160,064 Commits over 4,566 Days - 1.46cph!

2 Years Ago
second noise layer for coverage
2 Years Ago
Adding new player anims
2 Years Ago
Allow pasting directly from name - `paste cars1` will load "cars1" and paste it while persisting current clipboard Filter entities when pasting instead of copying (allows you to change filters after copying a single time) - change convars from "copy_npcs" to "paste_npcs" - filter entities that have no parent when pasting - add option to filter vehicles
2 Years Ago
Client trigger, art root setup. Initial basic facing nearest player logic.
2 Years Ago
setup admire anim for metal shield
2 Years Ago
Codegen
2 Years Ago
Snakes can now reposition after striking. Added variables and convars for reposition chance, min/max radius and multipliers.
2 Years Ago
Merge: from main Tests: none
2 Years Ago
Merge: from requesttrees_spike This reduces overhead of streaming grid cells of tree impostors from 3.5m to 1m on a 4.5k server. Tests: 2 editors(1 server, 1 client) in same session - streamed no changes, removed 1 tree then re-streamed, and streamed with disabled lazy serialization
2 Years Ago
merge from kayak_perf_fix
2 Years Ago
merge from icesheet_fix
2 Years Ago
Merge: from main Tests: none
2 Years Ago
merge from oases_topology_fixes
2 Years Ago
merge from optimize_hbhf
2 Years Ago
merge from voice_chat_cctv
2 Years Ago
Merge from main
2 Years Ago
merge from nuking_old_cliffs_in monuments
2 Years Ago
merge from main
2 Years Ago
Large surface tuning
2 Years Ago
Merge from main
2 Years Ago
Iterating. Large wall variant.
2 Years Ago
Add refresh button to the top of the era editor to refresh all items - used if you change prefabs without using GUI
2 Years Ago
Don't show redirect items in era editor window When checking if a redirect's era, use the redirects era
2 Years Ago
Set 600/1000 items to a sensible default era
2 Years Ago
Fix assets not being marked as dirty and not saving after being assigned an era (ask me how I know)
2 Years Ago
Finished era editor window - tons of fixes to make it actually work - show orange as background when item is unassigned to an era
2 Years Ago
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2 Years Ago
Remove 'radioactivity changed' editor log
2 Years Ago
radioactive_changed_removal -> main
2 Years Ago
Ensured correct connection is put in sphere should the secondary connections be close enough to other players
2 Years Ago
Add new anims to wolf
2 Years Ago
Mods for surface mounted explosions.
2 Years Ago
Adding new v3 anim folder to playerUpdate branch
2 Years Ago
Merge from analytics_add_persistent_work_queue
2 Years Ago
Add persistent object work queue to analytics in the same way as object work queue Also makes persistent object work queue more consistent with object work queue (TimeSpan instead of double, same member names, non generic parent)
2 Years Ago
Minor cleanups
2 Years Ago
Cache and pass the Remote Control Entity position into GetSecondaryConnectionsWithin
2 Years Ago
Fix server build error
2 Years Ago
report_copy_steamid -> main
2 Years Ago
Added copy button to F7 report menu. Allows you to copy SteamID of player you are going to report
2 Years Ago
The wolf can now lie down or scratch its ears instead of just standing still
2 Years Ago
Optim: Avoid expensive reserializations when trees de-/spawn - Controlled by TreeManager.UseLazySerialization, enabled by default - Tracked by LazyUpdate scopes - Simplifies some profiling scope names - Added OnTreeDestroyed profiling scope This should save us 0.25ms per cell reserialization on larger worlds. Tests: local multiplayer session, connected, destroyed a tree, reconnected. Confirmed tree impostor wasn't there and profiling scopes showed lazy serialization. Disabled lazy serialization and reconnected - still good and no spikes in profiler on chopping down trees.
2 Years Ago
Battering ram constructable prefab and item setup Fixed missing animator
2 Years Ago
Add missing files
2 Years Ago
Add era convar Restrict items showing up in crafting menu depending on era Work on era editor window to change item era easily (WIP because implemented on laptop) Add tags to a bunch of items & assign era to a bunch of obvious items
2 Years Ago
Play particle effect when repositioning. Hook up placeholder effect.
2 Years Ago
Add persistent object work queue to analytics in the same way as object work queue Also makes persistent object work queue more consistent with object work queue (TimeSpan instead of double, same member names, non generic parent)
2 Years Ago
CCTV Cameras can now hear in game voice feeds - GetConnectionsWithin can now check connections to players secondary groups to see if they are close enough - Extra connections added to ConnectionsInSphereList as normal
2 Years Ago
Merge from gesturepack