239,386 Commits over 3,837 Days - 2.60cph!
Fix exception in CCameraRenderer::RenderToLayer
convar_directory_folders -> main
helicopter_keep_damaged_fx -> main
timed_explosive_fx_follow_orientation -> main
Add prediction to SetValue too
Handle backend exceptions
add http caching
Fix favourites page NRE
Should fix tiles being square above 1080p
Fix log saying stat instead of achievement
Created/Updated columns for Achievement
Achievement overview page
Fix header avatar size
Fix GameTiles not fitting properly in Games page and Org Modal
fix INetworkSerializable errors
Fix compile error
Limit total package score to 1000 max
Fix packagecard meta alignment
Nicer achievement edit form
Set Japanese font to Dynamic to fix the few missing characters (displayed as '?')
Make VRController.GetJointData() public so people can make their own hand components
Lightning cloud daytime fix.
Aurora & lightning iteration +optimization.
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Show achievement progress on package modal
Update service models
Pass scores down to achievement notice
Show/lerp score
Ignore TaskCancelledException in OnParametersSetAsync
Disable this debug code
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Spell achievement correctly
Update AchievmentUnlocked message with scores, counts
Achievement unlocked popup
Leaderboard backup, run #
13780
Improved rain visuals immensely.
Constrain gamepad input dropdown to screen
Fix NRE when updating from prefab
Merge from /naturetonetests:
-Very mild ground_plants, mushroom, hemp and potato mat tweaks for color consistency & harmony.
-Optimized wood piles
-Adjusted some tree MIPs for a less blocky look from a distance.
Various minor ground foliage tone adjustments for constency/harmony.
Optimized legacy wood pile textures.
Make sure components are using IsValid too
radtown_npc_drivethrough -> world_update_2
Prevent log spam: 'Trying to set velocity on kinematic body'
Send over spline interpolation speed to the client to ensure sound plays as normal when moving along a spline
radtown_npc_drivethrough -> world_update_2
Fixed client compile errors
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Travelling Vendor Radtown Drivethrough~
- Vendor now correctly follows a spline based path through Radtown upon entering
- On leaving Vendor goes back to its normal duties
- Added fake slowdown/speed up to spline transitions
- Added bunch of properties to SimpleSplineTranslator
- Fixed bugs causing it not to recognise the proper end of its currently traversing spline
Added offset to spline translations.
Adjusted vendor ride height on splines to 6.5 units
Added methods to look ahead in spline translator. Lets us ignore inaccurate tangents and just manually look ahead to calculate proper forward.
Override vendor steering after starting spline movement
Only apply downforce and regular steering if not following a spline
Spline translator returns global position by default.
Requires spline argument rather than spline data
Travelling vendor sets up spline translator on first entry to radtown
Wrote a kid friendly spline translator that works with arc length. Can traverse world spline data at any fixed speed with support for looping.
Use !IsValid instead of == null or is null for any IValid
Use !IsValid instead of == null or is null for any IValid
Use IsValid instead of != null or is not null for any IValid
Use IsValid instead of != null or is not null for any IValid
Fixed tooltip characters briefly appearing as blocks when opening