143,732 Commits over 4,413 Days - 1.36cph!

11 Days Ago
Merge from main
11 Days Ago
merge from automated_testing
11 Days Ago
Merge from industrial_crafter
11 Days Ago
Craft speed multiplier fix. Pool fix
11 Days Ago
Cleanup
11 Days Ago
add engineer reinforced upgrades
11 Days Ago
added shelf to tier 3 updated upgrade positions updated reinforced position to accomade the extra fbx - also adjusted the gibs
11 Days Ago
Optimised test runner window OnGUI stack Editor test runs are faster
11 Days Ago
adding an industrial crafter test setup save
11 Days Ago
updated tier 2 upgrade placement positions also added a shelf to the tier2 workbench so it can more closely match the concept
11 Days Ago
11 Days Ago
custom editor for attachments to help joint config
11 Days Ago
AccessoryItems can store an alternate prefab to optionally use, VM can have `useFlatBackCharm` set to use a more joint-restricted version to avoid clipping
11 Days Ago
Update: ensure projectile stable indices are packed This simplifies code and opens up the door for better cache utilisation & simd processing, but currently savings are on the noise level Tests: unit tests + shot around player with 2 clients connected
11 Days Ago
Made the LODBakerTest script compatible with the new Bake functions arguments
11 Days Ago
Update default spawnlists a little * Replaced barrel model to a destructible one, added the 2 CS:S paining models that had their textures fixed recently Fixed Player:Lock and server spawns causing drowning noise FGD cleanups * Remove fireballsprite from env_explosion (never did anything) * Remove coldworld and xbox specific fields from worldspawn * Remove WaveHeight from func_water_analog * Remove SetLocatorTargetEntity from player_proxy entity * Turn some number fields/inputs from strings to floats Fixed crash due to recent physgun beam changes Show end of the URL in HTML panel messages
11 Days Ago
updted upgrade placements for engineer and workbench tier 1
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M39 - Deleted duplicate overrride controller - Hooked up aim firing anim correctly
11 Days Ago
Fixed crash due to recent physgun beam changes Show end of the URL in HTML panel messages
11 Days Ago
Merge from parent
11 Days Ago
deleted duplicate 3p spas anims
11 Days Ago
moved l96 holdtype to correct folder
11 Days Ago
Cherry Picked from 130098 (Removing LOD Baker debug code)
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Cherry Picked from 130097 (Multiple source mesh support within the LOD Baker script)
11 Days Ago
merge mortar_prototype to main
11 Days Ago
Remove previousLegAnimatorState tracking, apparently I added that for nothing
11 Days Ago
merge from main
11 Days Ago
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More setup tests
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Removed hull_corner prefabs, unused
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11 Days Ago
merge mortar_prototype to main
11 Days Ago
Fix cooking tests failing Improve the existing ones, add a note to expand in the future
11 Days Ago
Clean: cache span from ActiveTriggers.Objects Tests: none, trivial change
11 Days Ago
main -> vendingmachine_ui_refresh
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11 Days Ago
Merge: from main
11 Days Ago
removed uneeded anims events from some 3p anims
11 Days Ago
Merge: from terrainkick_nre_fix - Bugfix for NREs caused by kicking players(invalidating iterators) while looping over StableObjectArray Tests: kicked self through clipping in terrain - no NREs
11 Days Ago
Merge: from main
11 Days Ago
industrial electric furnace - gibs - corpse model - updated prefabs - ran manifest
11 Days Ago
Optim: Avoid double indirection when looking up active triggers - enabled by use of invalidating RemoveAtSwapback TriggerParent.StableIndex is only const during a frame, it now can change between frames Tests: built a 3-piece boat with a ladder, jumped around it
11 Days Ago
Updated player update animation import preset
11 Days Ago
exported edited 3p swimming anims
11 Days Ago
Test placement for accelerate. item setup.
11 Days Ago
merge from automated_testing
11 Days Ago
Added category selection to the test runner window
11 Days Ago
Fixing prisoner hood skinning and missing LODs
11 Days Ago
Pool table animation clips - loop and prop pass