158,876 Commits over 4,566 Days - 1.45cph!

1 Year Ago
Merge from naval_update
1 Year Ago
merge from deep_sea
1 Year Ago
codegen
1 Year Ago
OceanSimulation split between deepsea and mainland - required extra indirection in most batched water queries but it's hidden away
1 Year Ago
merge from main
1 Year Ago
added rpg7 as skinnable of rocket launcher, set up skin.asset file
1 Year Ago
merge from 134460 - removbed SRGB from halloween wallpaper AO and adjusted other halloween wallpaper textures to compensate
1 Year Ago
Kreig shotgun now matches pump shotgun Pump shotgun ammo Magazine size 6 -> 8
1 Year Ago
Merge from map_work
1 Year Ago
Logs, compile fix
1 Year Ago
Various fog fixes
1 Year Ago
Fix terrain textures appearing incorrect when exiting map Don't show fog of war on rhib map Re-enable fog of war
1 Year Ago
Disable map markers changing global group if they are in deep sea Reallow deep sea map from mainland Create new island map markers Add MapBlit tool to bake out the current map into a 8x8k image for external tools
1 Year Ago
Deep sea now have a cooldown in between each wipe Entities created when killing scientists and players are now killed correctly Replaced deepsea.wipe command by deepsea.open and deepsea.close Added deepsea.printState for debugging
1 Year Ago
Merge from island_scenes
1 Year Ago
Fix leg animator not working on player boats, they use VehicleLarge as a layer which wasn't in the ground mask.
1 Year Ago
Don't show deep sea map button if not in deep sea
1 Year Ago
Fix compile error that didn't merge from main
1 Year Ago
WIP deep sea map work Add a button to toggle between modes, disable fog of war for now
1 Year Ago
merge from fix_rhib_teleport -> naval_update
1 Year Ago
Add rhib and scientist RHIB to the vehicle whitelist
1 Year Ago
Merge from main
1 Year Ago
merge from fix_rhib_teleport -> navaL_update
1 Year Ago
Improve "CanEntityTeleport" method - add "IsMounted" check because mounted != parented - check if any passengers are NPCs, if so block (extra safety against scientist RHIBs teleporting
1 Year Ago
Fixed backpack unlock
1 Year Ago
Merge from small_ramp
1 Year Ago
Added vehicle blocker logic for small ramp (retract ramp if it hits a vehicle)
1 Year Ago
Missed style file (rhyme time)
1 Year Ago
Change Image material on buttons so they all appear white
1 Year Ago
Merge from parent
1 Year Ago
Partial revert for setrrccode convar admin bypasses, now only the commands bypass turret and drone auth checks
1 Year Ago
merge from main -> naval_update
1 Year Ago
Small tweak to string lights / removed opacity from LOD2 and lowered its swap distance to 10m which helps reduce set pass by a lot
1 Year Ago
Add gametip for too hot debris harvest attempts
1 Year Ago
merge from fix_terrain_texturing_alloc -> main
1 Year Ago
merge from upgrade_cctv_convars -> main
1 Year Ago
remove whitespace, also forgotten from last commit message: - autoturrets and drones can now be edited by admins & developers, bypassing auth checks
1 Year Ago
Upgrade CCTV convar commands - change CCTV setting convar to extend to all remote controllables that use an identifier - changed name of the convar from "setcctvcameracode" -> "setrccode" - addcctvcode and removecctv convars now accept multiple code arguments
1 Year Ago
Fix TerrainTexutring NativeArray changes having the incorrect types - when using managed arrays it will automatically convert to Color - when using NativeArray your type needs to match the texture pixel format
1 Year Ago
halloween wallpapers texture tweaks vol2
1 Year Ago
halloween wallpapers texture tweaks
1 Year Ago
merge from main -> fix_terrain_texture_alloc
1 Year Ago
Update ent_pivot concommand description Rework the GM:PlayerCanHearPlayersVoice rework * Should fix ALL the issues, also made it force update everyone every 5 seconds when people are talking as well Bump system error buffer to 256 Use list.GetEntry in other places where it is possible to use it * This is a micro optimization, but also cleans up code a bit Skin support for util.GetModelMeshes + optimization Fixed an null pointer crash with sv_debug_player_use Micro optimizations for most Lua functions returning a sequential table Deduplicate AddConsoleCommand code (menu vs non menu) * Now it is consistently implemented for all realms
1 Year Ago
Casino big wheel room tweaks and fixes Removed collider from netting blocker
1 Year Ago
merge from main -> naval_update
1 Year Ago
merge from fix_tree_impostors -> naval_update
1 Year Ago
Dynamically load all gestures from `GestureCollection.Instance.AllGestures` and use their sprite for the button. Halved the looping time of looping gestures to 2.5f seconds. All gestures are working but the sprites can be improved
1 Year Ago
Add helper property for "Is the local player in the deep sea"
1 Year Ago
Split impostor batches based on if their positions are inside the deep sea or not Only render deep sea batches when client is in the deep sea and vise versa for main island
1 Year Ago
Fix compile error