reporust_rebootcancel

129,973 Commits over 4,140 Days - 1.31cph!

9 Months Ago
Merge from main
9 Months Ago
Update shader GUI
9 Months Ago
Don't spawn the node sparkle until the node is hit for the first time The first node hit is now considered a bonus hit so there will be no negative resource wise Slightly increased how much the sparkle moves as the node gets smaller so it doesn't get stuck in a single spot close to the end
9 Months Ago
Apply optimisations to metal and sulfur nodes
9 Months Ago
Merge from main
9 Months Ago
Merge from elevator_qol
9 Months Ago
Added a dedicated express button to the side of player placed elevators that can now be used to go to the top or bottom of an elevator
9 Months Ago
Added art to shield wearables so they're displayed correctly in player preview
9 Months Ago
merge from main -> aux3
9 Months Ago
Double the speed of player placed elevators
9 Months Ago
legacy_shelter_revoke -> main
9 Months Ago
Changed 'Server.max_shelters convar' to 'LegacyShelter.max_shelters'
9 Months Ago
siege tower lods
9 Months Ago
merge from main
9 Months Ago
reset menu tip state when component is enabled
9 Months Ago
Final'ish fire additive
9 Months Ago
Iterating
9 Months Ago
- Can now place a second shelter if you have a first shelter in the world, but the first shelter is deleted - Display a warning when hold placing the second shelter to tell you the first one will be nuked - Rebuilt phrases
9 Months Ago
Update: recylce RotateWhenOn's sound loop Tests: none, trivial change
9 Months Ago
Update: sanity-recycle sounds when procedural lift is disabled Tests: none, trivial change
9 Months Ago
Update: recycle SpinUp layer sounds on disable Tests: none, trivial change
9 Months Ago
Bugfix: Flamethrower now works if continuing fire after quickswitching Tests: in editor, did normal firing with quickswitching intermixed
9 Months Ago
mini crossbow viewmodel anims and skinning edits
9 Months Ago
merge from main
9 Months Ago
workcart_box -> main
9 Months Ago
Fixed compile errors
9 Months Ago
Initial work: - Shelter now takes 1.5 sewconds to place - Added logs
9 Months Ago
workcart_box -> main
9 Months Ago
- Force workcart to drop storage container loot
9 Months Ago
Bugfix: Flamethrower sounds leaking or missing, pt1 - Recycle sounds when destroyed or holstered - Start play pilot sound on deploy (used to only take effect after firing) - Cleaned up a bunch of comments and whitespaces There's one more bug to do with holding the fire button while quick switching away and back to flamethrower, that's next. Tests: in editor fired and quick-switched away then monitored audio.printsounds
9 Months Ago
Storage monitor server optimization
9 Months Ago
Fireball light animation tuning
9 Months Ago
Merged the 3 industrial lights into a single item. Default is white with red and green as skin variants Will need to support IOEntity spraycan skinning before merging
9 Months Ago
Applied Ian's zero rotation script tweak.
9 Months Ago
Small fireball
9 Months Ago
- Expanded box on workcart to 18 slots - Moved forward and up slightly to try and fix weird interaction issues - Changed lot drop location to on top in order to try and stop dropped loot clipping
9 Months Ago
added mini crossbow viewmodel camera script and its updated rig and idle pose.
9 Months Ago
hazmat plushy icon fix
9 Months Ago
merge from hackweek_fishingvillageradio
9 Months Ago
merge from cold_breath_convar
9 Months Ago
mini crossbow textures resized too
9 Months Ago
Bugfix: fixing misplaced call in CompoundBow Tests: none, trivial change
9 Months Ago
Bugfix: avoid leaking compound bow sound loop - Also added sound recycle on destroy It was just one instance that would be cleaned up on switch-back to bow per player. Tests: in editor pulled the bow till max, quick-switched away, checked via audio.printsounds that it was gone
9 Months Ago
free-floating islands are deleted when carving through the ice, can still have separate disconnected pillars as long as they are connected to the base in some way
9 Months Ago
merge from surgeon_scrubs_wb_craft_fix
9 Months Ago
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9 Months Ago
Update: recycle sounds when destroying a BaseLiquidVessel Tests: none, trivial change
9 Months Ago
Update: recycle sounds when PhoneController is destroyed Tests: none, trivial change
9 Months Ago
Update: recycle sound when MobileInventoryEntity is disabled Tests: none, trivial change
9 Months Ago
merge /cpu_batching_instanced → /aux