reporust_rebootcancel

123,993 Commits over 4,171 Days - 1.24cph!

4 Months Ago
Fix invisible collider on top level of large oil rig
4 Months Ago
4 Months Ago
merge from main
4 Months Ago
made blue light more blue, tweaks to emissive to make as bright as red
4 Months Ago
merge from main
4 Months Ago
fix missing shore vector texture in ocean vface calc
4 Months Ago
Fixed settings toggle NRE Fixed some sliders using the wrong formatting Tweaked scroll view
4 Months Ago
`fixcars` now works for hot air balloons
4 Months Ago
merge from qol_chainsaw_ammo_count -> main
4 Months Ago
Refactor Item.ammoCount -> Item.clientAmmoCount - was confusing as the code was setting the item's ammo count but also reading ammoCount from the entity when being networked to make it reliable - this worked for client but caused the server's item ammoCount to not always be correct - remove server assigning ammoCount to the item since it's redundant - switch VendingMachine to look directly for HeldEntity instead of looking at item's ammo count
4 Months Ago
Wallpaper floor & ceiling pack - added WIP metal floor, fixed materials and icons
4 Months Ago
Fix chainsaws not showing their fuel count when inside a chest
4 Months Ago
ParticleTestMap crap file
4 Months Ago
Added a flex element to the ui context scene, so flexed prefabs look nice when opened
4 Months Ago
LR300 viewmodel deploy anim updates - Anims now match desired speed from source wiith attention to spacing - Removed curve state speed scripts on deploy anims - Updated anims to actually end in correct idle pose for better blending - transition tweaks in the animator
4 Months Ago
Custom unpress siblings setup Works with options settings
4 Months Ago
Hook settings menu into new main menu
4 Months Ago
merge from main
4 Months Ago
separated splatting for sand and snow again, debug render command, cleanup
4 Months Ago
Continuing testing out floating walkway platforms
4 Months Ago
fix layer compositing
4 Months Ago
apple/corn/orange/potato crate A versions LODs pending prefab setup
4 Months Ago
Tweaks and cleanup
4 Months Ago
Try to ensure editor weaving process isn't running on build
4 Months Ago
added blue light skin asset, tweaked light intensity , rebuilt manifest
4 Months Ago
Fix #SERVER compile error for attack helicopter `timeReloadHeldDown`
4 Months Ago
iv stand,blood bag pile and single blood bag scale blockouts
4 Months Ago
merge from Cocoknight_gloves_update
4 Months Ago
Cocoknight armor fixes
4 Months Ago
merge from qol_attack_heli_ammo_select -> main
4 Months Ago
patrol_helicopter_rotation_fixes -> main
4 Months Ago
Sanitise patrol helicopter spotlight rotations
4 Months Ago
merge from iofeedback_fixes
4 Months Ago
merge from TeaToken_Andgrammar
4 Months Ago
merge from main
4 Months Ago
bee_catapult_bomb -> main
4 Months Ago
merge from wallpaper/floor
4 Months Ago
Compile fix
4 Months Ago
Changed pick up and drop sounds Fixed error in Tech Tree 0
4 Months Ago
merge from wallpaper/floor
4 Months Ago
Minor folder changes
4 Months Ago
Added Bee Catapult Bomb On impact it spawn groups of Bee Swarms. Setup icons, catapult setup and entities. Manifest
4 Months Ago
Nuked _GroundTests folder
4 Months Ago
merge from main
4 Months Ago
engine.json update
4 Months Ago
User interface settings tab done Added new categories to organize the settings a lil bit New tooltips
4 Months Ago
Testing floating walkways WIP
4 Months Ago
Try and skip setter injection on the client by checking the subtarget
4 Months Ago
main -> syncvars
4 Months Ago
Wallpaper floor & ceiling pack - updated material values, changed patterns and colours, fixed alignment with guide mesh in wood patterns