200,315 Commits over 4,140 Days - 2.02cph!

2 Months Ago
merge from wall_shelf_centered
2 Months Ago
Merge from main
2 Months Ago
Water catchers
2 Months Ago
▋▊▊▅▋ ▇▌▋▇ ▉█▊▋▍▍▊▋_▇▍▊▉▅▊▇_▅▋█/█▊▊▌▆▅▅▆▄▉▄
2 Months Ago
merge from main
2 Months Ago
Added the following items to the list of items that can be demolished (within 10 mins): Watchtower Barricades Wind generator Paddling pool
2 Months Ago
Prefabbed up floating walkway parts of level
2 Months Ago
merge from outbreaksci_viewmodel_reference_fix
2 Months Ago
merge from wtp_sewer_gap_fix
2 Months Ago
merge from dpv_sfx
2 Months Ago
merge from wellipets_hat_sfx
2 Months Ago
Add demolish section inspector header
2 Months Ago
merge from Fireplace_MissingSFX
2 Months Ago
merge from Tempteas_fix
2 Months Ago
merge from jungle_ruins_c terrain fix
2 Months Ago
merge from underwater_labs_volumes_fix
2 Months Ago
merge from blue_industrial_light
2 Months Ago
merge from Cocoknight_gloves_update
2 Months Ago
Don't show demolish radial options if the decay entity doesn't support demolishing
2 Months Ago
harvesting tea icons
2 Months Ago
Crafting tea icons
2 Months Ago
merge from main
2 Months Ago
Merge from foliage_instancing
2 Months Ago
Clear placement list on destroy
2 Months Ago
Handle when no foliage placements are created
2 Months Ago
put mie scattering in remaining far field
2 Months Ago
Tooltip images
2 Months Ago
syncvars -> aux3
2 Months Ago
Ensure build looks in the correct path
2 Months Ago
Settings tooltip setup
2 Months Ago
Call patch assembly anytime scripts reload
2 Months Ago
1. New token for pure warming tea, 2. renamed cooling tea to basic cooling tea 3. adjusted min and max temp values for warming and cooling teas.
2 Months Ago
fog light color includes ray color
2 Months Ago
2 Months Ago
2 Months Ago
Renamed UISettings class
2 Months Ago
Gameplay settings
2 Months Ago
Better search bar behaviour: center scroll rect on the best match, fade out the other settings
2 Months Ago
Settings menu dropdown, cleaned up styles
2 Months Ago
added open version of wood storage box apple material variant for testing apple crate using what we already have (needs optimising)
2 Months Ago
Decay menu options
2 Months Ago
further adjustment
2 Months Ago
Set large furnace and small refinery as demolishable for initial testing.
2 Months Ago
Lets try not delaying material/texture cleanup until render end
2 Months Ago
Codelock leak tightness improvements.
2 Months Ago
2 Months Ago
Electric furnace tweaks.
2 Months Ago
cloud/atmosphere/fog interactions, shadows on biome fog
2 Months Ago
Settings scrollbar Toggle tweaks