134,899 Commits over 4,293 Days - 1.31cph!

37 Days Ago
Merge from naval_update, re-add new scientists to oilrigs and islands, put scientists to sleep when players are far away
37 Days Ago
Fix compile error when compiling with neither SERVER or CLIENT in mounted weapon
37 Days Ago
Replace navmodifiers with navvolumes
37 Days Ago
Halloween mummy reposed
37 Days Ago
Re-enable scientists on deep sea islands
37 Days Ago
Make sleeping component server only
37 Days Ago
reduced packed blend mask resolution.
37 Days Ago
Hook new scientists to AIzones so that they go to sleep when no player is around
37 Days Ago
Readd new scientists to oilrigs
37 Days Ago
Added mannequin skinset to player model
37 Days Ago
Fix leg animator causing the player model to clip through the camera in first person mode.
37 Days Ago
Mannequin repose - not working yet
37 Days Ago
Fix `-nosteam` no longer working in editor. (Preferences -> Facepunch -> Disable platform services editor pref)
37 Days Ago
- removed offset transforms in prefab (in preparation for new anims to be exported at the origin) - re-introduced 0.7 scaling (not able to set to 1 due to issues with scope attachments)
37 Days Ago
set lod distances further to 5% on balloon clumps
37 Days Ago
Replace ServerUpdateBots with a PersistentObjectWorkQueue In a test of 500 bots on the server (about baseline on an empty server) this was taking 0.25ms because it looped over every entity, every frame. The internal logic is time gated so it would only actually check/modify 5-15 each frame WorkQueue is budgeted at 0.05ms and goes through as many as possible in a frame within that window As this might result in some bot colliders temporarily being the wrong size for a frame or two I've added manual forced collider size updates when a player state changes that we are otherwise checking in the update process (mounting/dismounting/wounding/crawling) to minimise any delays
37 Days Ago
Merge from naval_update
37 Days Ago
Don't do any processing for UpdateReputations if the player's reputation state hasn't changed
37 Days Ago
Vertex colours visual for edit mode
37 Days Ago
Readd nextPlayerCheck to JunkpileWater, we don't need to be running this check every frame on every junkpile
37 Days Ago
Adjust TOD headless check to work via compiler defines, it seems liike cameras are still present on the server (although not doing anything) so it thought it was running on the client Should save 0.1ms a frame
37 Days Ago
Marked FishSwarm as client only, was profiling as 0ms but it was still running a coroutine so might as well nuke it on the server
37 Days Ago
Remove wrong assertion
37 Days Ago
Remove wrong assertion
37 Days Ago
Merge from main Only conflict is cake.entity, auto resolved
37 Days Ago
Fixed settings slider jittering when dragged
37 Days Ago
Fixed settings resetting convars set above the max value
38 Days Ago
merge from cardgames_atlas
38 Days Ago
Compressed and atlased card games UI sprites, should save around 100mb ram
39 Days Ago
Frankenstein_monster_03 torso/legs/head repose
39 Days Ago
39 Days Ago
merge from console_autocompletion_contains
39 Days Ago
Sort StartsWith console autocompletion before Contains
39 Days Ago
merge from main
40 Days Ago
Ensure we don't load saverestore files from mountable games
40 Days Ago
Dracula fixes and Scarecrow repose
40 Days Ago
Remove repeated allocations from getting missions from the mission manifest
40 Days Ago
merge from birthday2025 -> main
40 Days Ago
cherrypick from 139471
40 Days Ago
exported latest vm paintabll anims and linked up camera in prefab
40 Days Ago
Added new sounds for the butcher knife
40 Days Ago
merge from boat_wall_trigger_improvements
40 Days Ago
merge from ramp_plank_parenting_fix
40 Days Ago
merge from kinematic_shoredrift_fix
40 Days Ago
merge from trigger_parent_nre_fix
40 Days Ago
Adding gesture anims for player update
40 Days Ago
Merge from editor_shader
40 Days Ago
Paintball Gun - Worldmodel, LODs and rebaked materials
40 Days Ago
When converting back to editable, apply damage to the blocks that actually took damage, down to a minimum of 1hp. Any extra damage gets rolled over to additional blocks, as much as possible per block, resulting in not having to repair every block on a boat. (unless they all got hit...)
40 Days Ago
Set edit flag on ice material when opening/closing edit mode