200,265 Commits over 4,140 Days - 2.02cph!

4 Months Ago
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4 Months Ago
Arms VM test
4 Months Ago
Experiment with simpler covers, fix compile error
4 Months Ago
Bugfix: return PlayerRelationshipInfo back to pool when forgetting a player 2 more places to fix Tests: none
4 Months Ago
Bugfix: return to pool ProtoBuf.RelationshipManager.PlayerRelationships + nested types after client rpcs There's still one more server leak and a client leak Tests: local 2-player session. Made sure changed code is being stepped through.
4 Months Ago
Disable debug gizmo
4 Months Ago
Spawn leaf effect with correct direction
4 Months Ago
Improve cell culling on CPU using plane distances with approx cell radius as threshold, distance culling on GPU, better max distance calculation, improve debug view.
4 Months Ago
potential fix for sun passthrough in train tunnel entrance
4 Months Ago
Merge: from main Tests: none, no conflicts
4 Months Ago
Path improvement.
4 Months Ago
jungle ruins s2p
4 Months Ago
Reimplement vending machine fridge (on branch)
4 Months Ago
main -> vending_machine_fridge
4 Months Ago
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4 Months Ago
merge from main
4 Months Ago
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4 Months Ago
converted cave pieces - cave scenes require S2P to update
4 Months Ago
Iterating
4 Months Ago
rug_tugboat_fix -> main
4 Months Ago
Fix not being able to place the rugs and new bear rugs on tug boats
4 Months Ago
S2P of Zigg Scene due to decal removal. Fixed incorrectly overwritten ruin walls mesh. Removed middle verts from jungle wall cols. More jungle ruin walls COL refinements.
4 Months Ago
ferry terminal
4 Months Ago
main -> cocoknight_armor_dlc
4 Months Ago
Final cleanups and extra comments
4 Months Ago
conditional_armour_meshes_viewmodels -> main
4 Months Ago
Comments + tooltips
4 Months Ago
Material improvements.
4 Months Ago
Fixed RepositionOnGroundMissing::OnGroundMissing NRE
4 Months Ago
Simplification of slot logic
4 Months Ago
Snake trail hide FX test.
4 Months Ago
Encapsulate logic in viewmodel clothing Correct skeleton list is now rendered depending on conditional logic
4 Months Ago
re-applied spatially aware volume changes to bunker tunnel entrances post merge
4 Months Ago
merge from 118111
4 Months Ago
tweaked entrance bunker volumes to not hide sunlight/sky in ladder room
4 Months Ago
changed environment volumes gizmo color for clarity
4 Months Ago
Timing and effect tweak
4 Months Ago
Improve flanking algorithm
4 Months Ago
merge from main
4 Months Ago
moved the rusty gates back into place
4 Months Ago
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4 Months Ago
Shrink down in size and align to to terrain when escaping
4 Months Ago
updated viewmodel vine swing animation
4 Months Ago
Experiment with path post process for overwatch and flank
4 Months Ago
fixed an offset on jungle skin triangle block
4 Months Ago
Removed cracks decal from Zigg scene. Also added bit more fidelity to more jungle ruins COL meshes.
4 Months Ago
Temporary collision for jungle cell door. Remade cell door prefab to allow for components being added.
4 Months Ago
fixed an offset on jungle skin floor block
4 Months Ago
Merge: from reduce_appmarkersellorder_allocs - Reduces pool spillage and misses of ProtoBuf.AppMarker.SellOrder Tests: started server on procgen map