141,661 Commits over 4,383 Days - 1.35cph!

12 Days Ago
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12 Days Ago
Industrial Electric Furnace - item created - prefab created - icon created - greybox model - material created - ran localization - ran manifest
12 Days Ago
Improve fillmounts command - works correctly with horses, prints better feedback
12 Days Ago
tier 1 workbench empty version
12 Days Ago
Merge from 3p_spectator_improvements
12 Days Ago
merge from workbench automated_tests
12 Days Ago
Fix spam from passing in a zero vector to Quaternion.LookRotation when spectating mounted bots
12 Days Ago
Test save, 11 workbenches, 9 with each individual upgrade equipped, two with four mixed each.
12 Days Ago
Merge from main
12 Days Ago
assigned salvaged axe holdtype overide controller to entity and exported updated 3p anims
12 Days Ago
handling direct transition between different parent entities properly, the coordinate system changes so it needs to reset tracking, also removed some bad state resets - added convar to broadcast ddraw information on dropped item clip checks and collider state to _all_ players (help info makes it clear)
12 Days Ago
merge from main
12 Days Ago
Merge from main
12 Days Ago
added sofas to prop team prefab and wood shutters greybox
12 Days Ago
KickHazmat skinning update
12 Days Ago
3p sitting anims and clips updated
12 Days Ago
Aded headbob to waterwheel
12 Days Ago
Merge from main
12 Days Ago
merge from main
12 Days Ago
prefabs/Food/ ok prefabs/Instruments/ ok prefabs/IO/ ok prefabs/Locks/ ok prefabs/Misc/ ok
12 Days Ago
Add padding to int params
12 Days Ago
Fix draw distance max cell calculation and snap to furthest lod
13 Days Ago
Fixed grenade anim override not using throw animations
13 Days Ago
Fixed holster info bone name not working if supplied bone was spine4
13 Days Ago
Mountables can now toggle between the legacy vehicle aim yaw system (0-1 range going counter clockwise from forward) or normalized (-1 to 1, 0 straight ahead) Exposed as an accessor for now, not in the inspector Fixed submarine passenger seat spinning Fixed snowmobile passenger seats, had to mark sit pose animations as loops Remove redundant GetMountedAnimationSpeed override in BaseVehicleSeat.cs
13 Days Ago
Don't show parachute canopy on legs renderers
13 Days Ago
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13 Days Ago
industrial shelves - update item inventory move sounds to metal - assigned metal sfx
13 Days Ago
prefabs/Deployable ok
13 Days Ago
kiosk placement changes and kiosk b fixes
13 Days Ago
Industrial Autoturret - Updated model, updated with placeholder textures
13 Days Ago
Split off interiors of rentable shop D and F
13 Days Ago
Bowless Crossbow - texture update
13 Days Ago
protection update from feedback
13 Days Ago
actual fix fire damage, ty aron
13 Days Ago
removed CLIENT preprocessor requirement from TestRunner window/pipeline
13 Days Ago
rewrote paste test to monitor linear/angular velocity instead - locked playerboat tests behind just Server define, too many listen-server issues to reliably test it in combined
13 Days Ago
merge from waterwheel_deployable
13 Days Ago
Small Backpack clearance update
13 Days Ago
horse no go in water wheel, adjust eyepos for less potbelly
13 Days Ago
shortened loop to fix 3p sitting for now (until full mount loop is added)
13 Days Ago
Updated Ik targets for computer station
13 Days Ago
edited crossbow bowless viewmodel prefab
13 Days Ago
Merge from main
13 Days Ago
Updated Krieg Backpack holster values
13 Days Ago
Industrial shelves - Added Gibs - Tweaked yellow material - Updated prefabs