reporust_rebootcancel

145,586 Commits over 4,444 Days - 1.37cph!

12 Days Ago
Fixed strobe light medium speed flag clashing with the IO short circuit flag
12 Days Ago
merge from main
12 Days Ago
Fixed inspecting in the skin viewer not working, it was only working if the bind was strictly set to inventory.examineheld
12 Days Ago
texture polish on industrial barricade, temporary emissive setup (will switch to UV2s for proper em)
12 Days Ago
Fixed GetButtonsWithBind not finding binds when giving it the full command with args Fixes NeedsKeyboard not letting AllowedBinds go through (fixes binds not working in painting UI)
12 Days Ago
Communal space dressing progress Dark debris kit prefabs Separate planter prefabs Mesh fixes
12 Days Ago
combined lower and upper part of the monument blocker collapsed. Separated gibs into wood, metal & concrete
12 Days Ago
fix missing resource reset
12 Days Ago
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Adeed sound to helmet and vest bdu set
12 Days Ago
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12 Days Ago
Merge from Main
12 Days Ago
remade prefab which used an obsolete asset
12 Days Ago
removing obsolete parts
12 Days Ago
small fixes
12 Days Ago
monument blocker-collapsed update (Addded collisions, gibs, geo. Did optimization as well
12 Days Ago
extra set dressing prefab for apartment wing (temporary)
12 Days Ago
set BDU and ballistic to modern era
12 Days Ago
Sleep pose animation fix
12 Days Ago
codegen
12 Days Ago
ripping IO out of BaseSculpture, will need to be separated later as a sub-entity for ice so it's cleaner
12 Days Ago
merge from attachment_charms
12 Days Ago
merge from attachment_charms
12 Days Ago
merge from main
12 Days Ago
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12 Days Ago
Fixed F1 console input field losing focus when connecting/disconnecting
12 Days Ago
Add snapping to auto turret and flame turret through the new auto system
12 Days Ago
merge from main
12 Days Ago
Added metal/gloss map for pixie cut style as material block forces it to be too shiny without one Reduced lod textures from 512>256
12 Days Ago
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12 Days Ago
- Added the RRP volumes for all color grading post process volumes and configured most of their settings - Updated the player_preview to include the new effects - color grading prefab - Updated the ClimateOverlay script to be compatible with both BRP and RRP volumes
12 Days Ago
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12 Days Ago
Fixed a steam DLC and Frontiersman full screen store pages background being set as a texture instead of sprite They arent loading since Unity 6 because they're part of a spriteatlas
12 Days Ago
Add editor shortcut for selecting prefab root asset from a selected prefab instance
12 Days Ago
Don't recent the targeting area on the final impact location when position is calculated, keep it at the last target location. Instead, show a map debug icon at the exact final location for testing.
12 Days Ago
Fixed keybind reset button not working
12 Days Ago
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12 Days Ago
convert sculpting controller to us InputSystem
12 Days Ago
Generic popup button size tweaks
12 Days Ago
Restored save loadout popup
12 Days Ago
Split EvaluateCrashSpot into sub functions ready for further changes. Add profiling to each.
12 Days Ago
Merge from main
12 Days Ago
merge fixes
12 Days Ago
Move cheaper check up
12 Days Ago
Prefab and COL for first, undamaged state of industrial barricade