131,636 Commits over 4,232 Days - 1.30cph!

2 Months Ago
Remove mounting debug code
2 Months Ago
Setup RHIB specific scientists Fix bounds on the new RHIB (actually play impact effects) Manifest
2 Months Ago
Merge from parent
2 Months Ago
Cherry pick boatai ddraw compile fixes
2 Months Ago
BoatAI ddraw compile fixes
2 Months Ago
Add override for custom workshop icon, more UI tweaks to update styling and improve UX
2 Months Ago
Compile warning fixes More compile warning fixes Fix IgnorePlayers acting as DisableAI for strider Fix AR2 impact effects appearing when shooting the skybox Added MATERIAL_CULLMODE_NONE for render.CullMode Increase MAX_LIGHTMAP_DIM to 256 MAX_BRUSH_LIGHTMAP_DIM_INCLUDING_BORDER 32=>256 MAX_DISP_LIGHTMAP_DIM_INCLUDING_BORDER 128=>256 TTT: Updated Russian localization (Community Contribution) * Also made radio buttons slightly wider Spawnmenu/contextmenu toggle mode * If the associated key is released within 200 ms, the associated menu will not close. Holding behavior unchanged otherwise Some OOB checks Main menu start new game options changes (Community Contribution) * Fixed P2P: Friends only resetting after starting a game * Visual adjustments to alignment of certain elements in the start new game options menu Fix 'status' showing IP address for -p2p dedicated servers * For listen servers it was already not a thing
2 Months Ago
Remove VehicleWorld colliders from hull pieces
2 Months Ago
merge from meta_shit/loot
2 Months Ago
Sculpts & clifffs. Backup.
2 Months Ago
Fixed small spike trap desc typo
2 Months Ago
Fixed clipping fuse at ferry terminal s2p
2 Months Ago
merge from ui_animators_optims
2 Months Ago
Compile fix
2 Months Ago
merge from main
2 Months Ago
merge from ui_animators_optims
2 Months Ago
Death screen toggles its animators when not visible
2 Months Ago
anim event updates
2 Months Ago
Bugfix: ensure ui/store.bundle gets unloaded after all changes - UI_Store opens the first tab during warmup, outside of OnOpen, which unbalanced subscribe/unsubscribe calls. It also never closed the tab when itself being closed. Addressed both. Tests: clicked through tabs, then closed shop - no asserts fired. Need to test in bundle mode, that'll be next.
2 Months Ago
Bugfix: fix some items showing empty icons Tests: navigated through all tabs of shop and inventory - everything seemed present
2 Months Ago
merge from naval_update/deep_sea
2 Months Ago
Added a convar to disable the deep sea: deepsea.enabled
2 Months Ago
Moved default config generation from Bootstrap to server command `server.writeserverdefaultconfig`. Run codegen. Tested in editor.
2 Months Ago
Merge: from fix_missing_takeovers Images still missing - digging deeper Tests: navigated to store
2 Months Ago
Update: run Update Paths and Assign Bundle on MenuUI2_Store_General grids Tests: none, will test in parent branch
2 Months Ago
emissive tweaks to dia de los muertos
2 Months Ago
Doorway, low barrier, low cannon wall, low wall collider changes
2 Months Ago
Halloween Wallpaper - adjusted wood luminance levels
2 Months Ago
merge cannon_code to naval_update
2 Months Ago
Hull_square collider size changes
2 Months Ago
merge from naval_update
2 Months Ago
Clean up logging and include empty defaults in the cfg
2 Months Ago
added halloween bats and dia de los muertos wallpapers and build wallpaper skin files
2 Months Ago
Bugfix: warm up UI_StoreTakeover's Takeovers in more cases - Reimplemented warmup of StoreFeatured/General/Limited to first spawn empty tiles and fill them up once tab is opened Turns out, we can open tabs of store without opening store itself, resulting in an access to uninitialize takeovers. Couple empty item icons remain, will fix next. Tests: navigated to the store and clicked through bunch of tabs and scrolled around.
2 Months Ago
Fix missing material on cannonball, replace old cannon projectiles with the new model
2 Months Ago
cannon size changes
2 Months Ago
merge new cannonball model into cannon_code
2 Months Ago
Fix cannon ammo staying active after firing
2 Months Ago
merge from fix_occupied_menu_option -> main
2 Months Ago
Add `killofftracktrains` convar that can be disabled so you can spawn trains off tracks for testing in the editor
2 Months Ago
Add texture size text, add scrollbar for editing panel, convert more components to FlexElement
2 Months Ago
cannon ball
2 Months Ago
Fix train cars showing "Occupied" when trying to loot the storage with a driver in the seat - caused by "Occupied" menu option not checking how far you are from the mount point
2 Months Ago
merge from naval_update
2 Months Ago
Player update content for selection of items and DB fix
2 Months Ago
merge from main
2 Months Ago
Disable workshop voting buttons when creating a skin
2 Months Ago
merge from fix_client_server_fields -> main
2 Months Ago
Fix fields that escaped the first time - SpacialBiomeFog - VolumeClouds