202,644 Commits over 4,171 Days - 2.02cph!
Make single method to get all passengers: mounted in seats or standing on the boat parented
- ensures players standing on tugboat get shown a respawn screen
Islands do not use MoveToDeepSea, they don't have to
Removed excess logs
Better loading screen preloading
Teleport the tugboat if you are standing on one while running `enterdeepsea` (why did this work straight away??)
Make entering & exiting the deep sea work when you are inside a vehicle
- target the teleport on the vehicle instead of the player
- a bunch of debugging to get it doing the right order of switching groups without the vehicle being deleted on the client
- dismount player before teleport, remount after (may have to revisit network groups and add proper support to get it working when standing parented on a tugboat instead of mounted in a seat)
merge from deep_sea/islands
Ensure default background is always shown
Removed duplicate gibbable script on small oil refinery
Better island spacing, they cant overlap
Stop the loading screen from messing up logos over and over again
Backup with delayed timeline script
Hot air balloon armor is no longer attire
merge from naval_update/deep_sea
merge from editor_skipmenuwarmup
Added an editor setting to skip the main menu warmup when entering playmode
merge from deep_sea/spawn_command -> deep_sea
Fix spawn command spawning boats at the bottom of the ocean
- annoying in general but doesn't work when there is no ocean floor
- include water raycast layer when above the water, otherwise spawn on the bottom of ocean when below water
Emission toggle on glass material.
fixing mannequin persistent collider, tweaked collider sizes
Fixed mesh terrain setup not working with rotated islands
Restored random spawning rotations
merge from naval_update/deep_sea/
Fixed island terrain mesh setup
Moved the deep sea spawning stuff into another file
Implement IRefreshable and BroadcastRefresh as a better way to refresh InstancedLODComponent after colour changes.
merge from storeitem_source_fix
Fixed store cart item missing their source
move islands sub-branch as well
make deep_sea branch a sub-branch of the naval update
Fix rejoin button not working properly on server disconnects
- Restore multithreaded navmesh building
- Increase tile poly buffer size for debug vis
- Handle mesh colliders submeshes (uncommon but possible)
connect_modal_get_rules_fix_2 -> main
Chandelier - Texture update
Prevent world size parsing from throwing an NRE
naval_update -> scientist_boat_ai
Cleanup old Scientist RHIB Files
Ensure collider is readable
Very basic island spawning, randomly scattered around the deep sea
viewmodel chainsaw update anims and anim controller edits
Melee set of anim, entity and holdtype updates