130,917 Commits over 4,232 Days - 1.29cph!

50 Days Ago
Remove old, unused singular parenting trigger. Now cache all block parenting triggers. Update AnyPlayersOnBoat to check all the individual triggers.
50 Days Ago
naval_update -> scientist_boat_ai
50 Days Ago
Better spacing values Disable RHIBs spawning in the deepsea for now
50 Days Ago
Temp hull.triangle.wood collision
50 Days Ago
Ent killing a boat block now kills the boat.
50 Days Ago
Merge from parent
50 Days Ago
Cannon icon
50 Days Ago
Merge from boat_building
50 Days Ago
Merge from block_collision
50 Days Ago
Plank, sail, steering wheel icons. Misc asset deletion.
50 Days Ago
Steering wheel description and item changes.
50 Days Ago
Correctly reset BoatBuildingBlock state for pooling to fix some deployment issues when using a pooled block.
50 Days Ago
Merge from parent
50 Days Ago
Merge from parent
50 Days Ago
Merge from main
51 Days Ago
Fix colored chat messages not being queued to the console thread - simpify chat messages in console from being half yellow & half green -> fully green
51 Days Ago
Messing with deepsea values
51 Days Ago
Manifest
51 Days Ago
Added AI RHIBs to the deep sea Codegen General cleanup
51 Days Ago
Deep sea specific RHIB prefab
51 Days Ago
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51 Days Ago
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51 Days Ago
merge from optimize_windows_console -> main
51 Days Ago
Stop the boat driving if the driver gets doinked
51 Days Ago
Driver no longer has a gun out
51 Days Ago
Reduce number of feelers Prioritise forward direction Try to avoid flicking between similar directions
51 Days Ago
Floating city casino progress / finalized LOD0 Split the casino into multiple objects and setup prefabs for them Updated casino barge
51 Days Ago
Fix commands being sent from the console thread instead of being queued to the main thread
51 Days Ago
merge from main -> optimize_windows_console
51 Days Ago
Fifth attempt at avoidance logic
51 Days Ago
Fix broken bounds on the rhib storage drybox
51 Days Ago
Remove mounting debug code
51 Days Ago
Setup RHIB specific scientists Fix bounds on the new RHIB (actually play impact effects) Manifest
51 Days Ago
Merge from parent
51 Days Ago
Cherry pick boatai ddraw compile fixes
51 Days Ago
BoatAI ddraw compile fixes
51 Days Ago
Add override for custom workshop icon, more UI tweaks to update styling and improve UX
51 Days Ago
Compile warning fixes More compile warning fixes Fix IgnorePlayers acting as DisableAI for strider Fix AR2 impact effects appearing when shooting the skybox Added MATERIAL_CULLMODE_NONE for render.CullMode Increase MAX_LIGHTMAP_DIM to 256 MAX_BRUSH_LIGHTMAP_DIM_INCLUDING_BORDER 32=>256 MAX_DISP_LIGHTMAP_DIM_INCLUDING_BORDER 128=>256 TTT: Updated Russian localization (Community Contribution) * Also made radio buttons slightly wider Spawnmenu/contextmenu toggle mode * If the associated key is released within 200 ms, the associated menu will not close. Holding behavior unchanged otherwise Some OOB checks Main menu start new game options changes (Community Contribution) * Fixed P2P: Friends only resetting after starting a game * Visual adjustments to alignment of certain elements in the start new game options menu Fix 'status' showing IP address for -p2p dedicated servers * For listen servers it was already not a thing
51 Days Ago
Remove VehicleWorld colliders from hull pieces
51 Days Ago
merge from meta_shit/loot
51 Days Ago
Sculpts & clifffs. Backup.
51 Days Ago
Fixed small spike trap desc typo
51 Days Ago
Fixed clipping fuse at ferry terminal s2p
51 Days Ago
merge from ui_animators_optims
51 Days Ago
Compile fix
51 Days Ago
merge from main
51 Days Ago
merge from ui_animators_optims
51 Days Ago
Death screen toggles its animators when not visible
51 Days Ago
anim event updates
51 Days Ago
Bugfix: ensure ui/store.bundle gets unloaded after all changes - UI_Store opens the first tab during warmup, outside of OnOpen, which unbalanced subscribe/unsubscribe calls. It also never closed the tab when itself being closed. Addressed both. Tests: clicked through tabs, then closed shop - no asserts fired. Need to test in bundle mode, that'll be next.