reporust_rebootcancel

133,445 Commits over 4,293 Days - 1.30cph!

1 Year Ago
Fixed ballista not repairable when hammering its subentity
1 Year Ago
Bugfix: ServerDemoPlayer - wake up all recognized players Players that are loaded from a save arrive sleeping, which prevents tick processing. Tests: Played back a couple short demos where I didn't jump at the start - saw player move.
1 Year Ago
Add per-convar profiling when changing quality presets
1 Year Ago
adobe wall and gate gibs and collision
1 Year Ago
Merge from main
1 Year Ago
Merge from workshop_perf
1 Year Ago
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1 Year Ago
Can now specify individual menu panels that will return to the main options panel when closed. Added Item store, inventory and workshop menu panels to this list.
1 Year Ago
exported tree climbing anim tests for tiger
1 Year Ago
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1 Year Ago
Use GetCurrentGroundTypeNoAlloc in all VehicleChassisVisuals
1 Year Ago
Added TerrainConfig.GetCurrentGroundTypeNoAlloc, compare the physics material by instance id instead of by name For 100 catapults, from 3.9 KB 0.2ms -> 0.1ms
1 Year Ago
Make sure to stop any stationary siege weapon chassis visual update tick
1 Year Ago
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1 Year Ago
- Minor mini crossbow animation cleanup - Reduced some noticiable flickering - Added more lerp time
1 Year Ago
Additional improvements: Fix download status icons being displayed before buttons load when changing pages. Fix blank buttons appearing on first load before page finishes refreshing.
1 Year Ago
Make tiger weave less than wolves when attacking, as it doesn't fit its personality as much
1 Year Ago
Assign store icons
1 Year Ago
Updated pumpkin world model collider so they no longer roll indefinitely when dropped on the ground
1 Year Ago
Update fsm speeds, fix other roar NRE, reduce tiger sprint speeds
1 Year Ago
Update: DemoServer - properly dispose resources on playback end Tests: played back a server demo - no new errors
1 Year Ago
Removed ballista pulling interaction
1 Year Ago
Update tiger speeds
1 Year Ago
Fix NRE when roaring
1 Year Ago
4ShotMiniCrossbow -> primitive
1 Year Ago
Implemented new quicker animations
1 Year Ago
Added more visual flair and punch to tiger attack impact
1 Year Ago
Battering ram headlight toggle
1 Year Ago
Cleaned up ziggurat blockout FBX and other related assets. Cleaned up ziggurat scene. Started adding blockout bamboo scaffolding kits.
1 Year Ago
exported edited tiger gait anims
1 Year Ago
Merge: from main Tests: none
1 Year Ago
Update: new ProtobufCodegen bins + ran generation Moved my utility funcs for reading u64 from buffers from Rust project to the library itself Tests: played back craggy demo
1 Year Ago
Buildfix: remove no longer existing method Tests: editor compiles in Client+Server
1 Year Ago
Submitting panther rig to tiger branch
1 Year Ago
Cache workshop item state and only query if needed. Reduces workshop screen button Update() from over 4ms a frame to 0.04
1 Year Ago
Tweaked battering ram cockpit colliders
1 Year Ago
Ballista material fix
1 Year Ago
Have tiger often retreat into stealth after landing an attack
1 Year Ago
Make tiger slower 90% of the time (but keep explosive sprint), fix incorrect hurt anim direction, fix sharp speed changes, balance vision and encounter timer for stalking, reduce charge range
1 Year Ago
merge from main
1 Year Ago
Hook tiger prowl idle
1 Year Ago
Water and food handling
1 Year Ago
Merge from surrender_gesture_restart_fix
1 Year Ago
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1 Year Ago
Switch call to avoid rpc
1 Year Ago
Cancel any active gesture on player disconnect
1 Year Ago
merge from primitive_gm -> primitive
1 Year Ago
Fix tech tree buttons returning the wrong tier of tech tree
1 Year Ago
Refactor into `TechTreeData.IsAllowedInEra( era )` to keep logic clear
1 Year Ago
merge from lunar_new_year_2025