finally working snapping Apply global directions again to ensure consistency Flatten normal so we dont get any weird tilting behaviours
2 Months Ago
Much more reliable snapping behaviour - use normals and offsets in local space instead
2 Months Ago
More accurate snapping, seems to work more of the time Still some strange bugs on certain surfaces and alignments
2 Months Ago
Merge from mission_create_streamlining/outpost_spawning
2 Months Ago
Don't enable outpost spawning by default Switch mission container to generic_small (might fix container issue) Added teleport2mission convar, will teleport player to current marked location of mission on the map S2P villages
2 Months Ago
Show party invites at top of friends menu - expire after 120s - can accept or reject the party invite
2 Months Ago
Documents typo fix
2 Months Ago
Use a socket system instead Defaults to Socket_Free if user isnt using snap This allows more deterministic snap behaviour between client + server when determining placement Use global rather than local directions
2 Months Ago
Merge from mission_create_streamlining/outpost_spawning
2 Months Ago
Adjust how we open loot to try and solve missing loot panel issue
2 Months Ago
Merge from parent
2 Months Ago
Merge from main
2 Months Ago
Container open and close sounds Document move sounds
2 Months Ago
Fix mission container accepting player items
2 Months Ago
Merge compile fix
2 Months Ago
Merge from outpost_spawning
2 Months Ago
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2 Months Ago
Connected to a server as the party leader will cause all other party members not on a server to connect to same one
2 Months Ago
spotlight gibs
2 Months Ago
M15 Pistol - Small texture tweak
2 Months Ago
Prevent scientist from sprinting when dogfighting from upclose, wasting time where they can't shoot
2 Months Ago
Fix compile error
2 Months Ago
Fix scientists sometimes facing away from their target lkp when in cover
2 Months Ago
Prevent scientists from throwing grenades instantly when they lose los
2 Months Ago
Update: started work on projectile unit tests Incomplete, will continue tomorrow. Tests: none, it's too derpy
2 Months Ago
M15 Pistol - Added icon, final texture tweaks, updated rack position
2 Months Ago
Better debug vis for scientist accuracy
2 Months Ago
Wall Storage - Added icon and corpse, tweaked collisions for proper material separation, tweaked alot of small prefab stuff, removed support for most adaptors, tweaked deploy volumes for shelf
2 Months Ago
Applied same to temaining hull block types.
2 Months Ago
Fix compile error
2 Months Ago
- Fix scientists being able to shoot when sprinting - Allow scientist to shoot when surprised and offscreen, but not being accurate (to help players pinpoint where they are before getting beamed) - Fix scientist being able to land a shot when they are supposed to be inaccurate, if they are doing suppressive fire
2 Months Ago
merge from outpost_spawning -> main
2 Months Ago
Adding missing items to dlc packs that need media
2 Months Ago
added lods to hanging bulbs
2 Months Ago
Fix compile errors
2 Months Ago
steam dlc pages and soundtrack page
2 Months Ago
Fix resetsleepingbagtimers to reset cooldown on static spawn points as well
2 Months Ago
Construction can now be forced a specific Y value. Force Y placement of hull block types to 1. Setup hull_square sockets to prevent offsetting.
2 Months Ago
merge from main -> outpost_spawning
2 Months Ago
merge from party_system -> main
2 Months Ago
Fix NRE when connecting to server in party (again)
2 Months Ago
Allow setting developer convar in editor when not an admin - fixes developer convar not printing errors when connecting to server in editor
2 Months Ago
Adding brick images please work
2 Months Ago
Brick building skin moved items
2 Months Ago
Add and setup all the building skin views (minus brick)
2 Months Ago
Allow scientist to shoot briefly even after they lose LoS
2 Months Ago
setup m15 entity, added m15 world model rig/anim controller and anims