127,552 Commits over 4,201 Days - 1.27cph!

9 Months Ago
Add convar `cargo_escape_boat_rhib` to control whether a rowboat or rhib will spawn on the back of cargoship
9 Months Ago
limiting angle towing can be started at with toast popup to straighten up if a player's trying it at a wide-angle
9 Months Ago
Update: Server-Editor tries to synthesize position ticks for other players in client-demos - Also supports movement of other, non-player entities - Only handling positions for now Doing this to allow for more thorough testing. Some ticks get rejected despite being in the same position - need to investigate why. Tests: played the same demo as before - checked logs to see the injection and acceptance of ticks.
9 Months Ago
ensuring towed siege weapons aren't forced to sleep while being towed
9 Months Ago
fixing tow joint constraints being incorrect when towing begins non-aligned
9 Months Ago
fixed incorrect capsule collider on half and low wall corners for gingerbread building skin
9 Months Ago
merge from primitive_gm -> primitive
9 Months Ago
Ensure missions can't give out items that are blocked by an era - ideally missions rewards are changed if they aren't allowed in an era but this is a failsafe
9 Months Ago
Ensure vending machines don't sell restricted items - block orders with restricted items from being networked - also block it from being bought if the sell order somehow goes through
9 Months Ago
merge from primitive_gm -> primitive
9 Months Ago
Remove unused variable
9 Months Ago
Show a red background around restricted items in the F1 menu
9 Months Ago
Fixed some knight armour item setup issues
9 Months Ago
Fixed new horses not working with the trophy system Fixed auto turrets targeting the new horses
9 Months Ago
- Bettter reload slots - Reduced smoothing into reload from idle state to ensure reload event triggers. Backed smoothing into the idle state instead - Tweaked reload fraction settings - More logs
9 Months Ago
Horse corpse buoyancy fixcars command now fill up horses stamina
9 Months Ago
Compile fix
9 Months Ago
Horse TerrainCollisionProxy
9 Months Ago
Horse animation tweaks
9 Months Ago
Un-saved assets
9 Months Ago
Re-organized horse folders
9 Months Ago
Suggest an id for newly created skins in the skin inspector
9 Months Ago
Merge from Medieval_Metal_Double_Door
9 Months Ago
Update id's to fix conflict with knight armour
9 Months Ago
Fade out procedural motion when playing any animation moving the legs (idle breaks, eating) Moved all the head and spine movements client code to RidableHorseAnimation
9 Months Ago
Id's, categories
9 Months Ago
Merge from main
9 Months Ago
SiegeHarnessRope material setup Tweaks to tow anchor points in testridablehorse to line up with the knots
9 Months Ago
Added updated siege harness art to testridablehorse
9 Months Ago
Merge from midi_multi_command
9 Months Ago
Midi convar bindings now support the ; syntax (like binds) to allow multiple commands to be run per cycle
9 Months Ago
Merge from Knight Armour DLC
9 Months Ago
Added a button to update the skin list from the skin inspector rather than having to open the menu Set up skin assets for knight armour
9 Months Ago
Merge from main
9 Months Ago
▇▄▅▉ ▋▊█▄▌▋▆▄
9 Months Ago
Update screenspace_general shader with some CS:GO features Removes $X360APPCHOOSER (Use $VertexColor) Adds $VERTEXSHADER Added most CS:GO params except for C4* and C5* params Added `viewid` to render.GetViewSetup Fixed a server crash exploit to do with malicious packets
9 Months Ago
Fixed terrain around train tunnel above / below ground connection
9 Months Ago
support uv2 for emission and detail layer on Rust/Standard
9 Months Ago
- Hopper mesh + texture updates
9 Months Ago
Fix broken reload timings
9 Months Ago
linked wooden arrows and arrow heads to mini crossbow wm in entity prefab and updated anims
9 Months Ago
Added test clothing items with differing amounts of armor slots. Added test leather and metal inserts with differening stats.
9 Months Ago
Ballista things/progress backup
9 Months Ago
Include armor inserts in armor info UI stats
9 Months Ago
updated mini crossbow 3p anims and edited skinning on gun rig
9 Months Ago
Add primitive version of T1 tech tree, except satchel is missing (as an example)
9 Months Ago
Mark existing tech trees as the unknown era
9 Months Ago
Add support for a different tech tree for primitive gamemode
9 Months Ago
adobe folder structure fixes
9 Months Ago
adobe fixes