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140,384 Commits over 4,383 Days - 1.33cph!

2 Years Ago
player update. exported/setup 3p bolt rifle anim set
2 Years Ago
Updated default values for treewind component
2 Years Ago
Laser Light: - Fixed guide mesh position mismatch - Fixed missing material on one of the laser origin - Updated destruction sound from wood to metal
2 Years Ago
Updated to latest
2 Years Ago
Merge from main
2 Years Ago
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2 Years Ago
Electrical heater: - Enabled snapping (had to rotate it to face forward) - Now makes sound when destroyed
2 Years Ago
Initial checkin of speedtreeintegration2 branch
2 Years Ago
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2 Years Ago
Added a setting to deployables that allows us to override the deploy guide mesh rotation
2 Years Ago
Enabled snapping on simple light and connected speaker
2 Years Ago
Industrial conveyor can now be placed upside down again
2 Years Ago
Fixed sprinkler guide mesh scale
2 Years Ago
Fluid Switch & Pump: - Enabled snapping - Fixed offset between the guide and the final placement - Updated destruction sound from wood to metal - Now rotatable
2 Years Ago
Fixed counter snapping pivot issues
2 Years Ago
Fixed components being flipped upside down when placed on walls facing south/north
2 Years Ago
Now supports objects with off-centered pivots Fixed corner points not added when aligning from rotated objects Fixed out of range error when having more than 64 components within 2-meter radius Fixed opposite normals check Fixed mesh guide 'flickering' between two snap positions
2 Years Ago
Fix compile error from namespace
2 Years Ago
merge from effects_pooling_warmup
2 Years Ago
merge from sprinkler_drain_fix
2 Years Ago
merge from cabooselights_fix
2 Years Ago
merge from reduce_server_tags/compact
2 Years Ago
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2 Years Ago
Heli strafing now sets up correctly with new parenting logic. Orbit strafing now recalculates moved target positions correctly
2 Years Ago
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2 Years Ago
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2 Years Ago
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2 Years Ago
Implemented dynamic position target updates. Ground mask now checks for large vehicles (cargo, tugs) More accurate player strafe runs
2 Years Ago
set up vm minigun to use viewmodel renderer
2 Years Ago
set up vm paddle to use viewmodel renderer
2 Years Ago
Weapon rack setup for new size
2 Years Ago
Zones positions now properly follow parent
2 Years Ago
Fix all heavy scientists sharing the same loadout name when rolling loot
2 Years Ago
fixed scale issue on military flamethrower.worldmodel
2 Years Ago
Update reduce_server_tags/compact
2 Years Ago
Merge from main -> reduce_server_tags
2 Years Ago
Increase performance when updating zone scores
2 Years Ago
Fixed problem causing zones to spawned when they shouldn't be
2 Years Ago
Merged main into io_entity_snapping/fixes/2
2 Years Ago
merge from fluid_push_perf_improvement
2 Years Ago
merge from electricity_powerfixes/2/counter
2 Years Ago
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2 Years Ago
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2 Years Ago
merge from chicken_costume_block_prompt_fix
2 Years Ago
Add a new tests folder to the community UI directory to store future tests Include ScrollTest
2 Years Ago
Implement Community UI PR - Adding Support for Scrollable Containers #54
2 Years Ago
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2 Years Ago
Adjust priority of blocked by clothing prompt when wearing the chicken costume so it appears underneath prompts to open vehicle storage/push/etc Fixed blocked by clothing prompt appearing when the mount menu isn't visible, only affected mountables where we allow mounting while looking at specific colliders (eg. trains)
2 Years Ago
Added a proper localized string and icon when the player is killed by the moving shipping containers
2 Years Ago
Modify the map marker for the cargo ship so players can tell if it has already docked The map marker tooltip will now read "A Cargo Ship - Docking" while it is docked and "A Cargo Ship - Already Docked" once it has departed the harbor