224,206 Commits over 3,684 Days - 2.54cph!

4 Days Ago
lb_indexed_pointlight_shadows. By default for now, don't cast shadows to indexed point lights if the cvar is set, rarely worth anything useful
4 Days Ago
added candle and flame to jackolanterns, re-rendered carvable pumpkin icon as previous one clipped
4 Days Ago
Fixed EffectParentToWeaponBone leaving orphaned particle effects in the world after the player changes weapon
4 Days Ago
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4 Days Ago
Implement MethodArguments attribute, use it for UnicastAttribute ensure that first parameter is Connection
4 Days Ago
Arctic Pack typo
4 Days Ago
Update texture mipmaps
4 Days Ago
Fix NRE in BaseViewModel.HideSightMeshes()
4 Days Ago
legacy crate model, lods and gibs materials and textures
4 Days Ago
Fix TC showing "Clear Authoirzed List" when no players are authed on TC
4 Days Ago
Fix more client errors
4 Days Ago
Fix client compile errors
4 Days Ago
added gibs for hunting trophy large, small and fishing
4 Days Ago
Add ability to auth friends on TC (similar to turrets) - rename `AddSelfAuthorize()` -> `AddAuthorize()` - both "auth self" and "auth other" use same RPC - must assign "PickAFriend" dialog to tool cupboard entity for it to appear as an option in the radial menu - enabled on both TC & retro TC skin
4 Days Ago
Fix file move on vpc for shadowmap_texturebarrier_renderer.h
4 Days Ago
Fuck off with subrect clearing on shadowcache, we do it much simpler on draw now which is guaranteed to be clean, our goal is to go bindless too so it doesnt even apply Pass per view lighting constants to shadow, transition barriers to fog
4 Days Ago
packaged food finished textures
4 Days Ago
narrow track pieces, fixing various issues with normals and face directions
4 Days Ago
merge from Tier3CrateRotationFix
4 Days Ago
merge from cargo_double_dock
4 Days Ago
merge from hobobarreliconfix
4 Days Ago
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4 Days Ago
merge from fix_uncompressed_tags
4 Days Ago
merge from teslacoil_igniter_damagepickup
4 Days Ago
merge from nexus
4 Days Ago
merge from fix_storage_adapter_blocking_looting
4 Days Ago
merge from helk_qol_01
4 Days Ago
fixed black line at top of hobobarrel icon
4 Days Ago
merge from helk_qol_01
4 Days Ago
Make CSM to be re-rendered for each view since they are view-dependent, but we can keep the same tiles we reserved Static vs. Dynamic object rendering for FindOrCreateShadowMapsForLight
4 Days Ago
More test items
4 Days Ago
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4 Days Ago
Remove shadow template views, doesn't make sense to have this code duplicated and makes it harder to work with it, I don't think we use those HLVR constants the code mentions, and if we do it should just be on the standard pipeline Vulkan: Fix ClearImpl not respecting layer viewports smaller than the screen, and instead just clearing everything with a fast renderpass, this caused issues when we want to just clear a small rect lb_time_sliced_shadows, fix directional lights not showing up, clear each rect when wanting to draw rather than having a complicated shadow atlas clear system
4 Days Ago
Make sure we run interpolation on the new loop, this is being rewritten atm so I don't wanna touch it
4 Days Ago
Added private activity functions util.GetActivityNameByID util.GetActivityIDByName util.GetAnimEventIDByName All are shared, including util.GetAnimEventNameByID
4 Days Ago
fixed muted spread of incendiary rockets, updated visuals
4 Days Ago
sks holster position updates
4 Days Ago
3p sks updates
4 Days Ago
Fixed dragging backpack / diving tank onto equipped backpack going into backpacks inventory instead of swapping items (or doing nothing)
4 Days Ago
Improve verbosity and detection of "CMaterial::Draw(): StretchDIBits failed " In hammer Merged Pull Requests * Removed duplicate id attribute on gmfilter_rev input which breaks ReverseFilter() * TTT: Replace deprecated GetConVarNumber/GetConVarString usage * Optimized skypaint matproxy
4 Days Ago
Fixed color modify defaults not resetting "invert color" setting Replace some usages of debug.getregistry()
4 Days Ago
Improve verbosity and detection of "CMaterial::Draw(): StretchDIBits failed " In hammer Merged Pull Requests * Removed duplicate id attribute on gmfilter_rev input which breaks ReverseFilter() * TTT: Replace deprecated GetConVarNumber/GetConVarString usage * Optimized skypaint matproxy
4 Days Ago
reduced cost of incendiary rockets and slightly increased damage reduced gear cost in HMLMG removed tech trash from drone crafting cost
4 Days Ago
Line anchors now updated based on a client side event
4 Days Ago
actually replace getconvarstring usage this time (#2077)
4 Days Ago
Restored door controller 'Power In' input old behaviour and removed the new 'Toggle' input - so they act as before and just benefit from the new 'Open' and 'Close' inputs
4 Days Ago
Optimize skypaint matproxy (#2068) * Optimize skypaint matproxy * Remove localized functions * Readd leading newline
4 Days Ago
Updated mesh and materials
4 Days Ago
remove duplicate id on input which breaks ReverseFilter() (#2079)
4 Days Ago
increased roadsign armor condition decreased metal plate craft cost from 25 to 18 hqm