131,665 Commits over 4,232 Days - 1.30cph!

60 Days Ago
Better spacing values Disable RHIBs spawning in the deepsea for now
60 Days Ago
Temp hull.triangle.wood collision
60 Days Ago
Ent killing a boat block now kills the boat.
60 Days Ago
Merge from parent
60 Days Ago
Cannon icon
60 Days Ago
Merge from boat_building
60 Days Ago
Merge from block_collision
60 Days Ago
Plank, sail, steering wheel icons. Misc asset deletion.
60 Days Ago
Steering wheel description and item changes.
60 Days Ago
Correctly reset BoatBuildingBlock state for pooling to fix some deployment issues when using a pooled block.
60 Days Ago
Merge from parent
60 Days Ago
Merge from parent
60 Days Ago
Merge from main
2 Months Ago
Fix colored chat messages not being queued to the console thread - simpify chat messages in console from being half yellow & half green -> fully green
2 Months Ago
Messing with deepsea values
2 Months Ago
Manifest
2 Months Ago
Added AI RHIBs to the deep sea Codegen General cleanup
2 Months Ago
Deep sea specific RHIB prefab
2 Months Ago
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2 Months Ago
▋▊▌▍▅▋▅ ▄█▋▅█ [▍▌▅▊▉▉█▉] ▄▍ ▌▋▆▋▌▉▊ ▇▌ ▍▌▌▇▋▅▄ ▉▄▌██▅▋▋▉▄▅ ▉▍ ▍▆▉▊
2 Months Ago
merge from optimize_windows_console -> main
2 Months Ago
Stop the boat driving if the driver gets doinked
2 Months Ago
Driver no longer has a gun out
2 Months Ago
Reduce number of feelers Prioritise forward direction Try to avoid flicking between similar directions
2 Months Ago
Floating city casino progress / finalized LOD0 Split the casino into multiple objects and setup prefabs for them Updated casino barge
2 Months Ago
Fix commands being sent from the console thread instead of being queued to the main thread
2 Months Ago
merge from main -> optimize_windows_console
2 Months Ago
Fifth attempt at avoidance logic
2 Months Ago
Fix broken bounds on the rhib storage drybox
2 Months Ago
Remove mounting debug code
2 Months Ago
Setup RHIB specific scientists Fix bounds on the new RHIB (actually play impact effects) Manifest
2 Months Ago
Merge from parent
2 Months Ago
Cherry pick boatai ddraw compile fixes
2 Months Ago
BoatAI ddraw compile fixes
2 Months Ago
Add override for custom workshop icon, more UI tweaks to update styling and improve UX
2 Months Ago
Compile warning fixes More compile warning fixes Fix IgnorePlayers acting as DisableAI for strider Fix AR2 impact effects appearing when shooting the skybox Added MATERIAL_CULLMODE_NONE for render.CullMode Increase MAX_LIGHTMAP_DIM to 256 MAX_BRUSH_LIGHTMAP_DIM_INCLUDING_BORDER 32=>256 MAX_DISP_LIGHTMAP_DIM_INCLUDING_BORDER 128=>256 TTT: Updated Russian localization (Community Contribution) * Also made radio buttons slightly wider Spawnmenu/contextmenu toggle mode * If the associated key is released within 200 ms, the associated menu will not close. Holding behavior unchanged otherwise Some OOB checks Main menu start new game options changes (Community Contribution) * Fixed P2P: Friends only resetting after starting a game * Visual adjustments to alignment of certain elements in the start new game options menu Fix 'status' showing IP address for -p2p dedicated servers * For listen servers it was already not a thing
2 Months Ago
Remove VehicleWorld colliders from hull pieces
2 Months Ago
merge from meta_shit/loot
2 Months Ago
Sculpts & clifffs. Backup.
2 Months Ago
Fixed small spike trap desc typo
2 Months Ago
Fixed clipping fuse at ferry terminal s2p
2 Months Ago
merge from ui_animators_optims
2 Months Ago
Compile fix
2 Months Ago
merge from main
2 Months Ago
merge from ui_animators_optims
2 Months Ago
Death screen toggles its animators when not visible
2 Months Ago
anim event updates
2 Months Ago
Bugfix: ensure ui/store.bundle gets unloaded after all changes - UI_Store opens the first tab during warmup, outside of OnOpen, which unbalanced subscribe/unsubscribe calls. It also never closed the tab when itself being closed. Addressed both. Tests: clicked through tabs, then closed shop - no asserts fired. Need to test in bundle mode, that'll be next.
2 Months Ago
Bugfix: fix some items showing empty icons Tests: navigated through all tabs of shop and inventory - everything seemed present
2 Months Ago
merge from naval_update/deep_sea