reporust_rebootcancel

129,227 Commits over 4,140 Days - 1.30cph!

6 Days Ago
(Test) set all meshes isReadable=0
6 Days Ago
Stop interaction toast clipping Setup button max sizes
6 Days Ago
Optim: use cached pos to avoid transform access Tests: none, trivial change
6 Days Ago
merge from main
6 Days Ago
(Test) set all meshes isReadable=0
6 Days Ago
Revert library setting
6 Days Ago
Remove top level token debug
6 Days Ago
Ensure map name is sanitised properly in streamermode
6 Days Ago
Fixed the gizmos that display the environment volumes and fixed the bounds on capsule type spatial volumes
6 Days Ago
Ensure session background isn't fully transparent
6 Days Ago
scene2prefab millitary_tunnel_1 (no hlod)
6 Days Ago
Fix scientists shooting before fully aligned to aim
6 Days Ago
adjusted terrain ignore volume
6 Days Ago
Subtract mesh and material changes
6 Days Ago
Remove excess logs
6 Days Ago
Add custom voicelines to heavy when surprised, and when player shoots their armor a lot, to hint at weakspot in the back and armored front
6 Days Ago
Fix spacing issue with queue icon
6 Days Ago
Fix server queues not detecting single person queues
6 Days Ago
Dont adjust gamemode counts if you are on the wrong category
6 Days Ago
Only delay heavy turning if surprised from behind, it looks odd pausing when the player is right in front
6 Days Ago
cherrypick 127820
6 Days Ago
Try and fix promo site not working
6 Days Ago
Fix interaction toast sometimes running logic twice on a single button press
6 Days Ago
Fix rust plus close button not working
6 Days Ago
Update: UsePlayerUpdateJobs server var is now a mode, not a bool - rolled in UsePlayerTasks Will make it easier to test new modes in the future and avoid weird servervar dependency mess Tests: compiles in editor
6 Days Ago
Restore old streamer mode server description
6 Days Ago
added metal sounding open and close for black box
6 Days Ago
Bugfix: cache missing state player analytics when jobs are disabled Tests: none, trivial change
6 Days Ago
Update: take world pos out of CacheState This partially fixes cached state missing for players whos ticks weren't processed yet. Tests: 2p local session on craggy
6 Days Ago
merge from main
6 Days Ago
merge from /new_menu2/ian_hotfixes
6 Days Ago
merge from buildingskin_tags
6 Days Ago
merge from ejector_seat_collider_fix
6 Days Ago
merge from pilot_hazmat_dlc
7 Days Ago
Jungle haze intensity tweaks. Lowered a tad. Fixed twilight transition being too abrupt & related color gradient stuff.
7 Days Ago
Fix source generator not running on components Code cleanup
7 Days Ago
First attempt at a decent solution to entity components (in SyncVars) - hoisting: Grab a reference to all entity components Find SyncComponent attributes Extract all SyncVars from the 'component' Hoist them inside the parent with getters/setters that reference the components SyncVars Run through existing logic
7 Days Ago
Added first pass of farm barge container shell no.1
7 Days Ago
Pilot Ejector Seat - Improved gibs
7 Days Ago
Spotlight icon
7 Days Ago
l96 - removed anim events from aimed idle to fix sound issues
7 Days Ago
Fix formatting in RebindSkinnedMeshRenderer
7 Days Ago
work around unity_BaseCommandID not being set
7 Days Ago
work around unity_BaseCommandID not being set
7 Days Ago
m39 - removed anim events from aimed idle to fix sound issues, updated anim clip namings
7 Days Ago
Fix heavy scientist sometimes still turning too fast to face player or noise
7 Days Ago
Reduce heavy's magazine size and increase his reload time to create clearer opportunities for players
7 Days Ago
merge domain reload codegen improvements back to main -- editor only code gen
7 Days Ago
Improve static field codegen for collections, fixes editor errors when skipping domain reload is off.
7 Days Ago
Blend player aim dir and player position when adjusting spotlight orientation Fixed spotlight placed on the ground or ceiling not having 360 yaw range Also aligned the model so its not biased towards a direction