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129,258 Commits over 4,140 Days - 1.30cph!

13 Days Ago
Don't allow non clothing or clothing that would be considered conflicting to be loaded onto the mannequin
13 Days Ago
Update mannequin to mimic player part creation process using a new skin set, this will allow us to selectively disable the parts of the mannequin like we do player parts
13 Days Ago
Allow the mannequin inventory to be opened
13 Days Ago
Codegen
13 Days Ago
Merge from pilot_hazmat_dlc
13 Days Ago
Merge from main
13 Days Ago
new_menu -> main
13 Days Ago
Compile fix (remove old convar)
13 Days Ago
new_menu -> main
13 Days Ago
Adjust the logic that triggers the WearableEyeViewAdjustment behaviour so that it happens when the player is killed (set isLocalPlayer on the corpse player model and check for First person view)
13 Days Ago
Any disconnection from a server now shows a 'reconnect' button Do some parsing for errors on the reason for leaving the server to try and show the right modal
13 Days Ago
new_menu -> main
13 Days Ago
Pipeline for prewarming modals Try to prewarm quick join box (needs to be even earlier)
13 Days Ago
New store modal: More responsive Shows a selection of randomised store items (up to 6) that the user doesnt currently have Can see time through each video Cached and downloaded videos
13 Days Ago
Added new WearableRandomMaterial component, allows material randomisation per item
13 Days Ago
Merge from main
13 Days Ago
Added helmet pattern tests
13 Days Ago
Much better front page store modal behaviour: Download and cache videos properly Fix broken re roll behaviour Better randomisation If a player owns everything then just show them whatever we can Reroll after first loop
13 Days Ago
Added a camera offset setting to the skin viewer, tweaked some offcentered items Added some new halloween items
13 Days Ago
Use SetPositionAndRotation when taking a prefab from a pool
13 Days Ago
Fixed store "no connection" failure message using the wrong loc key
13 Days Ago
Fixed empty store triggering the NEW notification
13 Days Ago
UI_BackgroundAspectRatioFitter.Fit NRE fix
13 Days Ago
MainMenu reset static fields
13 Days Ago
merge from slot_pooling_fix
13 Days Ago
Added a static event when the language changed Fixed store and steam inventory search not working after a language change
13 Days Ago
Background aspect ratio fitter uses the cached main menu canvas
13 Days Ago
Cache Main Menu canvas
13 Days Ago
Moved up the root bone for: all double doors, garage door, fence gate, cell gate, ladder hatches, shop front Observed the string pool warnings were resolved for all of them in editor
13 Days Ago
Set word and character spacing to 0 when switching to a RTL language, it breaks the fonts
13 Days Ago
Add API calls for additional workshop preview images, update Facepunch.Steamworks with new version
13 Days Ago
Rebuild translations json (to fix server restart toasts)
13 Days Ago
Merge from more_worldgrid
13 Days Ago
Pass over the worst offender - siegetower - Assigned root bone, renamed duplicate bone names, fixed crazy scaled roof collider that caused huge impact effects, switched out some collider materials for more appropriate ones - Observed that all "unpooled bone name" warnings were gone in editor
13 Days Ago
oil rig foot lod setup, barge lod setup, tarp lod setup and collision.
13 Days Ago
Load all wearables into the UI and setup wearable filtering - mirroring the item setup. Can likely clean this up later.
13 Days Ago
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13 Days Ago
Setup "Randomise Player Seed" button. Some code cleanup/preparations
13 Days Ago
Localized patch info date Some RTL text wrapping fixes
13 Days Ago
Duplicated item's scroll view and filter input to create a scroll view and filter box for wearables
13 Days Ago
Also apply the font normalSpacingOffset in MeasureVertical
13 Days Ago
Spawn the PlayerModel on Awake. Rotate 180 degrees to face the camera. Force censorship cubes off and randomise the player seed. Randomise player seed again by pressing P
13 Days Ago
Fixed flex text wrapping issues with RTL languages (was not using the font normalSpacingOffset
13 Days Ago
Merge: from benchmarking_update - Log results after single scene run - Fix extra timers in results - Fix scene load exception for no longer existing effects benchmark Tests: ran benchmarks in editor
13 Days Ago
Update: different approach to skipping persistent BenchmarkTimers Old way didn't work because of pauses between benchmark runs (global systems would step and recreate them). Tests: ran in editor, confirmed output didn't contain specific timers
13 Days Ago
Fix directional light color being broken when rendering transparent materials with ViewModelCamera.
13 Days Ago
merge from new_menu
13 Days Ago
Store is now using the last skin update date from the manifest
13 Days Ago
Updated pilot hazmat helmet textures
13 Days Ago
Fix scientist bullets sometimes being invisible by removing particle scale component, todo check with Petur if that can cause issues