200,327 Commits over 4,140 Days - 2.02cph!

4 Months Ago
Improve flanking algorithm
4 Months Ago
merge from main
4 Months Ago
moved the rusty gates back into place
4 Months Ago
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4 Months Ago
Shrink down in size and align to to terrain when escaping
4 Months Ago
updated viewmodel vine swing animation
4 Months Ago
Experiment with path post process for overwatch and flank
4 Months Ago
fixed an offset on jungle skin triangle block
4 Months Ago
Removed cracks decal from Zigg scene. Also added bit more fidelity to more jungle ruins COL meshes.
4 Months Ago
Temporary collision for jungle cell door. Remade cell door prefab to allow for components being added.
4 Months Ago
fixed an offset on jungle skin floor block
4 Months Ago
Merge: from reduce_appmarkersellorder_allocs - Reduces pool spillage and misses of ProtoBuf.AppMarker.SellOrder Tests: started server on procgen map
4 Months Ago
Optim: Increase ProtoBuf.AppMarker.SellOrder pool capacity to 2k - Should reduce creation and spillage of SellOrders Tests: booted server on procgen.
4 Months Ago
Merge from blowpipe
4 Months Ago
Backpack holster setup
4 Months Ago
Setup holster info
4 Months Ago
Removing obsolete jungle ruins cell top meshes
4 Months Ago
Second pass on jungle ruin walls collision to adhere COL meshes closer to stepped and jagged wall pieces
4 Months Ago
revert underwater effects merge to figure out server issue
4 Months Ago
Merge: from profiling_improvements Tests: snapshot on craggy in editor
4 Months Ago
Merge: from main Tests: none, no conflicts
4 Months Ago
Update: Further removal of about 10% methods from perf snapshot - Built using e70c083b Tests: took a snapshot on craggy
4 Months Ago
lowered the ground under the zigg pond water to allow swimming effect to work
4 Months Ago
cherrypicking broadphase_abp
4 Months Ago
Fixed a null ref when comparing identical environment volumes
4 Months Ago
SpawnPopulationBase.DeleteEntities logs warning if it encounters a destroyed gameobject or an invalid entity instead of throwing an exception
4 Months Ago
Merge: from listcompare_optim - ListHashSet can now be pooled and supports Compare - Optim Networkable.UpdateSubscriptions via ListHashSet Tests: unit tests
4 Months Ago
Merge: from main Tests: none, no conflicts
4 Months Ago
Clean: simplify code via ?. notation Tests: unit tests
4 Months Ago
Optim: Constain List<T>.Compare to only works on List<T> This removes remaining 4 boxing allocations Tests: unit tests
4 Months Ago
Optim: Use ListHashSet<T>.Compare in UpdateSubscriptions and UpdateHighPrioritySubscriptions Tests: none, trivial change
4 Months Ago
Update: Network.Visibility.Provider works on ListHashSet Tests: none, simple changes
4 Months Ago
Update: Facepunch.Pool now supports ListHashSet - gave ListHashSet a default ctor Tests: unit tests
4 Months Ago
reverted environment volumes to spatially aware ones after regression, this also re-introduces the terrain collision triggers - S2P
4 Months Ago
Update: ListHashSet has it's own specialized static Compare method - Replciated tests from ListExtensionTests for ListHashSet Tests: ran unit tests
4 Months Ago
lower ziggurat terrain position in Z, then resculpted to meet the ground line
4 Months Ago
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4 Months Ago
Merge from uv2_paint_fix
4 Months Ago
Fixed warning spam when painting on a mesh without a uv2 channel
4 Months Ago
Compile fix for 119282
4 Months Ago
Use entity display name from PrefabInformation component for Rust+ death notification if available
4 Months Ago
Merge from GetCurrentUndergroundLayer_nre_fix
4 Months Ago
Speculative MapView.GetCurrentUndergroundLayer NRE fix
4 Months Ago
Snake loco fx WIP & related files.
4 Months Ago
Merge from jungle_update
4 Months Ago
Remove Facepunch.Editor reference
4 Months Ago
Fixed outbreak sprayer item id
4 Months Ago
Merge from jungle_update
4 Months Ago
Remove dismount handling on VineMountable
4 Months Ago
Slight collider tweak to fix some deadspots for resource gathering on vine tree