128,990 Commits over 4,201 Days - 1.28cph!

30 Days Ago
Include level url in server tags
30 Days Ago
Prepare migration of entities currently having a navObstacleComponent
30 Days Ago
Static versions of deployed/world model props, replaced in scene
30 Days Ago
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30 Days Ago
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30 Days Ago
Plays the correct third person deploy sound
30 Days Ago
unity tutorial update
30 Days Ago
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30 Days Ago
merge from naval_update/deep_sea
30 Days Ago
Added IClientComponent to CullWhenInside so they never spawn on the server
30 Days Ago
Set floating cities as non global broadcast for now so entering the deep sea doesn't take 2 working days We'll have an HLOD anyway
30 Days Ago
floating city 2 layout update, connected most barges and piers together
30 Days Ago
Update: FileSystemBackend.Load<T> - option to skip caching of loaded asset Using this to try to avoid caching of store assets Tests: opened and closed Abyss page a couple times with DB backend
30 Days Ago
Harmonised plywood across scene, added another plywood variant
30 Days Ago
Merge from parent
30 Days Ago
Compile fix
30 Days Ago
merge naval_update to cannon_code
30 Days Ago
fix Adobe Building Skin token
30 Days Ago
Fix mouse aiming with the cannon
30 Days Ago
Give new state in player anim controller an empty clip with a better name, makes it easier to override per override controller
30 Days Ago
decal_birdcraplarge added
30 Days Ago
Reduce placement height of hull pieces so you can exit the water onto them.
30 Days Ago
Clean: reorganize UI_Store.CloseStoreOverlayPage - added a todo to revisit Tests: none, trivial change
30 Days Ago
Merge from main
30 Days Ago
Can now start and end boat building mode directly from a boat steering wheel if you are within a boat building station. Bunch of refactoring for it to work.,
30 Days Ago
Bugfix: Ensure active UI_StoreItemOverlayPage gets properly cleaned up Tests: tried a bunch of main menu interactions
30 Days Ago
Better navigation through smaller pathways (obstacles on left and right) but clear ahead Only handle the reverse case if the front is blocked (not the sides)
30 Days Ago
merge from skinglowtester_fix
30 Days Ago
Adding new sail rig
30 Days Ago
Make sure running "Generate Schema" without the glow scan doesn't wipe old glow data
30 Days Ago
Restored glow tags on last weeks skins
30 Days Ago
Fix merge conflicts
30 Days Ago
Update: UI_Store - load overlay page dynamically from path Doesn't do unloading yet (gets cached in the asset backend). Also there's a bug with CloseStoreOverlayPage not being called in all cases. Tests: In Editor, loaded Abyss overlay page in store
30 Days Ago
Update: UI_StoreTakeover - store paths instead of guids - ran Update Paths Our filesystem backends only work with paths, so GUIDs were useless. Tests: none, trivial change
30 Days Ago
Codegen
30 Days Ago
merge from main
30 Days Ago
Merge from vram_monitoring
30 Days Ago
security tower lods and collision. skeletonjail collision. fender lods converted to meshlod.
30 Days Ago
Prevent mip map discarding being enabled for texture streaming, as textures that should be in use are being discarded when they shouldn't be
30 Days Ago
merge from meta_shift
30 Days Ago
fixed launchsite crate wheelie on pipe LS s2p