127,279 Commits over 4,109 Days - 1.29cph!
merge from jungle_update/vine_pool
merge from feedback_server_version
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merge from jungle_update/hunter_vision
merge from vine_descent_repeating_fix
merge from heli_jungle_monument_fix
merge from fix_croc_car_and_shelter_attack
merge from wildlife_hazard_vis
merge from boomerang_fixes_2
merge from vine_mountable_passthrough
Recalibrated for both extremes of the fog range.
merge from amplify_lighting_fixes
Floor and ceiling paper spraycan reskinning
Fixed floorpaper clipping on jungle skin
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Updated all building block prefabs 2/2
Updated all building block prefabs 1/2 (plastic doesnt have the tech to commit more than 10 prefabs at once)
Added ConditionalModelWallpaper, fixed some issues with wallpaper hardside/softside conditional models
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merge from hammer_overlay_fix
merge from travelling_vendor_spawn_fix
merge from Jungle_Ak_viewmodel_updates
merge from vendingmachine_storage_monitor_fix
merge from jungle_update)
merge from computer_clipdoors_fix
merge from clientdemo_netwrite_read_fix
Fixed broken terrain setup
Update: ContinuousProfiling will emergency stop if fails to export
Yet to pin down the worker thread telemetry stream seeing stale/garbage data.
Tests: soaked on Craggy in editor
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Added cow model, materials, textures.
More placeholder ceiling paper skins
1st pass view model camera animations for content in the tools list
Bugfix: fix main source of invalid profiling stream from ServerProfiler
- Drop dead threads on every succesful frame
- Reset all writing indices on new frame and on resuming continuous profiling post-export
- release binary built using 019295b4
There's still another issue hiding somewhere, but it's much more stable now.
Tests: on craggy exporting every 3rd frame for 5 minutes straight. Previously would trip after 20seconds.
Fixed wallpaper viewmodel material not updating when selecting skin 0
another pass on erosion spaltting
- depeer gouges from erosion
- less intense splatting of gravel generally
- slope threshold to stop splatting onto larger flat sections at the bottom of hills
- cliff avoidance to match previous behaviour
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CodeGen update to include spatiallyAwareEnvironmentVolumes default as false