239,367 Commits over 3,837 Days - 2.60cph!

10 Days Ago
fix last child
10 Days Ago
clean up app page Box view
10 Days Ago
-Metal Shield World Model and LODs -Texture tweaks
10 Days Ago
added woodenbeam
10 Days Ago
Add UI_OVERLAY_LAYER Add new layers to pipeline DisplayInfo uses OrderAttribute [InlineEditor] has a Label option RenderComponents have RenderOptions, let you choose a layer to render on The logic for marking ControlWidgets as readonly doesn't really work ControlSheet observes [Order] Fix MaterialOverride not removing Fix UI overlay depth
10 Days Ago
split dpv dismount points into set of preferred lower positions that maintain a similar eye-level as when mounted and a higher level that is accessible from dismounting in shallow water
10 Days Ago
wood_a material
10 Days Ago
shuffled mountable/vehicle editor code around to get mount preview mannequins on mountables as well
10 Days Ago
rebuilt bone-arrays for server-side ragdolls to include DPV mount pose
10 Days Ago
Merge from main
10 Days Ago
remove prism, embed highlight
10 Days Ago
secondary snippets
10 Days Ago
Basic filters https://files.facepunch.com/alexguthrie/1b1111b1/NVIDIA_Overlay_CsbSssrrui.png Tag prefix provider Don't need prefix for autocomplete https://files.facepunch.com/alexguthrie/1b1111b1/NVIDIA_Overlay_8lj3rVaSwA.png
10 Days Ago
button sinppets
10 Days Ago
Add some protection when opening CGameController, don't open from constructor, add static initializer for controller which can return null if something went wrong, also, don't use a fixed-size array for controllers, so we're not hard-capped at 4 Static initializer in CGameController instead of CInputSystem If SetLEDColor failed somehow, managed LEDColor would be out of sync - but this is gonna get redone soon anyway..
10 Days Ago
merge from wallpaper
10 Days Ago
Fixed missed wallpaper conditional models
10 Days Ago
Re-instate these long-obsolete methods for now because something is still using one of them :(
10 Days Ago
Moving rig and settings from proxy model to final model
10 Days Ago
bucket paint colors reflect bucket color
10 Days Ago
merge from main
10 Days Ago
button code blocks
10 Days Ago
Blockout additions and tweaks
10 Days Ago
Ensure last update is sent properly when ownership changes (Fixes Facepunch/sbox-issues#6394)
10 Days Ago
push snippet
10 Days Ago
Optim: avoid copying items on container clear - Also consolidated it into one function. Did an overview of existing code, didn't spot cases where we can try to modify the container as we're clearing it. Tests: killed a bunch of animals, loaded up a wooden storage box then killed it
10 Days Ago
Added extra collider to properly cover head/eyes position
10 Days Ago
Applied the new conditional models to all grades and skins
10 Days Ago
bucket color option
10 Days Ago
Set the GameEditorSession as active when tabbing to game view in playmode, resolves Facepunch/sbox-issues#6393
10 Days Ago
bucket scale and jumper cables blockout
10 Days Ago
Optimized and tightened the outside checks
10 Days Ago
10 Days Ago
Reapply "Add ActionGraph.SourceLocation" This reverts commit 69982f5ae0aa3b6b072be3bfd5e6e28862709913.
10 Days Ago
Backup
10 Days Ago
Working damages and spraycan reskins
10 Days Ago
10 Days Ago
IActionGraphCache.Add() takes in a Guid
10 Days Ago
hammer: Don't append to EditorReferences when gathering them, start again from scratch - helps clearing out old refs that a map might not rely on anymore
10 Days Ago
More settings tweaks Proxy model skeleton hierarchy fixes
10 Days Ago
10 Days Ago
Add IActionGraphCache.Guids
10 Days Ago
Hammer pickup working on both sides, correct skin ID applied to each side, code cleanup
10 Days Ago
Update: Adding a couple tail recursion perf tests - also comes with a vailidity unit test Going to be used to do a write up for the weekly perf blog post Tests: Ran these perf tests in editor and player, got kind-of expected results.
10 Days Ago
Button styles flicker fix
10 Days Ago
button Sidebar, styles
10 Days Ago
Fix performance regression if ModelRenderer changes tint often
10 Days Ago
Compound extra S2P
10 Days Ago
Merge SpawnMargins -> world_update_2. Compound and Launch Site S2P to merge in my changes.
10 Days Ago
Draw vislog spheres as circles to reduce clutter