239,385 Commits over 3,837 Days - 2.60cph!

12 Days Ago
Localized skin picker
12 Days Ago
Localized inventory item splitter "Enter split amount..." text
12 Days Ago
bucket scale adjustment
12 Days Ago
Localized IOEntity crosshair info Localized crosshair health and stability texts
12 Days Ago
Implement Pooper achievement / stat Implement Go Faster Stripes achievement Implement consecutive win / Winning Streak achievement Implement Ace! achievement
12 Days Ago
bucket scale change
12 Days Ago
Handle WebSurface.Url null, remove duplicate private url check Fixes Facepunch/sbox-issues#6380
12 Days Ago
Stats tweaks
12 Days Ago
Add libstates, update libevents Revert old-style state machine implementation of spike trap Fix host spawning twice (?) Level and time stats update for completed level Misc json changes
12 Days Ago
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12 Days Ago
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12 Days Ago
Fix wolf sight tracing to prey feet, often causing it to be blocked
12 Days Ago
Fix wolf hovering slightly above ground
12 Days Ago
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12 Days Ago
merge from empty_bind_fix
12 Days Ago
merge from world_model_scale_fix
12 Days Ago
merge from quit_mod_fix
12 Days Ago
Make new wolf DPS equivalent to the current one
12 Days Ago
Optimize FillDefaultsGenerated
12 Days Ago
merge from world_update_2
12 Days Ago
merge from main
12 Days Ago
Achievements overview page, limit sidebar achievement count
12 Days Ago
Leaderboard backup, run #13804
12 Days Ago
Reduced light extinction underwater Added directionalLightIntensityDepthMultiplier, adjusts the sun/moon light intensity based on the players underwater depth (to counteract the above extinction changes but still allow underwater light sources) Currently printing the current water depth every frame for testing
13 Days Ago
Save scene
13 Days Ago
Bandit town spawn radius edits
13 Days Ago
ScientistSpawnPoint prefab revert to 2m
13 Days Ago
Trainyard spawn radius edits
13 Days Ago
Airfield spawn radius edits
13 Days Ago
Launch site spawn radius edits
13 Days Ago
Compound spawn edit
13 Days Ago
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13 Days Ago
Train tunnel station NPC spawn edit
13 Days Ago
Do soft TAA jitter and encode non-final texture to a softer color space so that TAA bbox is also softer Final cleanup, fix fog density, fix obsolete error
13 Days Ago
Reworked invisible npc shopkeeper init process so we can diasble the vending machine collider when the attached NPC is dead Resolves a few issues, most notably the ragdoll of killed water well shopkeepers behaving incorrectly (because they were spawning inside a collider)
13 Days Ago
Don't use strong handle here, just temporarily increment refcount, I don't trust using strong handle here
13 Days Ago
Removed a loading platform renderer in outpost that wasn't part of a LOD Converted all of the glue decals to MeshLODs for memory savings and allows them to be included in the HLOD disable list HLOD and S2P outpost
13 Days Ago
Fix error texture spam when calling ClearUnorderedAccessViewUint, created texture needs to be put into a strong handle so refcount isn't zero
13 Days Ago
Fixed selected creative grade not being consistent across all grades, now uses the order of the foundation block
13 Days Ago
Delete ParticleIKFix script, not used and has been replaced by better solutions
13 Days Ago
Allow the static team ids in ESPPlayerInfo to be run from server (eg. GreenTeamId, RedTeamId, BlueTeamId, etc)
13 Days Ago
Arctic base edits
13 Days Ago
Set BaseSpawnPoint playerCheckMargin default to 2, which was the old const value.
13 Days Ago
Fix NRE when an empty string is bound to an input
13 Days Ago
Merge main -> SpawnMargins
13 Days Ago
Fixed some world models getting spawned at the incorrect scale (scale at prefab level isn't respected by gameManager.CreatePrefab, manually apply scale after spawning)
13 Days Ago
Closed collision gaps at the back of the armoured passenger module
13 Days Ago
Fixed mods calling ConVar.global.quit(null) failing due to the new argument check
13 Days Ago
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13 Days Ago
Fix exception in CCameraRenderer::RenderToLayer