125,769 Commits over 4,171 Days - 1.26cph!

Today
Missed commiting .proto file for `fix_turret_interference_order` branch (filtered to .cs files)
Today
Boat building station triggers setup. Cleanup.
Today
merge from fix_turret_interference_order -> main
Today
merge client_io_standalone_lines to naval_update
Today
merge from naval_update
Today
merge from main
Today
Comment
Today
Added new emission features to the Standard (Specular Setup) shader and fixed a null ref
Today
Serialize list of interfering turrets during save so we can restore the same state after restart
Today
Add toggle for DepthOfField in workshop scene, add tooltips to all control toggles
Today
Regenerate manifest
Today
Added a generic await WaitForWarmedUp method in UI_Page
Today
Fixed a tmp nre caused by UI_Page text caching
Today
Added comments in store warmup methods
Today
Anim updates for smg and l96
Today
Rejigged barge prefabs to centre pivot at origin, fixed transforms in scene. Vert painted barge surfaces on supplies, farm, food market.
Today
Convert prefab ship wires to new client IO wires, disable ship wires on the server in every variant.
Today
Hooked up the custom emission mask UV tiling and offset and made the emission scroll velocity only show the X and Y fields
added some mannequin prefab variants for poses
Today
merge from workshop_colourpicker -> main
Today
fix compiler errors
Today
centered pivot of security barge and refactored prefab hierarchy. Merged the prison sub prefab into the sec barge prefab as it was a bit redundant
Can attach boat AI to an existing RHIB Abstract out the bow and stern transforms to just Vectors (stops allocations for nothing)
Today
Added optional blinking and scrolling features for emission on the standard shader
Today
Merge from main
Today
re added skeletonjail prefab
Today
security prison lod distances and bug fixes. hanging tarp collision fixes. skeletonjail lods and prefab
Today
placeholder halloween wallpaper skin assets
Today
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Today
fixed incorrect name on LNY25 wallpaper folder, renamed temp halloween wallpaper, and rebuilt skins list
Casino barge prrefab
Today
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Today
Gesture menu now reliably waits for the store to be 100% warmed up before being initialised Pages cannot be warmed up twice when using the skip main menu warmup editor setting Refactored pages warmup
Today
Add ClientIOLineEditor to allow for creating lines without requiring an entity.
Today
merge from hackweek_crosshair_customization
Today
Setup cannon pitch rotation, fix client side ammo display not resetting.
Today
floating city save cleanup of the floating walkways prefabs
Today
big tidy up of wallpaper folder so each pack has its own icons, materials, textures and skin assets folder. Removed any old now unsued folders. Renamed pack folders to include date of creation. Rebuilt skins list
Today
split floating walkway prefab into 4 separate ones, updated scene increased the no build zone to encompass all the level area
Today
Rejiigged hierarchy for barge painting
Today
Add huge 3d text to sails showing their current state (open/closed) until we have anims.
Added WIP mannequin prop
Today
More sail setup to match art
Today
shifted t1 workbench around
Today
merge form meta_shift
Today
Remove a previous client side visual rotation hack for sail now we have art
Today
Player updates for M39 and spray can item updates