158,893 Commits over 4,566 Days - 1.45cph!

1 Year Ago
merge from naval_update
1 Year Ago
Adding flashlight rig to refresh branch
1 Year Ago
merge from naval_update
1 Year Ago
Experimental frame synchronisation ConVars
1 Year Ago
Modernise the PT Boat prefab Remove a bunch of unneeded stuff
1 Year Ago
Clean: introduce BasePlayer.UseOcclusionV2 use it as a switch instead of UsePlayerTasks (works same way) Makes it easier to track what's related to what Tests: editor compiles
1 Year Ago
Optim: ServerOcclusion - use network IDs instead of BasePlayer for dictionary key Helps avoid unity-null check overhead when looking up recently seen players Tests: 2p session on craggy - disconnected as second and killed sleeper
1 Year Ago
RPG7 - Adjusted LODs and fixed some issues
1 Year Ago
merge from skin_bent_normals
1 Year Ago
assigned missing physics mats on some boat building blocks
1 Year Ago
merge from fix_deep_sea_portal_far -> naval_update
1 Year Ago
1 Year Ago
Fixed yaw issues on ptboat front turret
1 Year Ago
Try to keep the deep sea portal 600m from the edge of the map so it leaves space for oil rigs rather than being 1.5km+ from shore - still clamp to maximum distance of 4km from center of map
1 Year Ago
Fix craftable/workbench labels sometimes getting set incorrectly in ItemDefinition DoPrepare, introduced in 123697
1 Year Ago
initialize deep sea shore vectors properly when loading cached shore vectors (editor-only issue)
1 Year Ago
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1 Year Ago
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1 Year Ago
floating_city_4 a few more bugs fixed
1 Year Ago
floating_city_4 bug fixes
1 Year Ago
Replaced mailbox placeholder description on sail , added sail token
1 Year Ago
merge from workshop_max_texture_res -> main
1 Year Ago
Only show the finish editing option if we're looking at the station, not the netting.
1 Year Ago
Revert yaw clamp on cannons
1 Year Ago
Fix typo, add shortname to material information
1 Year Ago
Resize boat building station netting area to support max size boats of 10x5. Reposition colliders, volumes, buoys.
1 Year Ago
merge from Halloween_25_Update/PH/storepage
1 Year Ago
Skin viewer halloween fixes and tweaks
1 Year Ago
iterations and re-import plank sounds
1 Year Ago
remove texture size warning for material rows, it seems we already downscale to the correct size ¯\_(ツ)_/¯
1 Year Ago
Skin viewer now supports skin with no item defintion (like underwears) Added mummy wraps
1 Year Ago
Updating binoculars rig mat
1 Year Ago
Fix cannons letting you breathe under water
1 Year Ago
Fixing material names for syringe rig
1 Year Ago
Fixed skull trophies name text material in the skin viewer
1 Year Ago
Bugfix: ServerOcclusion - remove destroyed players from lastPlayerVisibility cache We were leaking baseplayers and it was slowing down hash lookups Tests: 2p session on craggy, 2nd player disconnected, killed their sleeper - lastPlayerVisibility was empty for the remaining player
1 Year Ago
Casino big wheel room
1 Year Ago
cleanup left note for possible change to how angles are populated if it proves a performance issue
1 Year Ago
Added halloween items to the skin viewer: pumpkins, skull trophies and skull spikes Tweaked some other items
1 Year Ago
merge from directional_drag
1 Year Ago
floating city 4 latest
1 Year Ago
added command to print DragByAngle table of a boat you're looking at (admin only)
1 Year Ago
merge from boatspawner_nudge_fix
1 Year Ago
Removed empty RealmedRemove component from hull_square
1 Year Ago
Possible fix for the nudge fix not working
1 Year Ago
reduced ray count slightly and only recaching BoatBuildingBlocks if the list is empty
1 Year Ago
M15 pistol - changed emissive materials to use UV1, optimized emissive texture size, fixed world model AO
1 Year Ago
better ray batching, as always it's bottlenecked by Verify - added GamePhysics.SortDeferred which returns the sort JobHandle, useful in this case where we're scheduling multiple parallel batches
1 Year Ago
Fix monster mesh rendering issue
1 Year Ago
Anchor collision primitives setup. Tweaks to volumes.