195,819 Commits over 4,110 Days - 1.99cph!

2 Years Ago
First pass on a new "default industrial blueprint" item that can be created cheaply and modified after crafting to point to a different default item (primitive items, dlc items, etc) This blueprint can't be learned by the player but can be inserted into an industrial crafter to allow crafting of default blueprint
2 Years Ago
Activated the purpose of all this: Now letting ragdolls collide with vehicles.
2 Years Ago
Finished converting the roughly 6 billion harvestables that were using the ragdoll layer. "We do these things not because they are easy, but because we thought they'd probably be easy." - John F. Kennedy
2 Years Ago
Merge from industrial/multi_slot
2 Years Ago
Fixed conveyor On/Off interaction sometimes not appearing
2 Years Ago
New Harvestable layer. Switched growable/harvestable/collectable stuff and scripts to use it. Still WIP switching them all as there are many prefabs.
2 Years Ago
Added a blueprint out industrial slot on the crafter
2 Years Ago
PropRenderer now using AI layer instead of Player_Model_Rendering
2 Years Ago
UIPlayerPreview - Use AI layer mask instead of the now-gone Player_Model_Rendering
2 Years Ago
First pass on being able to map multiple industrial slots to different inventory ranges on a single entity Allows a separate industrial slot to allow access to the blueprint slot on the crafter
2 Years Ago
New gib meshes. Scene backup.
2 Years Ago
disable xmas music
2 Years Ago
Unsaved
2 Years Ago
Increased backtrack count for water entity drain calculations, allows longer networks and fixes some issues
2 Years Ago
Physicsmat impacts iteration & related files.
2 Years Ago
Fixed rowboat dismount check errors
2 Years Ago
Merge from main
2 Years Ago
Made rowboat LOD culling less aggressive
2 Years Ago
Also destroy sleeping bag markers when destroying vending machine markers & destroy markers sooner
2 Years Ago
Merge Main -> PhysicsLayerRevamp
2 Years Ago
Splitting uploader to be client or server
2 Years Ago
Minor material tweaks
2 Years Ago
fix for floating bullet issue while in ADS
2 Years Ago
Merge from main -> rust_metrics
2 Years Ago
Update build_dev.yml
2 Years Ago
verify item fits server side too
2 Years Ago
shipping container texture polish
2 Years Ago
Swap weapon fixes. Codegen.
2 Years Ago
Applying Taylor's RabbitMask assets6269 shelve
2 Years Ago
Cleanup
2 Years Ago
Merge from main
2 Years Ago
Find best placement position when targeting a non perfect fit cell - edges, etc.
2 Years Ago
Merge from main
2 Years Ago
merge from misc_jan_23
2 Years Ago
merge from zipline_dismount_fix
2 Years Ago
merge from map_optimize fixes
2 Years Ago
merge from main
2 Years Ago
Merge from main
2 Years Ago
Fix sleeping bag clusters not showing
2 Years Ago
shipping container building skin parts models wip
2 Years Ago
shipping container new textures (might revert if not happy)
2 Years Ago
Merge from main -> map_optimize
2 Years Ago
Input/Output slots for large furnace
2 Years Ago
Added support for filters to only allow a minimum per move (eg. only move stone if we have at least 200 in the input container)
2 Years Ago
Replaced turnstiles in the scene
2 Years Ago
Added turnstile variants
2 Years Ago
Maximum transfer value is now respected for category filters
2 Years Ago
Conveyors now attempt to move all valid items in a container in a single tick, instead of processing one stack at a time Reduced the maximum amount moved per tick (32, was 128), this is now per item stack
2 Years Ago
Fixed incorrect size on item search popups
2 Years Ago
Potential BaseProjectile.OnInput NRE fix