reporust_rebootcancel

121,143 Commits over 4,018 Days - 1.26cph!

32 Days Ago
merge from softcore_update -> tc_changes
32 Days Ago
Fix keylock not spawning locked when corpse is repaired
32 Days Ago
- Move FastIK away from Unity update methods - Setup profiling and our own init and update methods
32 Days Ago
fixed 3p revolver remaining open if weapon is swapped during reload
32 Days Ago
Implement list pooling into FastIK
32 Days Ago
merge from softcore_update
32 Days Ago
merge from softcore_update/deployable_corpse
32 Days Ago
Tweaked corpse decay durations
32 Days Ago
Smaller fridge corpse
32 Days Ago
Corspes do not spawn from decay damage
32 Days Ago
Fast IK code cleanup + namespace change
32 Days Ago
- Implement our own fork of FastIK - Add support for inverting Resolved rotation - Correctly implement on top of our vines
32 Days Ago
Legacy furnace corpse
32 Days Ago
Merge: from parallel_validatemove - fixing one of validation checks silently passing Tests: none, trivial change
32 Days Ago
Bugfix: one of validation checks was doing nothing Tests: none, trivial change
32 Days Ago
Merge: from parallel_validatemove Tests: none, no conflicts
32 Days Ago
Container corpse creator can use any BaseCombatEntity prefab
32 Days Ago
Fridge corpse Fixed fridge gibs not using skins
32 Days Ago
Clean: Lenght -> Length Tests: compiles in editor
32 Days Ago
squeaky boi viewmodel and world model / LODs / Material and Textures prefab setup + sounds - will need checking over
32 Days Ago
Merge: from parallel_validatemove - Removing extra logging Tests: built server locally
32 Days Ago
Clean: removing BasePlayer OnDisable/-Destroy logs for UsePlayerUpdateJobs Got confirmation that it's not Unity nuking the objects, so something else must be afoot. Tests: built server locally
32 Days Ago
Merge: from main Tests: none, no conflicts
32 Days Ago
Update: fix TickInterpolatorCache tests and update it's API - No longer tracks player count - Made API focus on Expand -> Replace(index) flow - makes it easy to work with PlayerCache Tests: ran unit tests
32 Days Ago
Added newly baked AO to long tshirt
32 Days Ago
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32 Days Ago
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32 Days Ago
merge from vclouds
32 Days Ago
merge from main
32 Days Ago
Update: PlayerCache now guarantees spatial stability - Updated it's direct tests (will update rest next) Updated interface, although compatible with existing code, will lead to breakages, so I'm slowly updating the relevant code Tests: ran unit tests
32 Days Ago
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32 Days Ago
main -> vines
32 Days Ago
merge from softcore_update
32 Days Ago
merge from softcore_update/deployable_corpse
32 Days Ago
Fixed beds and bags not running the right checks on repositioning Disabled show health info on bed and bag corpses
32 Days Ago
range_volumes -> main
32 Days Ago
Readjusted HBHF sensor visual size
32 Days Ago
Fix deploy guide renderer NREs
32 Days Ago
Fixed LookatHealth RPC spam when looking at a corpse you don't own
32 Days Ago
- Slightly increased HBHF visuals - Fixed weird offset detction position (only by .03 units, wasn't really affecting gameplay)
32 Days Ago
Fixed tesla coil visualisation
32 Days Ago
Try spawning range volumes on enabe rather than start - should fix issues with volume ranges breaking on relog
32 Days Ago
Update store icon
32 Days Ago
merge from softcore_update
32 Days Ago
main -> range_volumes
32 Days Ago
Fixed corpse repositionning failing
32 Days Ago
import option tweak to watertight hatch spec map
32 Days Ago
Merge: from parallel_validatemove - minor server demo playback bugfix - extra debug logging for baseplayer destruction when UsePlayerUpdateJobs is enabled Tests: build tests
32 Days Ago
Clean: fixing broken formatting that snuck in on main Tests: none, trivial changes
32 Days Ago
Merge: from main Tests: none, no conflicts