reporust_rebootcancel

128,083 Commits over 4,201 Days - 1.27cph!

10 Days Ago
Hook new scientist bullet trail, helps players get more spatial awareness with longer lasting trails
10 Days Ago
Scientist will rush players that are undergeared more often, instead of playing too defensive against bows
10 Days Ago
Add buoyancy wave amplitude for ghost ships, set it to 40% for now.
10 Days Ago
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10 Days Ago
Chinook avoids the deep sea side when randomising its spawn position
10 Days Ago
merge from shore_vectors
10 Days Ago
sending client RPC to a player when entering the deep sea, currently only used to reset deepsea terrain texturing data
10 Days Ago
Editor force on helicopter compile fix
10 Days Ago
RPG7 - Texture & material update, icon
10 Days Ago
rpg skin vm animations edited
10 Days Ago
binoculars refresh world model/LODS (might need tweaking) and viewmodel materials and textures
10 Days Ago
un-gate indirect instancing for testing purposes
10 Days Ago
Fix build by scrapping the function pointer idea.
10 Days Ago
Merge: from baseplayer_vis_nre - Simplified how debug.invis works - Reimplemented how global.spectate and spectateid work - spectator no longer parents to the spectated player - Tightened existing debug logs around mystery baseplayer NRE. This eliminates a source of potential NREs related to players spectating others, but doesn't outright forbid them Tests: 2p sesions on Craggy, one player spectates other - killed scientist with AK(hs audio replicated), helicopter fly around, motorbike ride around, noclipped outside of usual network range and back, cycled invis, left the server and returned - no issues. Tried debug camera.
10 Days Ago
- prefab naming now matches - removed textures folder and placed textures in materials folder as per other assets
10 Days Ago
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10 Days Ago
merge from physics_pass_two
10 Days Ago
playerboat wavePID balance
10 Days Ago
merge from editor_force_on_helicopter - resolved merge conflict
10 Days Ago
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10 Days Ago
check boat engine state instead of driver state for enabling correction forces (playerboats are powered without someone at the helm)
10 Days Ago
Merge: from main
10 Days Ago
Update: Add a safety guard to DestroyOnClient to avoid destroying client's local player Tests: 2p session on craggy (though there's no case in vanilla where this can happen)
10 Days Ago
merge from fishing_village_collider_fix_fix
10 Days Ago
10 Days Ago
Moved the net that was causing the movement issues. Made my silly collider a little bigger. fishing_village_b s2p
10 Days Ago
improve transform access in correction forces
10 Days Ago
undid plane points reordering in the prefab, code was adjusting it in the wrong order - corrected there instead
10 Days Ago
edited rpg skin 3p reload anim
10 Days Ago
re-ordered control forces plane points so plane normal points up, also set non-stupid values for control accel
10 Days Ago
Optim: pool SpectatorSubStrategy and SpectatedSubStrategy Tests: 2p session on craggy with disconnects - checked pool.print_memory afterwards
10 Days Ago
steeringwheel controls HasDriver flag of parent boat
10 Days Ago
Bunch of work moving lock from boat to steering wheel and related refactoring/fixes.
10 Days Ago
scientist_boat_ai -> naval_update
10 Days Ago
turn off debug draw
10 Days Ago
Boat AI will automatically turn on the lights if its nighttime, keeps them off if its day
10 Days Ago
tweaked red color from the steering wheel so it doesn't draw as much attention
10 Days Ago
Better lights on the RHIB
10 Days Ago
enabling PlayerBoat correction forces with some initial balance
10 Days Ago
added acceleration mode for boat wave correction forces, default is force (old behaviour) - lets us have consistent control forces on playerboats without worrying about mass differences
10 Days Ago
merge from naval_update
10 Days Ago
Removed random wood beam in FC2 (transform override). Fixed negative values on railroad planter collision. Added colliders to singular security doors.
10 Days Ago
Remove logs
10 Days Ago
Use raycasts for avoidance instead. Spherecasts are just too unstable
10 Days Ago
disabled r/w and batching on seaweed clumps
10 Days Ago
Update: convert IsBeingSpectated utility - Updated dependent code to use new GetSpectators instead of old nested children approach Tests: spectated player on craggy that shot scientists - headshot sounds replicated correctly to the spectator
10 Days Ago
fix for: Modular Boats - Steering wheel direction not obvious. Added an arrow on the peg with the blue tape
10 Days Ago
When boat dies kill all remaining scientist on board
10 Days Ago
scientist_boat_ai -> naval_update