reporust_rebootcancel

124,051 Commits over 4,171 Days - 1.24cph!

6 Days Ago
More coconut palm stuff
6 Days Ago
Fixed pivots on farm barge structure
6 Days Ago
- fix unrestricted commands being logged as clientside - fix RCON using wrong empty field to identify rcon connections
6 Days Ago
Fixed jungle animals not counting towards Wildlife Cull bandit camp quest.
6 Days Ago
Debug: ServerOcclusion - add occlusion_blocked_cells and custom_occlusion_query editor convars - occlusion_blocked_cells visualizes all blocked cells nearby - custom_occlusion_query allows to setup a query via 2 gameobjects in the editor(in play mode) - restored player_occlusion_subgrids Tests: used the commands
6 Days Ago
ignore collisions between dropped item and drone
6 Days Ago
merge from main
6 Days Ago
Impostor stuff
6 Days Ago
Merge from main
6 Days Ago
merge from naval_update
6 Days Ago
merge from main
6 Days Ago
Tropical palm files.
6 Days Ago
Scene backup
6 Days Ago
merge from log_disable_logs -> main
6 Days Ago
Log to console indicating when logging is disabled & enabled
6 Days Ago
drone properly drops storage loot on death
6 Days Ago
merge from translate_error_fix
6 Days Ago
drone uses its own loot panel
6 Days Ago
Fixed another translate NRE happening during bootstrap
6 Days Ago
Anchor anim controller setup, params, flow. Anchor anim code now functional, handles state restoring.
6 Days Ago
merge from main
6 Days Ago
added prompt provider interface for RC entities to provide action prompts on their own logic to computer ui - drone implements to prompt that its drop is ready when by checking its flags
6 Days Ago
Bugfix: ServerOcclusion - don't block visibility if there's one blocked string passage This fixes edge-cases around hills, but there's still an issue of being able to see through hill - investigating Tests: used player_occlusion_subgrids to test a bunch of paths
6 Days Ago
merge from uiworkshop_fixes
6 Days Ago
vm chainsaw attack anim edits
6 Days Ago
Fixed workshop pages not loading items correctly
6 Days Ago
Moved all airfield loot spawns Diesel moved to puzzle Monument now respawns loot in higher quanities, more inline with modern monuments Fixed loot double spawns, meaning 5 extra loot spawns - this how it should have worked but broken since 2018 S2P
6 Days Ago
Debug: changed up player_occlusion_subgrids to render results from ServerOcclusion.Algorithm.Gather - Gather now also marks if it used the neighbour passage or direct path or was blocked - Gather respects various convars Think I see what the problem is - my recent algo changes have a bug with neighbour passages. Investigating further Tests: used above server var to visualize paths
6 Days Ago
account for attack cooldown on ThrownWeapon types
6 Days Ago
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6 Days Ago
separated drone storage interactable collider and cleaned up client/server separation of drone components
6 Days Ago
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6 Days Ago
subtract 130346 linq_optimisations
6 Days Ago
Launchsite loot resuffle, majority of loot spawns moved. Some to locations which were rarely explored prior due to lack of loot spawns
6 Days Ago
Bugfix: LoadMapFile - assign Terrain layer to created terrain Required for server occlusion Tests: recreated the scene, now server occlusion cache generation works
6 Days Ago
Changing item category in the workshop menu brings you back to page 1
6 Days Ago
More anchor setup and initial wip anim code.
6 Days Ago
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6 Days Ago
merge from menu_cartbutton_fix
6 Days Ago
Fixed store cart button blocking clicks when the store page is closed while having something in your cart
6 Days Ago
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6 Days Ago
merge from naval_update
6 Days Ago
merge from main
6 Days Ago
Merge from main
6 Days Ago
merge from translate_error_fix
6 Days Ago
More null checks to avoid item description NREs
6 Days Ago
trawler_A some zfight improvement among mesh decals
6 Days Ago
setting up chainsaw attack anims
6 Days Ago
merge from christmaslight_fix
6 Days Ago
Restored christmas light bulb facing upwards when deployed on the ground