141,122 Commits over 4,352 Days - 1.35cph!

10 Days Ago
- Applied flaviens virtual scroll changes (minor changes to add better overscan) - Change font base size on autocomplete buttons - Reduce autocomplete button size
10 Days Ago
Merge from s2p_particle_flatten_fix
10 Days Ago
moved packet AddReference
10 Days Ago
WIP decals on rentable kiosk D, E, F (cont)
10 Days Ago
Fix for Visual and collider gap on Armored triangle hatch
10 Days Ago
Restore loadout save button
10 Days Ago
edited anim controller and latest m16a2 anims exported
10 Days Ago
Clean: get rid of handwritten UpdateSubs_AsyncState state machine Tests: unit tests
10 Days Ago
Green variant fixes.
10 Days Ago
Updated Foldable Table Prop Model to fix shading error Updated Foldable Table Prop Texture to 512 instead of 1024
10 Days Ago
Siren lights
10 Days Ago
- cap console ui refresh - add fast paths to text buffer - optimize autocomplete
10 Days Ago
Updating CAML skinning
10 Days Ago
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10 Days Ago
fixed offset holstered wooden shields
10 Days Ago
fixed offset piano sitting mount
10 Days Ago
fixed offset obsidian knife
10 Days Ago
fixed offset frontier hatchet holster position
10 Days Ago
Add crafting speed test item
10 Days Ago
Removed some mockup prefabs
10 Days Ago
Fixing bunny suit female A not having skeletonSkin script
10 Days Ago
main -> new_console-ui
10 Days Ago
put back some greybox materials on the apartment building interiors for readability
10 Days Ago
skybox_slider_fix -> main
10 Days Ago
Fix skybox slider not working in workshop editor
10 Days Ago
First pass on disconnected navmeshes (eg tropical islands)
10 Days Ago
Updated Camping Cooker Textures
10 Days Ago
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10 Days Ago
set most weapons to 0.75 charm scale
10 Days Ago
some polish on the base of the building and other bits
10 Days Ago
Show workbench loot panel slots. Added base ItemModWorkbenchUpgrade, allow it to be placed in workbench. Base "apply to crafted item" functionality. Added test item.
10 Days Ago
improved WakeAIZ perf - added AnyPlayersInSphereFast to grid queries as we can check the validity ourselves in the filter callback
10 Days Ago
Updating CAML skinning
10 Days Ago
merge from waterwheel_deployable
10 Days Ago
Fix wheel spinning only one way, fix groundwatch, improve caching of mountable reference, fix mountable menu override
10 Days Ago
Optim: Jobs 3 - rewrite EAC and analytics tasks into UniTasks to remove allocs Discovered server profiler is megaborked, no idea what caused it. Will investigate after rewrite is done Tests: craggy in editor with jobs 3
10 Days Ago
loading_screen_fixes -> main
10 Days Ago
- Fix loading screen constantly disabling itself - Removed old loading screen
10 Days Ago
revert prefab
10 Days Ago
edited m16a2 viewmodel ads anim speed on anim controller and latest anims exported
10 Days Ago
merge from clearwire_fix
10 Days Ago
Fixed wire tool invalidating connection when clearing a wire while having a pending wire (regression from last month)
10 Days Ago
Added Foldable Table Prop Textures, Models, Collider, LODS Setup Foldable Table Prop Prefab, Folders, Materials, LODS, Colliders
10 Days Ago
apartment stove prop
10 Days Ago
Updated WebSocketSharp to not mutate packet data
10 Days Ago
Optim: Jobs 3 - OcclusionSendUpdates now uses UniTasks - added UseUniTasks feature flag controlled by UsePlayerUpdateJobs 3 Positive experiemnt, can get rid of the hand-rolled state machine and use async-await. Tests: profiled 2 players in editor beign destroyed by server occlusion - no allocs for task
10 Days Ago
Kitchen Kit 1 Update
10 Days Ago
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10 Days Ago
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10 Days Ago
updated faberge egg anims & controller