196,833 Commits over 4,110 Days - 2.00cph!

3 Days Ago
skinned bone for magazine follower to m15 pistol rig so it pops up when magazine is empty
3 Days Ago
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3 Days Ago
set fairy lights on material emissive intensity to 3.4 (was 10 which I think was a merge error)
3 Days Ago
Fix incorrect height calulation on new flee point Remove logs
3 Days Ago
Create map marker at the position the helicopter will flee to Create a dotted line from current position to the flee position Use a syncvar to handle the map routing
3 Days Ago
merge from decor_lighting_dlc/merge_resolve
3 Days Ago
merge from main
3 Days Ago
added test wall_storage prefab and built manifest
3 Days Ago
T1 SMG view model camera update
3 Days Ago
subtracted merge
3 Days Ago
main -> patrol_heli_revision_2
3 Days Ago
syncvar_vector_fix -> main
3 Days Ago
Fix errored netread logic
3 Days Ago
merge from erosion
3 Days Ago
moved some TerrainTopologyMap job utility methods into own class and also promoted local function to a static method, burst seems to hate local functions in this case
3 Days Ago
syncvar_vector_fix -> main
3 Days Ago
Cherrypick syncvar vector fix
3 Days Ago
Ensure the same references are generated throughout
3 Days Ago
Fix syncvar generator not working properly with Vector3 and Quaternion
3 Days Ago
WIP
3 Days Ago
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3 Days Ago
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3 Days Ago
merge from main
3 Days Ago
Changed wood teas slurp SFX to match other teas
4 Days Ago
M15 Pistol - updated textures
4 Days Ago
viewmodel m15 pistol rig skinning and animation edits
4 Days Ago
merge from erosion (burst aot fixes)
4 Days Ago
removed uneeded burst compatibility test attributes from methods, caused the owning class to be tested for burst compatibility
4 Days Ago
fixed editor-only memory leak in shorevectors that would happen with domain reload
4 Days Ago
Wheel
4 Days Ago
merge from erosion
4 Days Ago
merge from main
4 Days Ago
Merge from steering_wheels
4 Days Ago
Merge from parent
4 Days Ago
Merge from main
4 Days Ago
Added ability to adjust weighting of items globally in loot spawns per game mode
4 Days Ago
Fixed vending machine restrictions not being properly applied if era is default
4 Days Ago
Add ability for items to have a restriction per game mode, extending the era restriction field These restrictions are stored on the game mode instead of the item but are displayed on the item via a custom inspector Game mode restrictions are applied prior to the era restrictions Allows us to restrict items per game mode using the same set of tools we used for the primitive mode (eg. disallow crafting but still allow looting) Disabled the ak from being crafted as a test
4 Days Ago
Cloud profiles & related tweaks.
4 Days Ago
Merge from main
4 Days Ago
ForceDeployableSetParent returns true on BoatBuildingBlock
4 Days Ago
Fixed a buncha edge cases and the moon weirdness when day first turns to night
4 Days Ago
Merge from naval_update
4 Days Ago
Merge from parent
4 Days Ago
Merge from main
4 Days Ago
Token changes
4 Days Ago
Create flee map markers
4 Days Ago
Compile fix
4 Days Ago
Don't flee if the target is close to a monument (within 50 meters of the centre)
4 Days Ago
Always try and flee in the direction of a monument Cap flees to around 1~ grid maximum