134,729 Commits over 4,293 Days - 1.31cph!

11 Months Ago
copyto fix for worn backpacks containing an item with armor slots and inserts
11 Months Ago
Merge from crafting_update
11 Months Ago
Changed tint renderer to list on FoodVisualConfig. Populated the lists for pie entity and world model prefabs. Tint all the LODs. Added a new bear pie projectile and material, set correct colour. Updated all pie projectile materials to use the new pie colours.
11 Months Ago
Sort premium servers first if you qualify for them, put them last if you don't qualify for them - controlled by convar `prioritize_premium_servers` - applies to all sorting of servers (players, ping, hostname, etc) Add `premiumfilter` convar to add premium tag to servers while testing - string filter to control what servers in the browser get the tag added
11 Months Ago
Hammer: Implemented multiple cordon system from CS:GO
11 Months Ago
Fixed UIFogOverlay Update NRE
11 Months Ago
Recheck premium status for connected players, kick if they change status after joining the server
11 Months Ago
merge from new_kill_commands
11 Months Ago
ent kill command now ignores gibs
11 Months Ago
merge from wood_armor_crafting
11 Months Ago
Reduced crafting cost of wood armor, now uses 15 cloth instead of 1 rope
11 Months Ago
network++ save++
11 Months Ago
merge from crafting_update
11 Months Ago
Armor info panel UI changes so that everything can fit with ownership. Also fixes protection area text varying above/below slots.
11 Months Ago
merge from main
11 Months Ago
Added new kill commands: - killplayerinview: kill the player you're looking at - killplayersradius: kill all players within the given radius
11 Months Ago
env_fog_controller SetMaxDensityLerpTo & HDRColorScale Added some editor icons from CS:GO env_texturetoggle, light_directional, logic_autosave, func_instance_parms Added logic_random_outputs Hammer: Ensure Input/Output colums fit header text So its not "P...", "O...", etc. Hammer: Fixed map instances being added to recently opened Only manually opened files are added to recently opened files Hammer: Fixed certain inputs having wrong descriptions The output tab was adding every single input from the entire map into the dropdown, and then hiding unwanted ones, causing name collisions Now only adds inputs from target entities if there are any valid ones, if not, THEN we add all of them. Update Hammer splash, so it appears less buggy Added fog_volume Only fog_controller changing for now, fully functional, no need to wait for update Fix ViewModelFlip making view model sway backwards
11 Months Ago
merge from crafting_update/workbench
11 Months Ago
hopper, fridge and bee grenade techtree placement - S2C
11 Months Ago
Merge from jungle_ruins
11 Months Ago
Merge from jungle_biome/jungle_foliage
11 Months Ago
Merge from jungle_ruins
11 Months Ago
Merge from main
11 Months Ago
merge from ballista_mat_fix
11 Months Ago
Fix attempt for the red ballista in builds
11 Months Ago
Fixed various spawn population filters
11 Months Ago
Jungle has forest splat Jungle has alt topology (including nearby forest / forestside areas to prefer deciduous trees next to jungle, looks slightly less odd) Jungle avoids transition areas from temperate to other biomes
11 Months Ago
Merge from fix_no_scientists_on_cargoship
11 Months Ago
Fix sharks not spawning
11 Months Ago
Fix scientists not spawning on cargo ships
11 Months Ago
lr300 updates
11 Months Ago
Subtractive Merge (114985) Removed DLSS fix as it's still causing crashes
11 Months Ago
Merge: from eventrecord_allocs - Reduces the number of allocations caused by our server-side analytics - New "analytics.small_buffer_send_limit" persistent ServerVar to reduce task scheduling overhead. Set -1 to return original behavior. Tests: ran existing analytics unit tests, booted server in editor.
11 Months Ago
tiger drag anim sped up and moves further
11 Months Ago
Merge: from main Tests: none, no conflicts
11 Months Ago
Add comments
11 Months Ago
Clean: remove my testing setup Test: none, trivial change
11 Months Ago
Optim: send small server-side analytics events using the same task thread - Controlled via analytics.small_buffer_send_limit - to disable, set to -1, to enable for everything set to 999999 - Default to 16KB - Preserved between server restarts This avoids ~1KB of allocations just to schedule another async task per upload. On busy servers(100pop) this can save 0.8MB per frame. Tests: booted in editor to check the command presence
11 Months Ago
Tiger drag corpses away when approached while eating them
11 Months Ago
Added AO to packed mask
11 Months Ago
merge from effectscale_fix
11 Months Ago
Fixed effects using EffectScaleWithCameraDistance being incorrectly scaled when far from the world origin We were calculating the cam distance based on the effect local pos instead of its world pos
11 Months Ago
missing codegen
11 Months Ago
bees -> crafting_update
11 Months Ago
compile error
11 Months Ago
remove/disable unused stuff
11 Months Ago
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11 Months Ago
Fixed Triangle Railroad Planter not having a backface allowing players to look through it on a triangle floor grill
11 Months Ago
disabling/enabling wheel colliders with sleep state to reduce overhead
11 Months Ago
bees -> crafting_update