162,255 Commits over 4,597 Days - 1.47cph!

10 Months Ago
Fix paintball and pistol ammo english strings
10 Months Ago
fixed signal computer scale genericspawnpoint now draws meshfilters at correct rotation/scale/position regardless of nested depth in prefab
10 Months Ago
Add `client.receivelatency` cvar to simulate latency/ping for debugging.
10 Months Ago
kitbashed a better signal computer
10 Months Ago
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10 Months Ago
Merge from artist_pack_dlc
10 Months Ago
Fix paintball impact decals sometimes using generic bullet impacts Other impact effects should now be set to global if the effect happens to land on an entity. Global impact effects have spawn distance behaviour disabled if the initiator player is the local player. Looks like a bug, as it was set to be global if we hit non entities.
10 Months Ago
Terrain renderer editor script
10 Months Ago
Add terrain testing scene
10 Months Ago
Add mesh spawn debug option
10 Months Ago
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10 Months Ago
merge from main
10 Months Ago
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10 Months Ago
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10 Months Ago
Merge from water_junkpile_climb_fix_again
10 Months Ago
Remove ladder volumes from floating junkpiles Add a new prevent movement volume extending underneath each wooden pallet collider by about 1m Prevents players getting stuck underneath junkpiles and makes them much thicker, making the jump out of water check more reliable
10 Months Ago
Merge from main
10 Months Ago
Fix OSX compile error
10 Months Ago
func_movelinear supports changing parents * Fixed a bug on ep1_c17_01 Rearrange new field of CopiedDupe netmessage to bottom * Apparently there's some addon out there that overrides some duplicator functionality and breaks any changes, sigh. At least this way it should be less broken. Fix Alyx playermodel coloring covering some wrong areas Add some checks for voice chat gain manager * If current or target gain become inf or nan, reset. Also prevent division by 0. More fixes for potential crashes
10 Months Ago
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10 Months Ago
merge from main/naval_update
10 Months Ago
HorseMask setup
10 Months Ago
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10 Months Ago
Merge from naval_update
10 Months Ago
Merge from naval_missions
10 Months Ago
Merge from naval_update
10 Months Ago
Merge from main
10 Months Ago
Fix some weirdness with how missions were first getting loaded from player state on player entered game Expand log if loaded objective count data is wrong
10 Months Ago
6 million microadjustments to the sky/weather to compensate for the black crush fix.
10 Months Ago
merge from spinner_wheel_standard_material - switched spinner wheel over to metal smooth (and notified skinner community)
10 Months Ago
Attempt to fix release build crash with Indirect Instancing enabled by avoiding (potentially buggy) NativeBitArray altogether.
10 Months Ago
removed imported blank windmill materials, re-linked gibs to used materials, fixed material slot on gibs on windmill
10 Months Ago
Fixing more rotational errors
10 Months Ago
Fixing rotational errors for gesture anims
10 Months Ago
talking animation polish pass
10 Months Ago
Merge: from main
10 Months Ago
pt boat engine audio loop tweaks
10 Months Ago
Fix issues with clearing missions when resetting player state
10 Months Ago
Another attempt at fixing npcs going through tropical ruins doors
10 Months Ago
merge back updated tropical1
10 Months Ago
Adding v4 fall anim
10 Months Ago
Added additional data to the shadow preset performance results
10 Months Ago
fix balloon LOD not dynamic (text disappearing on boats)
10 Months Ago
Fix tropical1 floating: Offset everything by terrain + overgrowth, move prefab transform back to 0
10 Months Ago
3p handcuff captive holdtype override controller and anims updated
10 Months Ago
Adding v4 door kick anim
10 Months Ago
Rebake trop1
10 Months Ago
merge from naval_update
10 Months Ago
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10 Months Ago
Adding mixamo to v4 anim transfers