136,087 Commits over 4,444 Days - 1.28cph!

Yesterday
Changes to phrases of the apartment vendor
Yesterday
It keeps wanting to reserialize the concierge conversation asset
Yesterday
Lighting progress
Yesterday
Clean: delete Demos folder from Facepunch.Network Tests: compiles
Yesterday
Clean: delete full-server-demo convars Tests: compiles
Yesterday
merge from prototype -> apartment_complex_monument
Yesterday
Fix compile errors
Yesterday
Set door by front concierge locked so players can't get behind the glass with the apartment vendor
Yesterday
Yesterday
Front doors of apartments will close themselves after 5s when non-owners let themselves out
Yesterday
Clean: remove IServerCallback save request support Keeping the core functionality on SaveRestore Tests: compiles
Yesterday
Clean: remove FullServerDemos.cs Tests: compiles
Yesterday
Clean: remove BaseNetwork.SupportsServerDemos Tests: compiles
Yesterday
Clean: remove demo.full_server_demo - rip out a bunch of stuff related to it, including transient entity serialization - remove MessageType.DemoDisconnect and DemoTransientEntities (no need for protocol change) Tests: compiles
Yesterday
Glowing wallpapers - foxfire wallpaper update
Yesterday
Ensure the NPC takes the scrap before granting access to the security room
Yesterday
merge from dpv_fuelbar_fix
Yesterday
Fixed DPV fuel bar text regression
Yesterday
Fix security guard having the wrong method overridden so the conversation actions weren't doing anything Update phrase
Yesterday
Clean(editor): remove ServerDemoPlayer Tests: compiles
Yesterday
Rotate security guard 180 degrees
Yesterday
Dress the vendor & security guard as bandits instead of the placeholder peacekeeper outfits
2 Days Ago
Clean: remove AntiHackDemoProcessor - drive by deprecated API fixup Starting process of removing full server demos Tests: compiles
2 Days Ago
merge from prototype -> apartment_complex_monument
2 Days Ago
Arrow Feedback
2 Days Ago
Setup enum dropdown to override initial gamemode in Game Setup
2 Days Ago
games minifridge - updated with game model - added some early baked textures - updated prefab light - updated materials
2 Days Ago
Manifest, localization
2 Days Ago
Adjusted how sockets are counted in the test. Fireplace now passes
2 Days Ago
Cherrypick 154959 155015
2 Days Ago
Add bonerenderer baker + conversion components. Converts non-deforming skinned meshes to normal meshes and attaches them to transforms.
2 Days Ago
Merge from apartment_complex_monument
2 Days Ago
satellite blockout progress
2 Days Ago
Resave TimeManager Tests: nothing specific, but have been running with this changed for a couple days
2 Days Ago
Merge from new_navmesh_fixes, adds low level logs to help debug crash
2 Days Ago
Merge: from waterlevel_deepsea_sample_fix - Bugfix for water level queries incorrectly mixing deep sea and overworld states - Bugfix for deep sea ocean sim using overworld heightmap - Simplified TerrainHeightMap API Tests: ran unit tests, booted into craggy, explored deep sea and swam around
2 Days Ago
Merge from apartment_complex_monument
2 Days Ago
Merge from main
2 Days Ago
Add -checkTileValid starter param that slows down everything, but can help us narrow down the crash
2 Days Ago
Bugfix: avoid NRE when ocean sim is not initialized and we don't need it Tests: booted into craggy
2 Days Ago
Subtract merge from main 154957
2 Days Ago
Added sounds to the rentable shops at the apartment complex
2 Days Ago
Lighting prefab update
2 Days Ago
added third option for roll container
2 Days Ago
▉▄▊▅▇▊ ▌▌▅▋▌▍▇ ▉▇▊▊▉▊▌▌▉▌ ▊▋▌▅▆▊▌▍▋▍▌▇▅ ▉▄▇█ ▅▇▇▋▆▆ ▊▄▄█▉▆ ▅▄▉▄▆▄▇█▉ ▊▆▇▋▄▄█▅▅▅ ▉▆▅▊▉▅▄█▉▅▅▅ ▆▆▋ ▉▌ ▆▇▌█ ▊▌▍ ▉▄▄▍▅▆▅
2 Days Ago
Merge: from main
2 Days Ago
Clean: simplifyy WaterSystemBurst.GetHeightArray_Burst Tests: none, trivial changes
Rin
2 Days Ago
merge from clan_table_box
Rin
2 Days Ago
Adjusted prevent building volumes to allow box deployment under the clan table Added foliage displacement
2 Days Ago
Adding a sewage tank that is in working condition inside WTP tweaked terrain and surroundings WTP S2P