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129,258 Commits over 4,140 Days - 1.30cph!

13 Days Ago
Fix heavy scientist ground check trace hitting their own backpack, resulting in them randomly hovering
13 Days Ago
- Fix heavy shooting at walls too long after losing LoS, or if they never had LoS - Prevent suppressive fire or misses if the weapon muzzle is close to an obstacle
13 Days Ago
Update: log results when running benchmarks in single scene mode Tests: checked logs after running the scene
13 Days Ago
change workshop editor rain/fog buttons to toggle the respective weather presets
13 Days Ago
Fixed cart button not disabling itself when emptied from a add to cart button inside a modal
13 Days Ago
Proper fix for ultra wide ratios
13 Days Ago
merge from main
13 Days Ago
Fix fps.limitinmenu being applied while benchmarking
13 Days Ago
Clean: remove EFfectsBenchmark from the list I've removed it in the past, but apparantly forgot to remove it from this list as well Tests: none, trivial change
13 Days Ago
Update: BaseRaidBench - clean up custom timers from tracking Otherwise they end up in results with their generic names Tests: none, trivial change
13 Days Ago
13 Days Ago
Fixed skin viewer callbacks being called when closed, causing the viewer to spawn on the wrong items
13 Days Ago
Merge: from main
13 Days Ago
merge from main
13 Days Ago
Restored steam button on DLC pages Shorter descriptions for all pages
13 Days Ago
oil rig foot lods
13 Days Ago
Bumped the maximum amount of line the phrase english textareas can have
13 Days Ago
Cleaned up needsCursor, capslock input, item giving, InitPlayer and capslock scene help text
13 Days Ago
Chandelier - Split movable mechanical parts, added new cable mesh with matching size
13 Days Ago
Security tower material fixes
13 Days Ago
Compile fix
13 Days Ago
merge from new_menu
13 Days Ago
Cleanup
13 Days Ago
Improvised walkway clean up
13 Days Ago
merge from new_menu
14 Days Ago
Merge from main
14 Days Ago
Fixed the rendering of the scene view when searching for an object in the hierarchy window
14 Days Ago
- Better store price localization and formating - Fixed item breakdown testing local price value instead of USD price Added overrideCulture debug command
14 Days Ago
Also reset entity slots when spawning (future proofing)
14 Days Ago
merge from god_indicator
14 Days Ago
NRE fix for UIGodOverlay Instance not being initialised yet when saved convars are loaded. Tested in editor.
14 Days Ago
Merge: from camerarenderer_leak - Fixes memory leaks related to Rust+'s camera renderer and Nexus mugshot savings Tests: print_arraypool when connected to turret - before ProtocolParser 16KB set would grow, now stays constant
14 Days Ago
Bugfix: properly recycle mugshot data pooled array on nexus servers Tests: none, same type of change as previous
14 Days Ago
Bugfix: properly recycle pooled array for camerarenderer Tests: connected to a turret, printed array pool - before ProtocolParser 16KB pool would grow, now stays constant
14 Days Ago
Fixed flickering when viewing a prefab
14 Days Ago
new_menu -> main
14 Days Ago
Sails and anchors are now only usable if authd
14 Days Ago
Fix for rust plus button infinte loading v2
14 Days Ago
Localization fixes
14 Days Ago
Added some missing country to currency code for the item marketplace price requests
14 Days Ago
Update: rewrite print_arraypool to support multiple array pool output - also added logic to take into account T size Useful to validate we're not leeking across pools Tests: used in editor, both text and json options
14 Days Ago
Spawn player example
14 Days Ago
Handle auth transfering between bbs and boat
14 Days Ago
Close shockbyte and connection modal automatically if you move off the play page
14 Days Ago
Ported shockbyte modal over to our new menu framework Refresh all server listings in the warmup instead Ensure background video uses URL
14 Days Ago
Add heavy voicelines to ask his teammates to flank when players waste their time shooting his front armor, not hooked yet
14 Days Ago
Additional safety on steam inventory crafting InitAsync
14 Days Ago
New scene, no gameplay
14 Days Ago
merge from main
14 Days Ago
Do not send RPCs for bullets bouncing off heavy's armor. It'll add unecessary network overhead and delays, just do it on the clients. This requires forwarding OnAttacked to EntityComponents and renaming resource dispenser's OnAttacked.