158,965 Commits over 4,566 Days - 1.45cph!

1 Year Ago
merge from optimize_outline_manager
1 Year Ago
merge from fix_deferred_decal_stripping
1 Year Ago
merge from phonebooth_lightlod
1 Year Ago
merge from hmlmg_improvements - hmlmg community skinnable
1 Year Ago
merge form fix_turret_list_pooling
1 Year Ago
merge from fix_httpimage_delete
1 Year Ago
merge from fix_lifestory_wipe
1 Year Ago
merge from workshop_female_prefabs -> main
1 Year Ago
merge from workshop_scene_improvements_2 -> main
1 Year Ago
fix before merge
1 Year Ago
Merge from block_redirect
1 Year Ago
1 Year Ago
blowpipe holster updates
1 Year Ago
Update: skip server occlusion culling for players in the deep sea It'll still have some overhead for the server occlusion processing, but that'll be improved separately Tests: 2p session on craggy - tested occlusion with both on Craggy, one on Craggy and one in deep sea, and both in deep sea
1 Year Ago
merge from main
1 Year Ago
Updating boat building station rig
1 Year Ago
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1 Year Ago
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1 Year Ago
Fix oilrigs spawning old scientists after bad merge
1 Year Ago
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1 Year Ago
Fixed missing material reference on dilapidated elevator
1 Year Ago
block damage redirect wip tests
1 Year Ago
merge from Halloween_25_Update (network++)
1 Year Ago
network++ Halloween event enabled scarecrowpopulation = 2 Enabled halloween dungeon Updated collectables frank table default bp frank table craftable Dungeons gen allows Jungle
1 Year Ago
merge from naval_update/deep_sea
1 Year Ago
fix for "Cannons have aggressive LODs on most graphics presets "
1 Year Ago
Fuelbox LODs
1 Year Ago
merge from main
1 Year Ago
merge from steam_item_move
1 Year Ago
steam item cleanup #7
1 Year Ago
steam item cleanup #6
1 Year Ago
steam item cleanup #5
1 Year Ago
steam item cleanup #4
1 Year Ago
steam item cleanup #3
1 Year Ago
steam item cleanup #2
1 Year Ago
big cleanup of pack and and building skin steam items, moved them all to a master folder so they're easier to find and for store use #1
1 Year Ago
Use the temperate biome accross the entire deep sea, will be replaced with Tropical later once thats added
1 Year Ago
Replaced the deep sea massive prevent building volume for a simple bound check Allow building in your boat while in the deep sea Added deepsea.block_building convar
1 Year Ago
compile fixes
1 Year Ago
Added lighting scripts and light group to walkways bounce lighting
1 Year Ago
Allow regular window frames and embrasures in boat windows.
1 Year Ago
compositing for SlopeData
1 Year Ago
re-baked tropical1 and tropical2 to include slopedata
1 Year Ago
converted embrasures and reinforced window frame to convex colliders
1 Year Ago
Added forceEntrancePortalDirection convar to force the deep sea entrance portal direction
1 Year Ago
converted all window frames tiers to convex colliders
1 Year Ago
RPG7 - updated worldmodel mesh name, updated textures
1 Year Ago
adding missing 50cal animator files
1 Year Ago
Some cleanups
1 Year Ago
Front 50cal 3p animation set