reporust_rebootcancel

123,875 Commits over 4,079 Days - 1.27cph!

10 Months Ago
Backpack pelt constraints
10 Months Ago
Implemented MoveSpeed modifier type. Added Dart as new ModifierSource type.
10 Months Ago
Updated model Updated backpack settings
10 Months Ago
replaced more expensive OverlapSphere->bool check only ridable horse was making with CheckSphere - removed Physics.OverlapSphere with bool return, we have CheckSphere for that
10 Months Ago
Merge main -> Hackweek-Meals. Had to stomp a few changes, mainly UI.Ingame.LootPanels - need to re-do.
10 Months Ago
▄▊█▆▌ ▄▍▍▄ ▇▅▍▉▉█▌▅▌_▇▆▇▌▇_▇▍▌▊▊█_▅█▆█▆▉▄▄█
10 Months Ago
Update: Annmotating ServerCacheQuery to track GC allocs Should've done it at the start but ah well. This also revealed that Task.Delay doesn't seem to be doing much - worth investigating further. Tests: took a recording during server list refresh - no errors and could see the samples displayed.
10 Months Ago
▄▄▄▋▍ ▇▄▍▋ ▉▊▇▆█▄▉▇▊_▆█▄▇▄▊▋
10 Months Ago
Added the biro dart model as the placeholder model for bone dart. Setup dart prefab and world model.
10 Months Ago
vintage wallpapers update updated materials to spec/gloss
10 Months Ago
Added right arm support
10 Months Ago
Now covers all spine bones
10 Months Ago
First full loop of an editable pose offset with that pose offset being applied at runtime Only affects Spine1 right now, needs more refactoring
10 Months Ago
First pass on runtime component, still not functional
10 Months Ago
Merge from analytics_event_record_overloads -> main
10 Months Ago
Tests showed missing ushort overload
10 Months Ago
Expand tests to cover all overloads of EventRecord.AddField()
10 Months Ago
Add overloads without any key for CSV
10 Months Ago
Final'ish attack prefab, but IK script is still screwing it.
10 Months Ago
Merge main -> TrainDecouplingImprovements
10 Months Ago
Change existing overloads for BasePlayer, BaseEntity, etc to use the new 2 string key overloads instead of new EventRecordField(key1,key2)
10 Months Ago
New PlayerSyncCycle method in BaseMountable sets the player position.
10 Months Ago
Fixes
10 Months Ago
GameTIp error refactoring Pulled the overlay parameter out of the command and added GameTip.SetAsOverlay instead Removed ShowErrorToast, we now use ShowToast(GameTip.Styles.Error, ...) Updated all occurences
10 Months Ago
Add a bunch of overloads that take two keys and concat them later with zstring instead of having to manually add new EventRecordField( key1, key2 )
10 Months Ago
Attack FX
10 Months Ago
Merge from gizmo_light_occludee_nre
10 Months Ago
Fix NRE when gizmos are enabled from LightOccludee.cs
10 Months Ago
More aim fixes
10 Months Ago
Old cam save delete
10 Months Ago
More fixes, expose ADS state
10 Months Ago
Added an error when trying to upgrade a recently damage block: "Recently damaged, upgradable in {0} seconds"
10 Months Ago
merge from main
10 Months Ago
merge from wallpaper
10 Months Ago
Reverted skin list before merging to main
10 Months Ago
Implement PR #63 - Added new time formats and support for custom formatting in Countdown
10 Months Ago
Spray can now ignores sprays when looking for entities to reskin, allows reskinning wallpaper/shipping container blocks if sprays are on that wall
10 Months Ago
Parent merge
10 Months Ago
Arctic Scientist pose prefab backup
10 Months Ago
Parent merge
10 Months Ago
Vendor Sleeper Kill -> Main
10 Months Ago
Travelling vendor no longer marks sleepers as hostile should they sleep near the road long enough
10 Months Ago
Merge from map_ping_fix
10 Months Ago
Merge from main
10 Months Ago
Remove changes introduced in vm_rotate_around_modifier, no longer needed
10 Months Ago
BP Stock Fix -> Main
10 Months Ago
Merge from main
10 Months Ago
Line of sight checks again, TraceAll instead of a single Raycast
10 Months Ago
NPC vending machines have never properly counted the stock of blueprints Causing vendiing machines to gradually fill up with crazy amounts of BP's cause they always thought they had 0 stock
10 Months Ago
new rocks, seaweed dressing, decals, seaweedplane placement and made prefab