224,187 Commits over 3,684 Days - 2.54cph!

3 Days Ago
Functional motorbike kickstand, some refactoring
3 Days Ago
Crossbow & legacy bow fire arrow visual upgrades.
3 Days Ago
Compound bow 3rd/1st fire arrow updates.
3 Days Ago
Comment out PingEstimator spam
3 Days Ago
Fire arrow projectile visual revamp Trimmed the trail renderer from it for performance, since it's covered by smoke trail anyway Arrow now illuminates a little bit around it mid-flight.
3 Days Ago
Isolate EffectParent changes to the flamethrowers via a new separatedEffect field, should only be used if animators are causing interference
3 Days Ago
Fixed flamethrower vms getting strangely offset particle effect spawn positions Not entirely sure how but they seemed to be getting affected by the parent animator in a negative way, so they now live in a separate hierarchy and I've updated the EffectParent script to handle this situation
3 Days Ago
Tracking down a very weird NRE that we can't reproduce. Modified SpawnScientist in CH47HelicopterAIController
3 Days Ago
Fixed water bucket VM fluid sim not working with viewmodel camera Also did some general cleanup of the fluid sim script
3 Days Ago
Fixed sleeping bags preventing door controller deployment
3 Days Ago
Reworked fire arrows on hunting bow viewmodel
3 Days Ago
Recache viewmodel renderers on molotov
3 Days Ago
S2P both harbors
3 Days Ago
Merge from main (needed for S2P)
3 Days Ago
Remove kinematic rigidbody from client side cotnainer pickup crane, seems to fix strange mobility issues on stair ramps Also cleaned up the prefab a bit to clear out a bunch of unused transforms on the server Will need a S2P on both harbors once merged to main
3 Days Ago
Automatically spawn players at random points on the map every half second (and then kill them)
3 Days Ago
Make sure we run interpolation on the new loop, this is being rewritten atm so I don't wanna touch it Optimize GameObject.Network, we do not need to constantly find the network root, it should only be set on network spawns and parent changes
3 Days Ago
missing kickstand model
3 Days Ago
separated kickstand from the main rig to allow for the sidecar connections
3 Days Ago
Fix triangle foundations not lining up after building outwards due to side sockets being 0.01m offset
3 Days Ago
Remove more PingEstimator spam
3 Days Ago
Automatically kill players 20 seconds after spawn, unless they're the local client player
3 Days Ago
Fixed all hunting bow arrowheads so they don't render on the middle of the arrow shaft in 3rd person. Reworked the fire arrow flames so that it doesn't bug out and stretch on vehicles. Also added a tiny light source to it and made it look and perform better.
3 Days Ago
Merge NudityNREFix -> TrackDownRagdollStalls
3 Days Ago
Cherry pick 96364 as there were other changes on that branch that aren't ready for main
3 Days Ago
Shorten that prop name
3 Days Ago
Ensure can't use different RPC attributes together, doesn't make sense
3 Days Ago
Fixed errors when using server-side corpses and pixellated censoring in editor, or changing cencoring mode in editor with server-side corpses present
3 Days Ago
Fixed the timer box staying active when a mission doesn't have a timer
3 Days Ago
Fix Socket_Specific_Female not getting parented to the target entity if parentToBone is false, fixes storage adaptors not getting parented properly and preventing industrial setups from working
3 Days Ago
Add some more documentation to the other RPC attributes
3 Days Ago
lb_indexed_pointlight_shadows. By default for now, don't cast shadows to indexed point lights if the cvar is set, rarely worth anything useful
3 Days Ago
added candle and flame to jackolanterns, re-rendered carvable pumpkin icon as previous one clipped
3 Days Ago
Fixed EffectParentToWeaponBone leaving orphaned particle effects in the world after the player changes weapon
3 Days Ago
🧹
3 Days Ago
Implement MethodArguments attribute, use it for UnicastAttribute ensure that first parameter is Connection
3 Days Ago
Arctic Pack typo
3 Days Ago
Update texture mipmaps
3 Days Ago
Fix NRE in BaseViewModel.HideSightMeshes()
3 Days Ago
legacy crate model, lods and gibs materials and textures
3 Days Ago
Fix TC showing "Clear Authoirzed List" when no players are authed on TC
3 Days Ago
Fix more client errors
3 Days Ago
Fix client compile errors
3 Days Ago
added gibs for hunting trophy large, small and fishing
3 Days Ago
Add ability to auth friends on TC (similar to turrets) - rename `AddSelfAuthorize()` -> `AddAuthorize()` - both "auth self" and "auth other" use same RPC - must assign "PickAFriend" dialog to tool cupboard entity for it to appear as an option in the radial menu - enabled on both TC & retro TC skin
3 Days Ago
Fix file move on vpc for shadowmap_texturebarrier_renderer.h
3 Days Ago
Fuck off with subrect clearing on shadowcache, we do it much simpler on draw now which is guaranteed to be clean, our goal is to go bindless too so it doesnt even apply Pass per view lighting constants to shadow, transition barriers to fog
3 Days Ago
packaged food finished textures
3 Days Ago
narrow track pieces, fixing various issues with normals and face directions
3 Days Ago
merge from Tier3CrateRotationFix