139,243 Commits over 4,474 Days - 1.30cph!

11 Months Ago
Nature dressing. Tree tweaks.
11 Months Ago
Fail build when VPK.EXE fails to run Fixed VPK.exe crashing randomly Minor merge from x86-64 Improve .nav file error handling * L4D2 nav mesh files no longer hang on load Fix up some cryptic console messages * Applying a fix for L4D2 maps! * Node Graph out of Date. Rebuilding... (random numbers)
11 Months Ago
merge from drone_storage_slot
11 Months Ago
merge dynamic_environment_volumes to naval_update
11 Months Ago
Fix spatially aware environment volumes, don't serialize fields that were previously properties.
11 Months Ago
corrected inherited velocity used to throw projectiles, may want to dampen this still
11 Months Ago
Disable HUD overlays while painting (heavy helmet, diving goggles, etc)
11 Months Ago
Fix compile errors
11 Months Ago
PrefabIDs, manifest.
11 Months Ago
drone communicates throw attack cooldown through computer screen label so it doesn't just feel unresponsive
11 Months Ago
Allow full stop in seek state
11 Months Ago
Use parent boat transforms rather than the childs transform, this preserves rotation when working in global space
11 Months Ago
merge from climate -> deep_sea
11 Months Ago
fix HUD Vitals sorting layer overriding prefab value
11 Months Ago
Use 2D Distance instead Compile fix
11 Months Ago
Add animation curve to control how fast the bad weather lerps when the end wipe event starts
11 Months Ago
Refactoring gun displays to use nested prefabs
11 Months Ago
Override WeatherState with DeepSeaWeatherState on the client when you are inside the deepsea
11 Months Ago
properly centered drone action prompt label on computerscreen ui
11 Months Ago
If we are too close the closest obstacle then attempt to back up - stops us getting stuck in weird places
11 Months Ago
tropical palm server files
11 Months Ago
Fixes to get choice of mission rewards working properly If a mission has no choice over rewards (the same list of rewards gets dispensed each time), this should appear and function the same as it did before
11 Months Ago
Re-apply part of merge manually
11 Months Ago
Codegen
11 Months Ago
Setting up server palm trees entities.
11 Months Ago
merge from deep_sea -> deep_sea/climate
11 Months Ago
merge from demoshot_ui_fix
11 Months Ago
Fixed demo shot list UI text issues
11 Months Ago
Avoidance steering is now lerped onto the desired steering with distance to the obstacle as a weight
11 Months Ago
Revert accidentally touched file
11 Months Ago
merge from more_options
11 Months Ago
11 Months Ago
Crosshair codes were getting too long with the new options -> rewrite it to use bit packing - tightly pack all options into 6 bytes before b64 encoding instead of using a string A short "RUST-AlDFQ-yED" can now hold all information of the now 9 crosshair parameters - Set default values to be as close to the looks of the previous crosshair as possible - Cleanup
11 Months Ago
Harbor 1 and 2 loot location shuffle Tier 0 and 1 now have slightly differnt spawns
11 Months Ago
Clearer target logic Auto pursue system Debug visuals and extra states so i can adjust movement target in real time for testing
11 Months Ago
Deep sea wipe end phase: slowly ramp up radiation in the final phase Exposed a 0-1 factor we can use for weather Content entities spawned in the deep sea get the global deep sea network group assigned
11 Months Ago
merge from deep_sea/wipe
11 Months Ago
Viewmodel_Shotgun_Shells -> main
11 Months Ago
Adjusted prevent building volume to allow foundations to be upgraded when a spike trap is deployed on it
11 Months Ago
fix texture declaration, gizmo radius
11 Months Ago
oil rig leg variants
11 Months Ago
Floating city scene progress
11 Months Ago
Bugfix(editor): LoadMapFile - don't NRE when no scene is loaded and Server Occlusio Debug is open Tests: used in editor
11 Months Ago
merge from drone_storage_slot
11 Months Ago
merge from main
11 Months Ago
Taller volcano smoke variant
11 Months Ago
merge from naval_update
11 Months Ago
merge ghost ship variants to naval_update
11 Months Ago
Add ghostship variants to deep sea manager spawning
11 Months Ago
address feedback on thrownweapon modification