136,459 Commits over 4,324 Days - 1.31cph!

15 Days Ago
Merge from /tropicalocean/ Deep Sea ocean iteration, and post tweaks.
15 Days Ago
Compile fix
15 Days Ago
Lighting transition.
15 Days Ago
Clean: reclaim occludees name Tests: compiles
15 Days Ago
Fixed the issue with photo frames having the photo rendering on the frame
15 Days Ago
merge from main
15 Days Ago
merge from vending_cluster_pool_leak_fix
15 Days Ago
merge from sks_skinviewer
15 Days Ago
Set up preliminary stone component box prefabs (WIP), added LODs, deleted obsolete blockout mesh, ran manifest
15 Days Ago
Fix vending machine pool leak Vending machine map marker clusters were leaking a bunch of data every time you open the map
15 Days Ago
Added SKS to the skin viewer
15 Days Ago
Bugfix: OcclusionGroups - make subscribers leave occlusion group once player leaves it - add similar logic to subscribing to a cell This fixes the new unit test, but trips up the old (though I feel the asserts there might be wrong, need to double check). Will validate, but likely will rewrite new logic to be simpler. Tests: unit tests
15 Days Ago
Merge from naval_update
15 Days Ago
merge from main
15 Days Ago
Removed inactive couch from ghostship, it was getting the way of the locked crate spawn.
15 Days Ago
merge from "paintball_gun_tests"
15 Days Ago
ran manifest, ran icon manifest, ran localization
15 Days Ago
box armour item, prefab, icon, matrix
15 Days Ago
box armor naming
15 Days Ago
subtractive merge (sorry about that)
15 Days Ago
merge from paintball gun test
15 Days Ago
merge from paintball gun tests
Rin
15 Days Ago
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15 Days Ago
Merge from UpdatedVisibleHolsteredItems_gc_fix
15 Days Ago
Removed Linq usage from UpdatedVisibleHolsteredItems, saves some GC
15 Days Ago
Replace TravellingVendor's FetchTargets Vis lookup with a quick iteration over subscribed connections, shuold be faster (in theory, couldn't reproduce slow physics in the editor)
15 Days Ago
Merge from main
15 Days Ago
Move ConVars to terrain ConVars Add terrain renderer to WorldSetup Add terrain mesh culling toggle
15 Days Ago
Merge from main Conflicts on w_sks_rig.fbx and associated meta file, used the version from main as that's technically the latest but this will stomp the changes made in 129608 (29/08/2025) Auto merge PlayerModel.cs conflict
15 Days Ago
Merge in error spam scene fix.
16 Days Ago
fix error spam in edit mode on island scenes
17 Days Ago
fixed SKS skinnable downloadable mesh filepaths
17 Days Ago
Underrwater breath bubble improvements. No longer fixed above your head no matter how you move.
17 Days Ago
Deep sea ocean color tweaks.
17 Days Ago
Fixed ocean fogging radically changing when approaching the ocean surface. Various more deep sea ocean tweaks.
17 Days Ago
Reverted missing imposter fix on a couple of palm variants. Both tropical and desert. (It was intentional) Undeleted their materials.
17 Days Ago
Merge from discord_sdk_1.8
17 Days Ago
Update manifest again - RHIBDriver had import error locally?
17 Days Ago
Commit paintball gun code progress
17 Days Ago
Last compile fix, tm.
17 Days Ago
Another burst compile error
17 Days Ago
fixed scrap XXL and XL, lightup XL guide meshes missing, tweaked collision surface types on all frames to be realistic
17 Days Ago
disabled off repair on frames
17 Days Ago
Fix burst compile error
17 Days Ago
Fix NRE in Construction.DoPrepare() when allSockets is null
17 Days Ago
tweaked deploy on paintable reactive target and fixed offset paintable collision on ornate frame xxl
17 Days Ago
Start by updating the manifest
17 Days Ago
merge back buoyancy_improvements. shared static buffer size changed - pulling this changeset requires an editor restart.
17 Days Ago
Add readonly container for ocean simulation data to make parallel use a bit more sane, it was previously just disabling all read/write restictions.
17 Days Ago
Fix native grid not having a non unique add method like the managed version.