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134,427 Commits over 4,444 Days - 1.26cph!

1 Year Ago
- added asset folders - added viewmodel blockout to viewmodel prefab
1 Year Ago
Adding first pass chicken reaction animation
1 Year Ago
merge from flamejet_optimisation
1 Year Ago
Make sure to exclude flamethrowers from the FlameJet changes on 113874
1 Year Ago
- Fix tiger going back and forth between slow sneak and fast sneak states - Introduce shorthand notation for FSM transitions through logical operators overload - Remove unused states
1 Year Ago
coarse query grid split into upper and lower slices, avoiding tunnels flooding the map - trigger bounds that cross theshold are represented in both - only queries that cross theshold query both grids - using initial caves network visibility threshold to separate as eliminating tunnels from the main above-ground usage is the main goal here and this works well for that - increased cell size again, more granularity isn't needed now
1 Year Ago
More work on jungle ziggurat monument
1 Year Ago
revert_sprinkler_amount -> main
1 Year Ago
Revert changes
1 Year Ago
fix server build
1 Year Ago
fix server build (IndirectUtil)
1 Year Ago
fix server build (FastDebugDraw)
1 Year Ago
remove log
1 Year Ago
use world size for coarse grid sizes rather than arbitrary upper limit, reduced cell size for more precision
1 Year Ago
updated chicken coop deploy prefab
1 Year Ago
ghost_sprinklers_fix -> main
1 Year Ago
chicken coop LODs coop hatch custom mesh collider
1 Year Ago
Tie sprinkler on/off state to consumption amount
1 Year Ago
Merge from fast_debug_draw
1 Year Ago
Merge from /main
1 Year Ago
Fix for right forearm issue on eating pie animation
1 Year Ago
Final conversion.
1 Year Ago
Fixed single plant pot pickup and repair pointing to large planter
1 Year Ago
merge from flameturret_optimisation
1 Year Ago
Fixed FlameJet.LateUpdate being called on idle flame turrets (saves ~0.45ms per frame for 60 idle turrets)
1 Year Ago
beehive LODs, gibs, guidemesh
1 Year Ago
Buildfix: if-def out editor only variable Tests: build standalone server locally
1 Year Ago
siegeweapons_terrain_proxy_fix -> main
1 Year Ago
Added TerrainCollisionProxy to: - Siege Tower - Battering Ram - Cataput - Ballista Should stop them floating at terrain holes
1 Year Ago
Update: adding missing comment about layerMask in batched CheckCapsule Tests: none, trivial change
1 Year Ago
bees -> crafting_update
1 Year Ago
Fixed natural beehive not being hittable
1 Year Ago
Fix pooling error on Natural Hives
1 Year Ago
bees -> crafting_update
1 Year Ago
Restore old egress behaviour whilst fixing the issues causing the NRE
1 Year Ago
Bugfix: found another invalid scatter Tests: none, will come next
1 Year Ago
Merge from cinematic_lod_convars
1 Year Ago
Bugfix: Fixing incorrect scatter logic in batched GetIgnore Really need to cover this path with tests Tests: none, will come next
1 Year Ago
merge from /cooking_workbench_fixes
1 Year Ago
Compile fix
1 Year Ago
Merge from /main
1 Year Ago
merge from main
1 Year Ago
added editor tool to dump CoarseQueryGrid as an image (normalized R8) - highlighted how much the train tunnels screw this optim
1 Year Ago
Clean: removing -Batch suffix from APIs Doesn't really add any additional clarity, and makes the code a smidge shorter Tests: editor compile
1 Year Ago
fixed cooking workbench ground watch
1 Year Ago
Merge: from main Tests: none
1 Year Ago
Female large backpack for v4 rig
1 Year Ago
Merge: from profiling_improvements Further reducing overhead by recording 25% less data overall (based on 350p release server snapshot) Tests: Took a snapshot on Craggy in Editor
1 Year Ago
Update: ServerProfiler - Filter out ~25% of profiling scope by further removing tiny/cheap methods - Using binaries built from f27f0281 There are some controversial changes: * Filter out Newtonsoft.Json - we can't modify it's internals anyway * Filter out setters (set_*) - overwhelming majority are cheap, but hides expensives ones. But we'll see the nested calls if there are any. * Filter out IPooled callbacks - half of them are not implemented (usually LeavePool), and most fo them are cheap There are bunch more, but not worth bringing up details. Tests: on Craggy in editor