158,965 Commits over 4,566 Days - 1.45cph!

1 Year Ago
Fuelbox LOD0 rename
1 Year Ago
DrawInspectorTextureAttribute folds with the field name
1 Year Ago
initial coarse height baking
1 Year Ago
Imported and implemented sounds for the plank item
1 Year Ago
Fix burst compile issues by bringing back `DamageRegion` struct
1 Year Ago
Fuelbox for Boats
1 Year Ago
Add a delay before invoking the deep sea server tick after a server restart
1 Year Ago
Merge from parent
1 Year Ago
boat_fixes -> naval_update
1 Year Ago
Potential fix for IsDriverDead - Don't rely on a reference to dead driver (work with nulls) - Gate checks between has spawned
1 Year Ago
updated vm rpg skin anims
1 Year Ago
Prevent on killed from firing an nre during server restarts Dont save boat ai
1 Year Ago
Post merge fixes: - Fix phrase conflict - Rebuild manifest
1 Year Ago
merge from deep_sea
1 Year Ago
Restore /rpg folder in RocketLauncher, fixes broken vanilla rocket launcher caused by 133429
1 Year Ago
merge from floating cities
1 Year Ago
FC1,2,3 HLOD refresh and S2P
1 Year Ago
re-enabled some shadows in med barge
1 Year Ago
disabling shadow casting on prefabs, floating city walkways prefabs and casino barge shadow casters
1 Year Ago
Merge from scene_holster_tools
1 Year Ago
Move the scene based holster tool buttons into the scene view and not the inspector
1 Year Ago
Merge from water_pump_power_fix
1 Year Ago
Removed a couple of server allocations when firing events on Water pumps and Fluid Switches
1 Year Ago
Another potential fix for sprinklers still spraying when connected to a water pump with a large height difference and the pump loses power
1 Year Ago
Fix scientists moonwalking on ghost ships
1 Year Ago
Fix InfoZone NRE from scientists on ghostships
1 Year Ago
Mark two more collision meshes r/w
1 Year Ago
merge npc parenting to naval update.
1 Year Ago
merge back cannon and player animator fixes to naval_update
1 Year Ago
Embed playable graph tooling
1 Year Ago
Reset base animator layer weight whenever we're not playing one shots.
1 Year Ago
Try to fix black bars on RHIB (that can show up at certain angles)
1 Year Ago
mounted_turret_reloading -> naval_update
1 Year Ago
naval_update -> mounted_turret_reloading
1 Year Ago
Fix some more dodgy angles on the front seat
1 Year Ago
- Swap front turret to correct mount pose (standing) - Fixed problems with front turret being unable to progress its reload bar properly - Adjust eye position on front turret - Remove logs
1 Year Ago
1 Year Ago
Add server convar to allow mounting the cannons outside of boats
1 Year Ago
Fixed AI turrets not shooting at the players (incorrect dot calculation)
1 Year Ago
Topologies
1 Year Ago
Better driver caching, prevents a random other npc on the boat from being marked as the driver
1 Year Ago
Fixaroo
1 Year Ago
Final cliffing
1 Year Ago
Fixed ai mounted weapon controller so it points at the right location again
1 Year Ago
prevent rear turret clipping checks from failing right at the corners
1 Year Ago
- AI's can now reload turrets if they are empty - Extra profiling in a bunch of turret methods - Run at randomised time to keep the thread clear
1 Year Ago
Now disable their canvas when invisible: - Team ui - Fog overlay - Wounded screen Some fixes to other screens not disabling themselves by default
1 Year Ago
Setup swap RPG component on viewmodel
1 Year Ago
Marked remaining floating city collision meshes r/w