202,653 Commits over 4,171 Days - 2.02cph!

2 Months Ago
renamed - remove underscore in mapname
2 Months Ago
bake height map changes
2 Months Ago
Assign textures and bundles
2 Months Ago
QA Island scene/map setup
2 Months Ago
Add ability to add general padding Fixed locker snapping
2 Months Ago
▌▋▍ ▍▊▊▌▍▇
2 Months Ago
Can now snap an object by looking at the wall instead of looking at the ground Better calculations for Y heights Better Y heights in corners (fixes fridges) Ensure pivot offset is rotated by rotation first
2 Months Ago
initial pass on batched projectiles, functional except for LOS checks but failing consistency tests which needs more diagnosing - added batch support to multiple tests for comparison
2 Months Ago
Icon setup
2 Months Ago
merge from main
2 Months Ago
Steam inventory market price is using the steam client country code
2 Months Ago
Discord trophy can no longer be broken down (it never could be due to no market value)
2 Months Ago
Required items rework. More UI wip.
2 Months Ago
Made OnFeedbackReport RPC async and log upload results/exceptions
2 Months Ago
updaed ship, improved the hull material with macro variation mask and more colour
2 Months Ago
Send non-player-specific BreakingServerRules F7 feedback reports to the server.reportsserverendpoint
2 Months Ago
merge from frontier_external_fixes
2 Months Ago
rework some volumes to make snapping and building block to work nicer
2 Months Ago
Update: projectile perf test Tests: ran the perf test
2 Months Ago
2 Months Ago
more legacy cleanup
2 Months Ago
2 Months Ago
also delete stray Assets\Materials dir, added in 119921
2 Months Ago
deleted beehive natural large and horse costume icon from asset root dir
2 Months Ago
deleted random jungle rock in Asset root dir
2 Months Ago
snap_deployables -> main
2 Months Ago
Slightly increase half shelf bounds (shouldnt affect placement at all but will affect snapping)
2 Months Ago
Updated legacy wall icon
2 Months Ago
¬ Clean up icon render scene - random new objects and prefabs enabled
2 Months Ago
Implemented steam inventory new modals Ripped out the old systems, lots of refactoring Still wip
2 Months Ago
manifest
2 Months Ago
main -> snap_deployables
2 Months Ago
Buildfix: rename UnitTests.WaterLevel to WaterLevelTests It was colliding with a non-namespace WaterLevel and causing a headache Tests: editor build in C+S
2 Months Ago
revert_ui_slider_merge_issues -> main
2 Months Ago
Dont stomp new ui volume slider
2 Months Ago
updated files
2 Months Ago
Fixed that sky brightness boost right after sunset. Cleaned vcloud defaults from climate.
2 Months Ago
merge from frontier_external_fixes
2 Months Ago
Update: refactor TestConsistency and make it cover a larger area - increased proj velocity, as it was possible for proj to start inside the shield, breaking validation Tests: ran unit test
2 Months Ago
merge from rpc_sourcegen
2 Months Ago
merge from abyss_containers
2 Months Ago
merge from lookingat_improvements
2 Months Ago
merge from feedback_report_enum_fix
2 Months Ago
merge from fridge_texture_res
2 Months Ago
Update: TestConsistency now validates repl projectiles as well Test: ran the unit test
Rin
2 Months Ago
Phrases
2 Months Ago
main -> patrol_heli_revision_2
2 Months Ago
main -> snap_deployables
2 Months Ago
Correctly show loading screen when disconnecting Swap default OpenMainMenu to use the async version
2 Months Ago
Cherry pick 124380, fix memory leaks when vine tree falls or animal spawns