239,365 Commits over 3,837 Days - 2.60cph!

9 Days Ago
Fixed missing languages in LanguageSwitcher editor tool
9 Days Ago
Moved the language selection to the options menu Languages are now listed by their names, written in their own languages
9 Days Ago
Move aliases to ISourceLocation
9 Days Ago
9 Days Ago
nav styles
9 Days Ago
separated stationary player processing from moving player processing - lets us run normalize tick finalizing code for players while we run physics queries on jobs in the background
9 Days Ago
Tweak categories Group asset types with a toggle https://files.facepunch.com/alexguthrie/1b1211b1/NVIDIA_Overlay_IwtzsHuw5A.mp4 Revert "Test rendering asset thumbnails as animated images, see if it works" This reverts commit 3df3c676a41be1aeacddc99c8a0640e2c6c976a6. Basic search Make search progressive Search through subdirectories https://files.facepunch.com/alexguthrie/1b1211b1/NVIDIA_Overlay_JJc4EiRmM9.mp4
9 Days Ago
spacing helpers
9 Days Ago
Update: PlayerInventory pools ItemContianers Tests: equipped backpack, loaded up on items, killed self and checked that look transferred properly. Confirmed recycling in 2p session by killing the sleeper.
9 Days Ago
Add CameraComponent.CustomProjectionMatrix
9 Days Ago
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9 Days Ago
merge from aux2
9 Days Ago
network++ save++
9 Days Ago
Buttons, box, tags, title
9 Days Ago
Library Assets/Code folder is mounted accessible to game context
9 Days Ago
9 Days Ago
ActionGraphCache: aliases
9 Days Ago
Quick adjustment to dead citizen
9 Days Ago
Add crush trigger to the spikes
9 Days Ago
Update sweeper project with defaults Update cable.vmat_c Fix GameTile rebuilding constantly Panel scrolling doesn't need PreLayout Cache whether styles are in the rebuild list Faster SetChildIndex checks
9 Days Ago
PP
9 Days Ago
removed unused command generating function
9 Days Ago
gave Parallel.For some profile regions on the scripting threads
9 Days Ago
no-clip functional with physics queries as generated commands - requires a lot of lists to gather information of the sub-set, need to find a better pattern here
9 Days Ago
▉▇▌ ▋▄▉▋█▉▋ '▋▌▊▍' ▄▅▌▆▋▄▅▄▊ █▊█▍█▄ █▊ ▆▋▇▍▋▊▉▉▇ (▊▋▍▌▆▅▉ ▇▄ ▅█▆▆▉▇▉▊ ▇▄▉▊▆ █▄▄ ▉▅▇▍▆▉▇▋█ ▇█▄▋▅█▍▊▇ ▍.▍. ▇▍▆, ▄█▄▆▉▍▊ █▇▌ ▋▊▄▅▇▌)
9 Days Ago
Don't display the HUD if we're freecam'd
9 Days Ago
Add FreeCameraSystem, toggleable with Y PlayerCamera.SwitchTo to switch to a new system, handling init/destruction
9 Days Ago
Update: BaseRidableAnimal pools ItemContainers - Also "fixes" silent id leak by returning it Test: On Craggy, equipped and shot a horse - saw 2 ItemContainers returned to pool in stats. Spawned another one - they got consumed, and gear was empty.
9 Days Ago
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9 Days Ago
Add more detailed profiler markers to fsm
9 Days Ago
Clean: remove BaseRidableAnimal.OnInventoryFirstCreated - Inlined only usecases's event code into init - Cleaned up double-nested ifdef and a bunch of newlines It has been used incorrectly anyway and was misleading. Tests: none, trivial changes
9 Days Ago
Incapacitate vision and movement duration tweaks
9 Days Ago
Game controller rewrite (#1664) You shouldn't experience anything different other than you shouldn't run into any problems. Let's see how long that lasts 👀
9 Days Ago
merge from main
9 Days Ago
Add some protection when opening CGameController, don't open from constructor, add static initializer for controller which can return null if something went wrong, also, don't use a fixed-size array for controllers, so we're not hard-capped at 4 Static initializer in CGameController instead of CInputSystem If SetLEDColor failed somehow, managed LEDColor would be out of sync - but this is gonna get redone soon anyway.. WIP rewrite, no CGameController, pass SDL handle to managed and fetch data through it, just need to restore rumble/sensors/LED Implement controller closing Restore LED/Rumble/Sensors Way more sane controller closure Set default LED colors More useful logs Initialize use of gyro/accelerometer sensors in native
9 Days Ago
Placeholder obscurce vision UI
9 Days Ago
Add diagnostics to console on first open ActionGraphDebugger: resolve original Guid Fix AssertNoGraphErrorsInScene test We were counting some graphs twice before
9 Days Ago
Increased lower chain damping to 0.2
9 Days Ago
Fence particle
9 Days Ago
Initialize use of gyro/accelerometer sensors in native
9 Days Ago
Fixed new modded prevent building prefabs not working as intended, because of 103805
9 Days Ago
More useful logs
9 Days Ago
Put LONG obsolete method back again so tests pass because someone is still using it (grr)
9 Days Ago
WIP rewrite, no CGameController, pass SDL handle to managed and fetch data through it, just need to restore rumble/sensors/LED Implement controller closing Restore LED/Rumble/Sensors Way more sane controller closure Set default LED colors
9 Days Ago
Add phrases for move speed and obscure vision modifiers
9 Days Ago
Restore functionality to clear interpolation over the network with new system
9 Days Ago
fix padding issue
9 Days Ago
merge from clearinventory_improvements
9 Days Ago
Fixed clearinventory NRE, check for null args and check for null backpack item container Fixed log when clearing main container
9 Days Ago
More page styling