238,936 Commits over 3,837 Days - 2.59cph!

52 Days Ago
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52 Days Ago
Material stacks and weapon crate stack asset setups
52 Days Ago
Add pedal trike to vehicle whitelist
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Remove cooldown on resize so it's snappier Added Multi-Select to Tiles List and supported MultiEdit in the Selected Tile Inspector. Adding/Removing tiles no longer rebuilds entire list, only makes necessary changes. Also fixed a few NREs from previous commit Can remove from selection when CTRL selecting in tile list Can now MultiSelect from gizmos directly https://files.facepunch.com/CarsonKompon/2024/July/26_20-12-InsidiousChinchilla.mp4 Can now create new tile even if tiles have yet to be generated. Will use current settings from Setup tab. Updated warning box text in Tiles tab to fit. Update inspector when adding first tile/removing last.
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soft bush rustle sounds have faster falloff
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Use is valid checks in rigidbody
52 Days Ago
Fix index out of range accessing backing data collision attributes
52 Days Ago
Apply aggregate tags in C# instead of this massive inline bind function
52 Days Ago
Fix creating contest not working Fix contest ratingbar guid always being the same Don't show future contests Contest list page
52 Days Ago
PhysicsGroupDescription grabs physics tags from aggregate backing data so they can be string token cached. This allows trace result tags to be valid because they'll be reversable by string token
52 Days Ago
rename alley slope map
52 Days Ago
Allow new wolf to deal damage and drop a corpse
52 Days Ago
Fix NRE in SceneNetworkSystem.OnLeave
52 Days Ago
Bullets should ignore "playerclip" instead of "player_clip"
52 Days Ago
Add ParticleTrailRenderer, TrailRenderer components Add a margin to the right of component sheet, to accommodate the scrollbar
52 Days Ago
Merge from event_record_pool_increase -> main
52 Days Ago
Increase EventRecord pool size from default of 512 -> 16k
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few more ui fixes, update tutorial welcome text
52 Days Ago
Promoted to engine
52 Days Ago
Adding/Removing tiles by clicking on gizmos are part of the undo stack Tiles have their own Guid now. This does not get serialized and are assigned on load Don't allow to box to resize into others. Prevent deselecting gizmo when resizing up-left LabelTextEntry text now updates when property updates (if it was edited elsewhere) Added "Selected Tile" section to Tileset Editor Inspector Put Selected Tile section in an Expand Group so we can have ControlSheet groups within that are less confusing Display [ReadOnly] Index in Selected Tile group Removed TilesetResource.SheetRect and replaced it with two Vector2Ints (Position and Size). Fixed can drag logic on Corners
52 Days Ago
blow pipe blowdart art
52 Days Ago
Set collision attributes on map instance collision shapes, I missed this out when switching from native aggregate instances
52 Days Ago
fixing some more ui issues in tutorial
52 Days Ago
Disable UsageChanged message - too spammy with more than 10 people playing
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More accurate terrain anchors for hill cliffs
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Draw selected widget above others Add CornerDrag Gizmos to Selected Tile. Change cursor when hovering based on direction. Show as hidden when movement is invalid. Can click and drag Corners to resize the tile. Bunch of updates to invalid resize checks https://files.facepunch.com/CarsonKompon/2024/July/26_14-08-PlainArmednylonshrimp.mp4
52 Days Ago
alley slope map updates, added frenzy letters, map settings, added the map to season 1
52 Days Ago
Jungle ruin stone albedo test
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52 Days Ago
Stop big server lists squashing the rows, styling tweaks Facepunch/sbox-issues#5943
52 Days Ago
fixing ui issues with main menu and solo menu
52 Days Ago
Merge from fix_reserved_slots_expiry -> main
52 Days Ago
Fixed reserved slots not expiring until a player joined the queue (or server) without a reserved slot Fixed a player able to use expired reservation to join (incase the first fix doesn't work)
52 Days Ago
fish spawn rate tweaks
52 Days Ago
merge from tincan_alarm
52 Days Ago
Cancel wire deployment if the player died Demo NRE fix
52 Days Ago
Move Editor Controls to Controls folder Clean up some tile control styling Added SelectedTile to Tileset Editor. Can select from list. Deleted tiles show as ghost tiles, selected tile is highlighted and is a different colour. Can click on Tile Gizmo to select it, right click to delete. Deleting selected tile will select first tile it can. Clicking on ghost tile creates tile at that position. Make necessary fixes to allow swapping out sheets https://files.facepunch.com/CarsonKompon/2024/July/26_12-06-NextMealworm.mp4
52 Days Ago
WIP progress ditto
52 Days Ago
Stick verbose network files messages behind 'debug_network_files' convar, print elapsed time Facepunch/sbox-issues#5912
52 Days Ago
Fixed the wire deployment DDraw lines ghosting (applied the same fix to the WireTool)
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player update. sks set up
52 Days Ago
Tweaked the deploy volumes to allow closer placement from other deployables Improved wire through walls checks
52 Days Ago
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