193,454 Commits over 4,079 Days - 1.98cph!

5 Days Ago
main ➡️ syncvars
5 Days Ago
merge from main - RC
5 Days Ago
fixed unlocking of jungle pack, updated store icons
5 Days Ago
jungle bamboo kit lods remade
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minor cleanups Minor cleanups More minor cleanups
5 Days Ago
Laser detector: - fixed not detecting player when placed closed to a doorway - fixed detecting entities through constructions and deployables
5 Days Ago
testing out TOD fogginess as a separate fog medium from base atmospheric scattering, better fog start height calculation
5 Days Ago
Added placeholder material, prefab and item for the trowel, ran manifest for the new tool, edited previous import settings for the trowel fbx
5 Days Ago
merge from main
5 Days Ago
merge from jungle_update (fixes optimizations)
5 Days Ago
Kapok AO shadow proxy
5 Days Ago
Hura crepitans billboard tweaks to make pop-in less obvious
5 Days Ago
merge from main
5 Days Ago
Fix texture streaming exclude pattern for keypad lock shock effect
5 Days Ago
1st pass view model camera animations for all muscal instruments that need them (deploy + admire only)
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5 Days Ago
fix jungle ambience playing offshore for real this time
5 Days Ago
Remove leather gloves from Techtreet0
5 Days Ago
boomerang_demo_timing_fix -> main
5 Days Ago
More accurate results in demo than before
5 Days Ago
Added a clear call to the indirect diffuse texture after the deferred lighting pass so the no sunlight flag in its alpha channel doesn't affect the sunlight rendered into reflection probes
5 Days Ago
Fixed client prediction code trying to be run in demo, this was causing some timing innacuracies Don't attempt to move the boomerang if the demo is scrubbing Try and predict model state if scrubbing
5 Days Ago
make tod sun/moon mesh brightness configurable in edit/play mode
5 Days Ago
Updated Water Treatment Tank Prop Packed Mask Material to fix Shader LOD Bug Reordered Water Treatment Tank Prop Packed Maskl Material to use Generic Rust as Base instead of Paint
5 Days Ago
Merge from snake_ping_fix
5 Days Ago
Fix NRE relating to ping leeway for console spawned players
5 Days Ago
Sky/Cloud improvements at twilight.
5 Days Ago
Ground foliage geometry optimization
5 Days Ago
Setup more reliable found collider check
5 Days Ago
More work on schizolobium variants A and B
5 Days Ago
missing files
5 Days Ago
station blockout update
5 Days Ago
Fix `billboard` filter patten not catching certain new textures and breaking texture streaming on them.
5 Days Ago
Add ConVar `memory_budget_factor`. Giving players with little VRAM a way to mitigate blurry textures at the cost of performance by allowing texture memory to spill over into system memory.
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Added item, very initial prefab setup.
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Filter out road meshes when spawning the Travelling Vendor
5 Days Ago
Disable streaming on problematic textures after updating exclude patterns based off previous manual fixes (thanks to Aron Striebich for making a list!)
5 Days Ago
Merge from light_cull_occludee_fix
5 Days Ago
fix jungle barrels anim and phrases
5 Days Ago
Piper nigrum optimizations Adjusted LOD distances Skipped LOD2 / assets will go straight to LOD3 Tweaed LOD3 colors to reduce pop in Changed LOD3 to cutout instead of transparency Reduced LOD3 texture resolution
5 Days Ago
merge from jungle_update
5 Days Ago
updated store preview turntables
5 Days Ago
Fix build error
5 Days Ago
vine_poolable -> Aux3
5 Days Ago
Ensure no left over vine instances are left in the work queue when pooling
5 Days Ago
Added `Alpha` input to func_precipitation in Hammer (FGD) Potential crash fixes Fix "Rotation Yaw Flip Random" particle operator regression Now acts like it used to Default "randomly_flip_direction" to 0 for "Rotation Random" Add `addons/` to autorefresh whitelist Prevent crashes with render.Capture Fixed potential Lua error with Playermodel Selector Minor cleanups Merge PR: Group mountable games by install state Reuse localization strings in main menu replacement buttons Change default hostname to "My Garry's Mod Server"