195,819 Commits over 4,110 Days - 1.99cph!

2 Years Ago
merge from main
2 Years Ago
Merge from industrial
2 Years Ago
Fixed a case where conveyors wouldn't properly update their electrical branch when their power state changes
2 Years Ago
Merge from industrial
2 Years Ago
Fix item transfers not being able to fill up existing stacks in target containers
2 Years Ago
More responsive wrench hit animation when placing pipes
2 Years Ago
Comments only
2 Years Ago
Split Debris layer into StaticDebris and PhysicsDebris. Will allow us to have physics-based entities like dropped items collide with other physics objects like vehicles, while still letting vehicles drive through small bushes and so on that are on the debris layer for the purpose of being able to be passed through.
2 Years Ago
Add Harvestable layer to the sky dome world light
2 Years Ago
Conveyors can now filter by components (not currently localised, will need to search for "components" regardless of language until phrases are rebuilt)
2 Years Ago
Let the camera actually see my Harvestable layer
2 Years Ago
Move all the SocketMod_PlantChecks to the Harvestable layer
2 Years Ago
Fixed searching for categories when setting up filters using a non-translated string
2 Years Ago
Increased maximum number of filters on a conveyor to 12 (was 5)
2 Years Ago
Fixed item conveyors always draining battery even if they are off Slot naming improvements
2 Years Ago
Merge Main -> PhysicsLayerRevamp
2 Years Ago
Merge Main -> misc_jan_23
2 Years Ago
Conveyors now split their results evenly if they detect a splitter instead of waiting for a container to fill up before moving onto the next container Note that when using a minimum filter setting this will split the desired move amount between the various containers
2 Years Ago
Merge misc_jan_23 -> Main
2 Years Ago
Fixed storage adaptors/crafters not getting parented properly after previous change
2 Years Ago
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2 Years Ago
Switched from using the slot system to the socket system for placing industrial crafter/storage adaptor This allows us to have multiple mount points for these entities Added extra points where the storage adaptor can be attached to boxes for easier base building
2 Years Ago
▅▆▍██▊▊▅▉▌ ▅▉▅▌▇▍▇▆▆ ▌▋▋▍█▉▊ ▋█▋▅▉ ▅▉▆▊ `▆▄█▊█▅▊▆▉▆█▅▋▌` █▍▋▆. ▉▆▇ ▇ ▉▌▋▌▆ █▇▆▍ ▄▍▅▅▍▌▊▌▊▄▉▇▆▅ ▉▄ ▉▆▆▌▌ ▄▍▆ ▍▉▊▌▊▍▆▌▆ ▆█▆▉▋ █▄▄█▌ ▆▋ ▍ ▆▋▅▋▋▅▅ █▅▍
2 Years Ago
Merge from industrial
2 Years Ago
Fixed pipe viewmodel not getting clothing assigned
2 Years Ago
Fix exception when setting a Min/Max value on a conveyor to an empty string Removed item crafting logs Turn on/off interaction on crafter is now default option if powered
2 Years Ago
Applied changes on the road sign overhead gantry
2 Years Ago
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2 Years Ago
Fix pooling error when multiple furnaces share the same loot panel
2 Years Ago
subtracting 78044
2 Years Ago
subtracting 78069
2 Years Ago
Added missed pieces to road safety barriers
2 Years Ago
Set up RC logic on autoturret Make use of IRemoteControllable.Occupied to only allow one player to control drones/autoturrets at a time
2 Years Ago
Merge from main -> rust_metrics
2 Years Ago
Fix loop typo & serialize objects as objects instead of strings
2 Years Ago
Final'ish bullet parameters for all physicsmats. Additive explosive WIP. Related mat tweaks.
2 Years Ago
Refactor computer station so bookmarks only remember the camera identifiers (no more entity IDs) Fixes drone bookmarks not working after picking up and redeploying it
2 Years Ago
▅▋▍ ▄▍ ▉██ ▋▉▋█▌▄▆▊▌ ▆▉█▇ ▇▆██ ▅▊▇▇.█▆▉▆▋▊ ▉▌ ▉▌▊▌_▅▅█▍▍▋▋.▋▄▉▇█▋, ▊▌ ██▊▋▍▄/▅▇▆▅▅▅ ▇▋▌▇ ▇▌▊▆▅▌ ███
2 Years Ago
merge from main
2 Years Ago
▅▅▉▊▄ ▋▉█▉.▌▆▌█▍▌ ▇▄▍ █▊▅▌_▍▋▆▌▍▅▋.▌▉▄█▊▍ █▅▅█▉ ▆▊▄▆▍▆ ▄▋▉▌▇█ ▄▆▆ ▇▆▋▇▅▌ █▋▊▆▆█▌ ▄█▆▌█▍▇█▌.
2 Years Ago
IRemoteControllable changes to use playerID instead of BasePlayer instances Implement CanControl on Drone so only one player can control it at a time
2 Years Ago
Fix flags for chmod on osx
2 Years Ago
Merge chmod steps to 1 Update buildserver_info.txt
2 Years Ago
Iterated on stone&glass impacts for the new meshes. Scene backup
2 Years Ago
Only allow picking up when not flying Pick up will save the RC ID in the item, deploy will restore it
2 Years Ago
macOS compile fixes Improve linux builds when cleaned up Add instructions about how to set up build server
2 Years Ago
Testing fitting a plane to the ocean surface based on given control points, then using that to orient the boat.
2 Years Ago
additional test save
2 Years Ago
last of the weapon configs.
2 Years Ago
Skin bundles