239,436 Commits over 3,837 Days - 2.60cph!

34 Days Ago
Merge from blowpipe
34 Days Ago
Merge from main
34 Days Ago
Applied soime WIP shelved changes
34 Days Ago
Disable PropertySheetPopup from being modal for now Fixes Facepunch/sbox-issues#6109
34 Days Ago
Update: Fixing obsolete FreeList usage Tests: none, trivial change
34 Days Ago
Update: Consolidating Facepunch.System.Tests - Cleaned up a bunch of bogus using statements Tests: Ran combined unit tests - they pass.
34 Days Ago
Neater error page https://files.facepunch.com/garry/79da45f9-8a0d-4a71-80a9-c82110ba8d23.png Error view page
34 Days Ago
Merge: from main Tests: ran around, gathered, shot, built
34 Days Ago
StateMachine Library
34 Days Ago
Merge: from /main/experiment_reduce_gc_server_refresh Tests: ran new unit tests, checked Server Browser work
34 Days Ago
Tightened the Oasis blendmaps, water surface volumes. Also added a monument topology to them so rail and roads piss off
34 Days Ago
Merge: from main Tests: ran new unit tests, checked ServerBrowser
34 Days Ago
Update: StringView gains index and range support Added tests to cover new functionality. Added more checks for Substring operations Tests: ran new unit tests, checked ServerBrowser
34 Days Ago
tweaked glowboard intesity a notch set emissive compression to HQ for now. We may want to dither the emissive if we set it to normal quality to reduce banding
34 Days Ago
No need to store as Base64 encoded string anymore
34 Days Ago
WIP WIP
34 Days Ago
Leaderboard backup, run #13324
34 Days Ago
mute switch restart buttons etc
34 Days Ago
Scene, anim and timeline backups
34 Days Ago
34 Days Ago
Try set hover on the voxel terrain so it can be selected in editor
34 Days Ago
Added support for two sets of data to be loaded onto a pose at once, a default and an alt set The alt set will be used for ADS Supports blending between the two with a weight so we can animate it
34 Days Ago
Probably should set material normal here
34 Days Ago
Test vox renderer component to render a vox resource
34 Days Ago
Voxel model creates a material copy to avoid palette batching issues
34 Days Ago
34 Days Ago
Voxel shader needs gamma to linear
34 Days Ago
Experiments with new offset script feature.
34 Days Ago
Merge from parent
34 Days Ago
Merge from parent
34 Days Ago
Revert fishing rod entity to current version from main, this prefab was broken on this branch
34 Days Ago
Merge from main
34 Days Ago
Rename this to hull
34 Days Ago
Compile hulls into vox resource https://files.facepunch.com/layla/1b2011b1/sbox-dev_x10cgzGsNn.png
34 Days Ago
Save speed and backwards coupling state just before CompleteTrain changes, rather than in the coupling methods. Makes sure we update everything at the right time.
34 Days Ago
merge from fix_analytics_dipose_streams -> main
34 Days Ago
Merge from safemode_prompt
34 Days Ago
Fixed slider highlighting when the player hovers over the timer progress bar
34 Days Ago
fade in menu music music volume fade in settings button volume sliders
34 Days Ago
Merge from main
34 Days Ago
Fix analytics upload stream not being disposed if an exception is thrown from the upload thread
34 Days Ago
Merge from world_update_2
34 Days Ago
Added Basic Minimap. Can press TAB to toggle larger view https://files.facepunch.com/CarsonKompon/2024/August/19_21-50-OvercookedDoe.mp4 Minimap only shows rooms that you've visited (or adjacent rooms) https://files.facepunch.com/CarsonKompon/2024/August/19_22-09-BaggyMussel.mp4
34 Days Ago
Add nav mesh obstacles to the water bodies in new monuments to stop animals getting underwater
34 Days Ago
Merge from world_update_2
34 Days Ago
Adjust water depth socket mod to work better in lakes, should allow water pump placement in lakes
34 Days Ago
merge from fix_service_point_throttling
34 Days Ago
Add `http_connection_limit` to configure max concurrent http requests per domain - increase default from 2 -> 32
34 Days Ago
Merge from elevator_parenting/net_vis
34 Days Ago
Adjust elevator sound logic to be driven via the lift entity flags rather than the elevator block (as we can no longer guarantee that the block will be networked to the player in some scenarios)