239,436 Commits over 3,837 Days - 2.60cph!

34 Days Ago
Updated Wallpaper Viewmodel and World Model FBX
34 Days Ago
Merge from world_update_2
34 Days Ago
Fixed some artifacts from river terrain adjustments Rivers have more momentum when colliding with terrain, carving into it more visibly Rivers start out much thinner as a creek Rivers widen at their end as they flow into the ocean
34 Days Ago
Radioactive Water -> World Update 2
34 Days Ago
Added boolean to enable automatic topology changes Lake/Oasis/Radtown S2P
34 Days Ago
Fixed wallpaper world model skin material not being swapped for all LODs
34 Days Ago
Rusted Car and Old Sign setup and addition
34 Days Ago
Reverted the -1 Y tiling in code, pushed by accident
34 Days Ago
Set the viewmodel to use the wallpaper mats, but add the AO and normal maps into the detail layer Tweaked the viewmodel base material to match the blue default skin
34 Days Ago
World Update 2 -> Aux2
34 Days Ago
Radioative Water -> World Update 2
34 Days Ago
Revert set topology on water sources - fixes incorrect topology map with lakes on terrain generation Temprorarily breaks Radioactive Water
34 Days Ago
Merge World Update 2 -> Radioactive Water
34 Days Ago
Updated Wallpaper Viewmodel Texture and Material settings
34 Days Ago
More scene objects setup
34 Days Ago
Improve wolf senses
34 Days Ago
Stash all this work so I can make ubre happy Stash this as well first
34 Days Ago
If GameObject isn't valid when trying to call an RPC, call the method anyway but only if we can determine that we have permission to do so - this way we can ensure RPC methods are still not called when they shouldn't be for any given user. (Fixes Facepunch/sbox-issues#6270)
34 Days Ago
skinned latest wall paper viewmodel in rig and updated anims for it
34 Days Ago
Fixed an issue where if you're Small Fish and disconnect yourself from a created lobby immediately by calling GameNetworkSystem.Disconnect in OnLoad, a TCP socket would remain open preventing you from starting a lobby again. This is because Disconnect is called before the asynchronous method CreateLobbyAsync has finished, so it goes and adds/creates new sockets that never get closed.
34 Days Ago
configured prefab for cloth collision adjustment - tunic bone chains also lifted up
34 Days Ago
Horse ragdoll prefab updated. Changed character joint settings and arranged new colliders. Changed names of folders, called head and body, containing horse armours to resolve skeleton issue.
34 Days Ago
added field to burstcloth to control how the collision rays are projected towards the origin
34 Days Ago
merge from unify_pool_free
34 Days Ago
merge from wallpaper
34 Days Ago
Font fixes
34 Days Ago
Org error section https://files.facepunch.com/garry/86a9e8a7-e4f0-4ce2-b282-bc9d344b5da0.png
34 Days Ago
Make transition labels into their own GraphicsItems
34 Days Ago
Fixed WallpaperPlanner.OnFrame NRE
34 Days Ago
Wood Piles~ Hotspot nodes were consistently getting stuck in ridges/weird parts of mesh. Came up with a way to use custom centres for each stage on an ore resource node. Much better results overall. Greatly simplied my first attempt.
34 Days Ago
WIP updating scene items
34 Days Ago
Improved ground contact on divesite rocks/props being off the ground
34 Days Ago
Applied feedback to Subway 2 wallpaper (applied skirting, shifted accent colour). Fixed Wainscotting 2 icon in skins list.
34 Days Ago
Stash this as well first
34 Days Ago
Allow player rotation in mayamode
34 Days Ago
Updated Wallpaper View Model Normal Map Updated Wallpaper View Model FBX
34 Days Ago
Update to latest version
34 Days Ago
Adjust skid + use base animator
34 Days Ago
Hide 'open x.cs' context menu option for internal components, fixes Facepunch/sbox-issues#6260
34 Days Ago
Merge from world_update_2
34 Days Ago
Better rivers
34 Days Ago
Stash all this work so I can make ubre happy
34 Days Ago
switch to material symbols Fix chart NRE Can delete stat Lets start an element gallery so I don't keep recreating the same elements Fix log pages being fucked
34 Days Ago
Test scene update
34 Days Ago
Update Qt with GraphicsView point/pixel intersection fixes, fixes #1653
34 Days Ago
Unify GraphicsView point/pixel-based intersection tests, incl. for transformed views
34 Days Ago
Clamp total combined modifier values to configured limit range.
34 Days Ago
Update Wallpaper View Model and World Model Removed Wallpaper View Model Opacity Map Rest Wallpaper View Model Material to use correct channels
34 Days Ago
Adjusted caboose colliders to fix unwanted collision
34 Days Ago
Tidyups, comments, C# style enums Tidyups, comments, C# style enums