reporust_rebootcancel

129,911 Commits over 4,140 Days - 1.31cph!

8 Months Ago
Update: reworked the bin vizualizer to have a different layout - Able to jump to sync points in the list - Able to view specific thread's stream Couldn't figure out how to do nested dynamic scrollviews, so went for a different approach. Already revealed a question mark about some names having invalid characters at the end, though doubt it's the contributing factor Tests: loaded up a borked binary snapshot, was able to inspect it
8 Months Ago
primitive -> Aux2
8 Months Ago
Hopefully that prevents all building spots on the tower
8 Months Ago
Avoid Siege Tower flag conflicts
8 Months Ago
Ballista constructable gibs
8 Months Ago
Added Medieval Metal Double Door Models
8 Months Ago
Add smoothstep reverse fresnel opacity option
8 Months Ago
merge from primitive
8 Months Ago
Fixed battering ram and catapult flag collisions
8 Months Ago
ignoring null GameObjectRef fields for prefab validation, as they can only be runtime use - null fields weren't being handled, but a non-serialized GameObjectRef was added in 106912 and tripping up manifest generation
8 Months Ago
Restored catapult propane bomb item Manifest
8 Months Ago
Fixed catapult reloading conflicting with the push interaction (caused by 109676)
8 Months Ago
compile fix for leftover editor only HotReload util in LookAtIOEnt
8 Months Ago
Fix heli adding player multiple time to its targets
8 Months Ago
▇▄▋▇▆ ▋▌▊▇ ▆▄▍▉_█▆▅▍█▍_█▄█▋▄█▍█▋_▉▅▉▋▊
8 Months Ago
▌▋▄▄▌▌ █▅▆▌▆▅▌▍▉ ▉▉▋▍▄▍ (▅▉▋▇▇▊ ▄▆▇▅█▆) - ▇▅-▇▉▍▊▍ ▆▅▅▍ ▄▆▄▅▋▅█▆█▋▊▊ ▅▇ ▋█▆▇▍▌▋ ▌▌█▌▅▄▉▅▄▋▌ ▄▉ ▊▅▆█▆▅▍ ▌▄▉▋█▅▅ ▆▅▊▍▆▆ ▆▆▇▉ ▇▊▄▌▅▇▍▋▊▊ - ▊▊▆▌▄▋▍▌ ▌▇ ▋█▄ ▌▇▍▇ ▌▊ ▋▆█ ▋▊▅▊▄▄▋ ▊▉▄▋▉█▉ ▍▌ ▌█▆█ █▍▌▌▉▆ ▉▅▍▅▅▍▇▆ ▌▉▋▇▋▍▄▅ ▌▊▋▉▇ - ▌▍▉'▍ ▅█▌ ▄▌▋▆▅▌▉▉▊▇ ▌▋ ▅▆▊▇ ▄█▋▇▇▆▅▆▅▄ ▌▋ ▆█ ▅▄█▉▅▄▌ ▉▆▍█ ▉ ██▌▍▇▅ ▅▊▉▉ - █▄█▋ ▋▉▅▄▍▋▇ ▆▆▌▇▉▄▊▉▉▅ ▋▍▌▌ ▊▇▅ ▋▋ ▊▉▍ ▊▉▇▅█▆▆▇▆ ▍▊ ▅▅▆ ▄▊▋▄ █▅'▍▇ ▊▅▉▍▅▅▍▇▆▅ - ▋▇▊ ▆▍█▊ █▆▅ ▌▌▇▋▊ ▇▇▉▍ ▊▆█▍▆▌▆▊█▅▄█▍▊█ ▇▌▊▋ ▊▇█ ▍▌▋█▌▋▋ ▇▋▌▇▇ ▊▍ ▇▇▇ ▇▊▌▅ ▆▅▊▍▅▌▇▌
8 Months Ago
Fix mistake than meant grid cell was queried but not used Also don't iterate at all is ignorePlayers is true, instead of skipping every entry inside the loop
8 Months Ago
Only search for targets in grid cells around heli, instead of iterating on all players on the server When adding a new target, instead of iterating over all existing targets to see if we already have it, use a lookup table (squared complexity > linear complexity) Remove invalid targets by index instead of removing them by reference (squared complexity > linear complexity)
8 Months Ago
Compute foliage placement prototyping
8 Months Ago
Only search for targets in grid cells around heli, instead of iterating on all players on the server When adding a new target, instead of iterating over all existing targets to see if we already have it, use a lookup table (squared complexity > linear complexity) Remove invalid targets by index instead of removing them by reference (squared complexity > linear complexity)
8 Months Ago
Shield Texture sizes
8 Months Ago
in-editor carving test setup improvements
8 Months Ago
vertex sharing at generation time
8 Months Ago
primitive -> Aux2
8 Months Ago
- Tie prevent building layers on bridges to the bones instead - Allow animation bones to exist on the server
8 Months Ago
Bugfix: don't double up threads in bin viewer Also got lucky and captured a snapshot in editor where frames weren't properly aligned. Tests: opened an existing snapshot, saw no duplicate threads
8 Months Ago
- Oversize prevent building triggers - Each Drawbridge handles its own prevent building area
8 Months Ago
- Ensured correct wheel type is used for the right hand side of the tower - Removed unused LOD4
8 Months Ago
Merge from clean_and_generate_codegen
8 Months Ago
Change reload detection method
8 Months Ago
- Texture Resize Fire Extinguisher
8 Months Ago
-Ballista Texture Resize
Rin
8 Months Ago
Added baseball bat description
8 Months Ago
Manually import generated code assets after clean and build to prevent any additional processing steps the next time you tab out/back to Unity. Simplify the whole process now I've fixed this issue.
8 Months Ago
Fix quick craft button showing number of crafting tasks instead of number of items crafting Fix quick craft middle mouse crafting 5 items individually instead of 1 group of 5x items
8 Months Ago
Fixed decal mats on battering ram hardware, re-added decal component, deleted duplicate generated mat
8 Months Ago
merge from fix_copy_paste_admin_ddraw -> main
8 Months Ago
Fix pos1 & pos2 not requiring admin perms - provides no benefit, just ddraws a box in 3d space
8 Months Ago
setup detail layer for damage on ram materials
8 Months Ago
merge from fix_io_handle_flickering -> main
8 Months Ago
merge from fix_copy_paste_conditions -> main
8 Months Ago
Fix copy paste not updating conditional models (like roofs)
8 Months Ago
Fix Timer (and other IO entities) flickering while looking at the IO port with a wire tool - could also kick you for RPC per second
8 Months Ago
Reverse fresnel stuff for Dayaan
8 Months Ago
▆▇▌▊▋ ▄█▉▆ ▋▅▌▅
8 Months Ago
New: Editor viewer for binary profile snapshots - Very rudimentary, needs more work - Also added how many marks there are in a thread profile for binary snapshot export Reveals that I have a bug in binary exporter - looks like I double up the threads somewhere. Tests: opened a snapshot from the editor in the tool
8 Months Ago
primitive -> Aux2
8 Months Ago
pre-DX12 shelve
8 Months Ago
- Attempts to fix parenting on drawbridges - Wheel LOD fix
8 Months Ago
t1 smg viewmodel - Fixed left arm causing camera clipping issues when wearing some hazmats