162,255 Commits over 4,597 Days - 1.47cph!

10 Months Ago
Fix some traces not being added in the correct category of the npc visual debugger
10 Months Ago
Merge: from leavedeepsea_teleport_fix - Bugfix: using leavedeepsea should no longer cause random bugs/random wake up positions Tests: went on to a ghostship, then used leavedeepsea
10 Months Ago
Bugfix: unparent player if running leavedeepsea This fixes player waking up in random location, potentially being killed for going out of bounds Tests: on Craggy, went up to ghostship top and used leavedeepsea couple times
10 Months Ago
- When sniped, make scientists hide before returning fire - Fix scientists ignoring sounds in some contexts (all scientists properly go into hiding even if the sniper shot missed them)
10 Months Ago
added new pickup sound for coconut
10 Months Ago
Skip food detection on scientists
10 Months Ago
Shader preset balancing pass
10 Months Ago
Subtract 141985 (merge from client_parenting_callback_fix)
10 Months Ago
Merge from naval_update
10 Months Ago
Rename a cannon collider to fix duplicate warning
10 Months Ago
Fully cancel pt boat turret reload if someone jumps off whilst its reloading
10 Months Ago
Merge from naval_update
10 Months Ago
Merge from deesea_alarm_component_remove
10 Months Ago
Commit dev.sand.mat because it's always popping up
10 Months Ago
Remove sussy muzzle flash effect on deep sea alarm effect prefabs
10 Months Ago
main gesture set and rps anim updates
10 Months Ago
Merge from analytics_warning_fix
10 Months Ago
Fix unreachable code causing compiler warning in AnalyticsManager
10 Months Ago
Merge from naval_update
10 Months Ago
Merge from naval_missions
10 Months Ago
Fix error when speaking to a NPC to complete a mission if that mission has no rewards General cleanup of associated code
10 Months Ago
Merge from main
10 Months Ago
Updating skinning for horse costume
10 Months Ago
merge from non_convex_col_cleanup
10 Months Ago
added comment comp to sign
10 Months Ago
large banner sign pole as convex hull set
10 Months Ago
Added Vehicle_large to groundwatch and sockets for ornate, shutter and light up frames so they are deployable on boats
10 Months Ago
Fix a log message
10 Months Ago
Merge from main
10 Months Ago
Added a way to run all shadow preset performance tests via the custom editor window or via ConVars
10 Months Ago
merge from main
10 Months Ago
merge from indirect_instancing
10 Months Ago
rebase on /main
10 Months Ago
bbq workshop camera position
10 Months Ago
Fixed one more docks barrel
10 Months Ago
Merge from naval_update
10 Months Ago
Merge from main
10 Months Ago
beanbags as generated convex hull set
10 Months Ago
wooden window shutters as primitives
10 Months Ago
Merge from naval_update
10 Months Ago
Array size check for ReceiveFogOfWarImages
10 Months Ago
creation gibs gib replacement update
10 Months Ago
floor and wall frame models and prefabs
10 Months Ago
easel colliders
10 Months Ago
First pass on redo shot hotkey, mostly working with a couple of bugs stil to work out
10 Months Ago
crypt building skin prefabs, building grade
10 Months Ago
merge from save281 - staging wipe
10 Months Ago
network++ save++ persistance++
10 Months Ago
Added support for loading a cfg file per shot in a demo The cfg file needs to be the same filename/path as the shot but it should have a .cfg extension
10 Months Ago
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