reporust_rebootcancel

138,170 Commits over 4,505 Days - 1.28cph!

26 Days Ago
merge from fix_apartment_bag_limit -> main
26 Days Ago
Set apartment beds to not count towards bag limit - not a big deal since you can only have a single apartment on the map
26 Days Ago
Add support for certain sleeping bags to not count towards bag limit
26 Days Ago
merge from delete_timed_lock -> main
26 Days Ago
Added null check when searching identified ddraw objects to mark them as cleared Merge from hackweek_parented_ddraw
26 Days Ago
Remove timed lock code as it didn't end up being used for apartments (for accessing security guard room for 5m)
26 Days Ago
merge from hackweek_parented_ddraw
26 Days Ago
Pull in shelve for runtime fbx -> animation clip parsing
26 Days Ago
merge from main
26 Days Ago
merge from main
26 Days Ago
More tuning, fix spine twisting, make leg animator glue work better with turn in place
26 Days Ago
merge from icewall_col_fix
26 Days Ago
Shrunk nameplate inner colliders a tad Added comment component onto the collider to describe its meaning
26 Days Ago
Whitebox progress
26 Days Ago
Server compile fix
26 Days Ago
Post-merge cleanup and fixes
26 Days Ago
update gas station maintainable prefabs from new environment
26 Days Ago
gamesroom shotgun trap - textures updated, still work in progress
26 Days Ago
merge from hackweek_parented_ddraw
26 Days Ago
merge from hackweek_parented_ddraw
26 Days Ago
merge from main
26 Days Ago
merge from PlayerMaintainedMonuments
26 Days Ago
merge from fix_apartment_bathroom_door -> main
26 Days Ago
Add monumentblocker_barrels_100x300.entity and gibs
26 Days Ago
Fix bathroom door requiring apartment ownership to open & close - don't need to block access to the bathroom for non-tenants
26 Days Ago
merge from fix_apartment_fridge_transfer -> main
26 Days Ago
Fix compile error
26 Days Ago
merge fix for fridges to the correct branch
26 Days Ago
Bar stools - Added WIP lowpoly for both variants, added empty materials, updated deployed prefabs with new WIP art
26 Days Ago
Fix fridges not transfering their content when upgrading your room - caused by only checking for StorageContainer, not IItemContainerEntity which grabs IO entities like fridges - add 'printapartmentfurniture' command to print off all entities inside the room (which is how I spotted that fridges weren't considered storage)
26 Days Ago
Fixed nametags showing through Short Ice Walls https://files.facepunch.com/raul/1b0911b1/09_19-29-WarmIndigowingedparrot.mp4
26 Days Ago
Fixed inaccurate High Ice Wall collision Removed High External Stone Wall collider out of the ice wall prefab Added inner boundary collider for nametags
26 Days Ago
Merge from PlayerMaintainedMonuments/powergrid
26 Days Ago
S2P powerplant
26 Days Ago
Merge from PlayerMaintainedMonuments
26 Days Ago
When powergrid stage changes now notify all powergrid entities via a work queue instead of churning through them all in 1 frame Work queue process order is sorted by distance, entities closest to the powerplant receive notification of a stage change first Update powergrid.status convar
26 Days Ago
Rock Sculpture - texture update and new shader features
26 Days Ago
Powerplant exterior updates.
26 Days Ago
game_room_dlc -> main (missed files)
26 Days Ago
game_room_dlc -> main
26 Days Ago
merge from darts_game
26 Days Ago
monument blocker texture cleanup
26 Days Ago
LOD3s for stacked terminals
27 Days Ago
Boar animation exports and rig set up
27 Days Ago
Added missing UnityEvent attributes in SkinViewerEvents
27 Days Ago
Adding world model rig for m92
27 Days Ago
New ladder hatches and prefab setup
27 Days Ago
Clean up of now unused code + inspector hookups
27 Days Ago
Fixed recharge countdown display
27 Days Ago
Rock Sculpture - added new material, shader, textures