239,367 Commits over 3,837 Days - 2.60cph!

9 Days Ago
merge from wallpaper
9 Days Ago
Fixed spraycan free painting not working on hard side wallpaper
9 Days Ago
Added .editorconfig file or standardised Rust code formatting
9 Days Ago
Fix some vendors in bandit and fishing villages not working
9 Days Ago
Added .editorconfig file or standardised Rust code formatting
9 Days Ago
Fixed spraycan wallpaper reskin missing condition
9 Days Ago
We now check for exposed wallpaper when running the decay tick Adjusted the inside check rays
9 Days Ago
Fixed low wall wallpaper socket pos
9 Days Ago
Disable the network type on the EnvironmentVolumes in the train stations (stations are higher than tunnels, we only want the tunnels to contribute to the network threshold)
9 Days Ago
Only do the dismount check from 104439 on the initial parenting so that e.g. a modular car can drive through a narrow passage without dismounting people on the flatbed
9 Days Ago
update spritetools temp fix for spritetools error fix death screen
9 Days Ago
Don't parent players to parent triggers in situations where there is an associated mountable and the mountable has no valid dismount positions for the player from their current position
9 Days Ago
Scene and map changes
9 Days Ago
Added female version of shirt with updated rig
9 Days Ago
Added shirt model with updated rig
9 Days Ago
▉▍▍▉▇ ▍▇▇▇ ▉█▊_▌▄▄▍▄█▇_▅▆▍█▄▌▉▉▋_▆▍██▉▄▉ -> ▌▄▆▅
9 Days Ago
▍▊▆▇▍▄▍ ▌▆▆▋▌▅▉ ▇▇▊▌▇▌▄ ▊▆▊▋▍ ▊▄▍▅▄▆▅▄▆ ▋▆ ▉▍▊▋█▍▉ ▇▄▉▌ ▅▅▌▆▅▍
9 Days Ago
book mesh setup with detail and tint maks, adjusted texture res for coffeecup and books
9 Days Ago
Merge from enable_monument_scenes -> main
9 Days Ago
Fix compile error
10 Days Ago
Merge from enable_monument_scenes -> main
10 Days Ago
Enable monument scenes by default - switch `monument_scenes` convar -> `monument_scenes_enabled` so saved convar will default to true
10 Days Ago
Better handling for prefab variables that aren't hooked up to anything, Facepunch/sbox-issues#6116
10 Days Ago
More rock formations
10 Days Ago
- tweak blend start distance - renormalize interped normals - add back river normal tangentToWorld xform - small cleanup
10 Days Ago
Second pass of metrics on jungle ziggurat. Started blocking in materials of interior shell.
10 Days Ago
Avoid multiple undo entries when editing GameObject transform/name in inspector
10 Days Ago
player.CreateNextBot sets the bot name by player_activate event Fixes for HL1 barnacle Added SetTarget1-4 to logic_choreographed_scene/scene_entity Pull Request: Search bar in icon editor + copy to clipboard Pull Request: TTT traitor button fixes Fixed CNPC_ControllerZapBall not doing damage Consistent returns from Sandbox tool Make* functions Minor clean ups in constraint library
10 Days Ago
Attempt to support both types of prefab instances in one places
10 Days Ago
Fix wolves looking at random players (wolves are pooled on client, so we need to reset their lookat target)
10 Days Ago
Fix wolves fleeing permanently when player swings the torch, they should only retreat temporarily Fix torches not being considered off after switching weapon Make wolves circle fires instead of circling players near fire, helps prevent wolves walking into fire Make wolves smell food and corpses around them, not requiring direct LoS to find it Simplify hearing and give it its own convar separate from the sense convar for easier filtering when debugging Add vislogs for food and fire
10 Days Ago
Update: StorageContainer now pools ItemContainer - had to introduce a member variable to avoid funky pool API usage because oif property - also had to relax empty container assert, as there already are cases that don't clean up their inventory on kill Tests: on Craggy killed all entities via console, saw the pool container stats go down to 0
10 Days Ago
Notification snippets
10 Days Ago
Always do vmdls as a large network download, Facepunch/sbox-issues#6181
10 Days Ago
added chipboard_a and updated map
10 Days Ago
notifications
10 Days Ago
avatar
10 Days Ago
Write null instead of trying to serialize invalid GameObject / Component
10 Days Ago
Asset categories
10 Days Ago
merge from dpv_collision_fixes
10 Days Ago
Run dismount logic for mountables in DoServerDestroy
10 Days Ago
Early "floor wallpaper" tests, deployable on floors and foundations Added parquet, tiles 1 and 2 placeholder skins
10 Days Ago
Add a search bar to sequences and make them sort properly. (#2101) * Add a search bar to sequences and make them sort properly. * Update iconeditor.lua * Update iconeditor.lua * Update iconeditor.lua * Update iconeditor.lua * Update localized string for the search bar placeholder --------- Co-authored-by: Rubat <3299036+robotboy655@users.noreply.github.com>
10 Days Ago
adjust wood_a normal
10 Days Ago
Fix windows popping up on hotload
10 Days Ago
map updates
10 Days Ago
Optimize wolf fire detection, fix campfires making the wolf toggle between states very fast
10 Days Ago
Make ActionGraphStackLineHandler pattern more lenient Include ActionGraph errors in ConsoleWidget.PopulateDiagnostics Refresh diagnostics when saving an Action Graph Only Show() each Action Graph MainWindow once Inspecting a cloned ActionGraph edits original (#1663)
10 Days Ago
Update: ItemContainer supports IPooled - Minor fix - avoid double returning container UID - replace a static-readonly with a const Right now there's only 1 place that pools ItemContainers(reclaim manager), so impact of this is low. Tests: in softcore killed self and looted reclaim backpack. Tests: