139,358 Commits over 4,474 Days - 1.30cph!

3 Years Ago
Chanfed backpack icons to HQ compression
3 Years Ago
Merge from main
3 Years Ago
Loot wip
3 Years Ago
Twitch Drop Render scene updated with test scene
3 Years Ago
Merge from main
3 Years Ago
merge from 3p_speargun_offset_fix
3 Years Ago
merge from teleport2marker_improvements
3 Years Ago
merge from mesh-memory-review
3 Years Ago
merge from 3p_eject_shell_fx_missing_weapons
3 Years Ago
merge from analytics_more_gpu_info
3 Years Ago
Fixed SS ragdolls flickering (briefly invisible) when entering and leaving parenting triggers
3 Years Ago
Fixed bardoors loading in the incorrect location, sometimes when entering network range on the client and sometimes when loading a save on the server
3 Years Ago
More timeline tweaks
3 Years Ago
Use a pooled list for triggersOnDeath
3 Years Ago
Add UNITY_EDITOR area in Buoyancy
3 Years Ago
Show paddle tutorial prompt the whole time the player is in the kayak
3 Years Ago
Fix diving tanks replacing backpack when picked up (ideal slots tedious) Add bool to `ItemModWearable` to allow any wearable to be equipped by default when picked up Removed custom logic to equip backpacks on right click & instead use the same logic other wearables use
3 Years Ago
Merge Main -> CorpseParentingFix
3 Years Ago
Merge NewRagdollImprovements -> Main
3 Years Ago
Some more placeholder cinematic stuff
3 Years Ago
Merge Main -> CorpseParentingFix
3 Years Ago
Realign cinematic entity in protobuf so it doesn't collide with metal detector
3 Years Ago
Merge from texture-memory-review2
3 Years Ago
Protobuf, reapply planner changes, manifest
3 Years Ago
Merge from main
3 Years Ago
Added a ShouldSuppressLeftHandScreenShake option to new ViewmodelCameraAnimation component, disables the automatic left hand screen shake applied during reloads
3 Years Ago
Rework into a standalone component ViewmodelCameraAnimation Applied to paddle viewmodel for testing
3 Years Ago
Null check
3 Years Ago
WIP loot control
3 Years Ago
Layout changes Broke scroll view
3 Years Ago
merge from skip_death_screen (admin only)
3 Years Ago
merge from server_noconsole
3 Years Ago
merge from train_tunnels_railing_fix
3 Years Ago
merge from steam_friends_null_check
3 Years Ago
Prevent diving tank, parachute & future non-backpack items from being dropped when you are wounded / die
3 Years Ago
Merge from backpacks/backpack_ui_2 -> backpacks
3 Years Ago
Single vendor now has new internal layout Single vendor scales properly
3 Years Ago
Updated texture bundle splits to avoid 4GB limit
3 Years Ago
Fixed the layout - now works with flexbox
3 Years Ago
merge from main
3 Years Ago
reworked padding on oilrig trims, disabled crunch compression (texture only changes)
3 Years Ago
Merge from main
3 Years Ago
Added shovel script and set it up on the shovel, incase I need to add any extra functionality later. Improved shovel item check. Flags set to require shovel.
3 Years Ago
Merge from main
3 Years Ago
merge from shelter_limit
3 Years Ago
Show player model to the right of the UI When the backpack UI is open lerp player model 180 degrees, move to the right & lock rotation Backpack UI 6 slots wide -> 4 slots wide Add "backpack" label on top of inventory grid
3 Years Ago
New NPC idle animation
3 Years Ago
Added a cameraModifyBone field to the viewmodel, when a transform is assigned to this its rotation will be added additively to the final camera position Eg. if this bone is rotated 2 degrees on the x and raised 0.1m the camera will do the same Could be used for authored camera animations on viewmodels since the bone could be assigned to a helper bone in the animated hierarchy The bone needs to start at a neutral pos/rot (0,0,0 on both)
3 Years Ago
Player will now look at a designated point during the tutorial cinematic (see postRotationLook and postRotationLook in PlayerEyes)
3 Years Ago
Incendiary ammo additive