195,819 Commits over 4,110 Days - 1.99cph!
Spin the propellers when flying
Fix for dryfire sound looping on p17 & SAP
Nuclear silo progress
Tweaked UVs on assets that use oil rig textures to fix issues new variants
Added a clean oil rig texture variant
Added a PID controller to stabilize boats when in the air
Updated LODs for road sign overhead gantry
Worked on few changes for road sign overhead gantry
subtracting map_optimize
77930 77890
merge from RestoreInvisibleChair
Updated event sound type for p17 slideback reload
Added global.blockEmojiAnimations and global.blockEmoji
If animations are blocked and a video emoji is played, the first frame is displayed as a still image
Fixed server name appearing in Rust+ menu if streamer mode is active
Fixed the spectate button in the admin panel sometimes spectating the wrong person if there were multiple people on the server with an identical name
Glass shard gib subemitter replacement and sinking logic
Profiling, conveyor item move process is now allocation free
Update interact icon on conveyor filter
Fixed maximum transfer amount looking at the wrong container
Revert codelock menu option changes
Introduced "Legacy Dismount" mode that uses the old dismount check code. This is only used on chair.invisible.static, and gets it working again. Everything else that needed it, I've already replaced.
Add a comment component to chair.inivisible.static, explaining its use
Revised wood impacts using the new meshes.
Restored chair.invisible.static (now intended only for use by modders)
Added IsMounted back to BaseMountable, just as an alias of AnyMounted
Replacing Thread.Sleep with AutoResetEvent
Block main thread if worker thread can't keep up
Added client.maxsendqueue and server.maxsendqueue convars
Added some comments to network threading
Metal ore impacts also following the new metal impact sparking behaviour
Added Matt's shrapnel meshes to the effect.
Replacing lock-synchronized queue with concurrent queue
Unlocked codelocks will show "Change Code" as default option