reporust_rebootcancel

132,810 Commits over 4,293 Days - 1.29cph!

47 Days Ago
Compile fix
47 Days Ago
texture updates and buildingskin save files for easier testing
47 Days Ago
removed float on prison barge
47 Days Ago
- New export of viewmodel rig file - Removed stock influences - Re-positioned weapon in source file - Re-set up viewmodel prefab with final model - removed collider on ammo counter glass - Moved UI forward to fix z fighting
47 Days Ago
put PlayerEnterDeepSea client rpc call back in with correct name
47 Days Ago
merge from naval_update/deep_sea
47 Days Ago
fixed wrong name again
47 Days Ago
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47 Days Ago
Added deep sea exit icon
47 Days Ago
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47 Days Ago
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47 Days Ago
merge from twitch_rivals_2025
47 Days Ago
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47 Days Ago
Fixed deep sea billboards leaking after a server restart
47 Days Ago
Added a minimun distance for the deep sea billboard, so they don't look weird at low draw distance
47 Days Ago
Naval scientist suit .item setup
47 Days Ago
Code support for burst mode and low ammo indicators
47 Days Ago
Roof conditional links fix Slimmer wall mesh details Fixing shimering Roof LOD culling fixed
47 Days Ago
Deep sea portal debug command fix number 74
47 Days Ago
Up corrective spring force and reduce damping on the pt boat to try and fix scientists being dismounted on spawn
47 Days Ago
Paintball Gun - Texture update
47 Days Ago
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47 Days Ago
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47 Days Ago
naval_update -> scientist_boat_ai
47 Days Ago
Merge of PT collision fix
47 Days Ago
ConditionalModel's right click Spawn Model context menu set the spawned gameobjects active
47 Days Ago
Test list including all the space station test cases
47 Days Ago
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47 Days Ago
Updating large sail rig with fixed vertex painted mesh
47 Days Ago
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47 Days Ago
PT Colliison fix
47 Days Ago
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47 Days Ago
merge from boat_building
47 Days Ago
Remove call to RecacheAndGet in DragByAngle.Init, parts will already be available by this point now. (tested with new boats, edit/finish, pasted boats and loading from a save)
47 Days Ago
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47 Days Ago
updated textures
47 Days Ago
merge from server_part_caching2
47 Days Ago
removed wind effect from single vert on sails hand crank
47 Days Ago
Implement serverside part caching using the same method the client now does (on child added/removed) Removed old CacheParts() code. This also removes the need for an additional 5 loops over all entities on creation.
47 Days Ago
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47 Days Ago
merge from main
47 Days Ago
merge from space_station_building_skin
47 Days Ago
Space station building skin added to upgrade_radius commands
47 Days Ago
Merge from parent
47 Days Ago
merge from birthday2025
47 Days Ago
merge from spinnerfixes
47 Days Ago
merge from fix_extra_autoswitching_log
47 Days Ago
merge from applygenes_command
47 Days Ago
merge from vending_mapmarker_close
47 Days Ago
merge from spawn_all_deployables_shelter_fix