192,951 Commits over 4,049 Days - 1.99cph!

58 Days Ago
Clean: remove my testing setup Test: none, trivial change
58 Days Ago
Optim: send small server-side analytics events using the same task thread - Controlled via analytics.small_buffer_send_limit - to disable, set to -1, to enable for everything set to 999999 - Default to 16KB - Preserved between server restarts This avoids ~1KB of allocations just to schedule another async task per upload. On busy servers(100pop) this can save 0.8MB per frame. Tests: booted in editor to check the command presence
58 Days Ago
Tiger drag corpses away when approached while eating them
58 Days Ago
Added AO to packed mask
58 Days Ago
merge from effectscale_fix
58 Days Ago
Fixed effects using EffectScaleWithCameraDistance being incorrectly scaled when far from the world origin We were calculating the cam distance based on the effect local pos instead of its world pos
58 Days Ago
missing codegen
58 Days Ago
crafting_update -> aux2
58 Days Ago
bees -> crafting_update
58 Days Ago
compile error
58 Days Ago
merge from vclouds
58 Days Ago
remove/disable unused stuff
58 Days Ago
▅▌▊█▅: ▉▆▅▅▋█ █▆ ▊.▊▌ ▆▅▋▊▉▌▌ ▋▄▄▋▄ ▇▊▊█ ▅▍▊▄█▅▆█▋ ▅▄▄▋ ▌▊▌▌▊ █▌▋ ▉▇▇▄▍█ ▄▋▅▋█▄▍▇ - ▆▍▉ ▇▄ ▌▆▍▇▋▋▍▆█ ▌▆▋▅ ▌▊▉▉▇ - ▍▉▋ ▅▊ ▉█▉▄▌█▇ ▍▆▇█ ▍▉▊▄▊
58 Days Ago
Fixed Triangle Railroad Planter not having a backface allowing players to look through it on a triangle floor grill
58 Days Ago
disabling/enabling wheel colliders with sleep state to reduce overhead
58 Days Ago
crafting_update -> Aux2
58 Days Ago
bees -> crafting_update
58 Days Ago
Bugfix: EventRecord.AddField(bool) now respects it's param Lucky for us, wasn't used anywhere outside of tests. Tests: none, trivial change
58 Days Ago
bees -> bee_grenade2
58 Days Ago
Created master swarms. These swarms output a small swarm every 1 minute (total up to 3) Bee grenade now uses new swarms
58 Days Ago
Update: adding a couple perf tests for EventRecord - also removed one of profilign scopes since I don't need it anymore Used them to check if packing EventRecordField would give any perf benefit, and it's a no - indistinguishable from noise. Tests: ran the new tests
58 Days Ago
Prefabbed some missed sections of walkway. Replaced meshes in zigg scene with prefabs. Updated asset gym.
58 Days Ago
▍▌▊▇▊ ▋▌▅▌ ▄▄▊██_▊▉▄▍█▋▅▇_▅▆▄▊_▅▌▊▊▄▌
58 Days Ago
Tweaks to CookingTable lighting to stop bleed onto the top shelf where food being cooked is now shown.
58 Days Ago
merge from main
58 Days Ago
reset weather update sequences when enabling clouds
58 Days Ago
LOD0 and prefabs setup condenser tanks smalls
58 Days Ago
- ▇█▅▆▇█ ▉▉▆▆▇▋▍ ▌▅█▍ ▌▇▌▉ ▅▆█▉█ ▌▋▆▉ ▅▉ ▄▊█▇▄ ▍▋▍▅▍█ ▇▌▊▉▊█ - ▊▋▄ ▌▉▇▆_▅▊ ▊▍ ▉▋▇▊▄▌▋ ▇▇▋▇ ▍▅▇▊
58 Days Ago
HBHF sensor optimisations: Reduced the trigger radius to 11m, closer to the sensor max range (10m) Disable the detectiong trigger when the sensor is not powered Set the exclude layers
58 Days Ago
Setup armor insert icons
58 Days Ago
Merge DLSS fix to Main
58 Days Ago
exported some tiger animations with wibbley wobbley tail physics
58 Days Ago
Chicken reaction animation update
58 Days Ago
merge from buildingprivilege_cache_fix
58 Days Ago
Fixed entity building privilege cache reading as false negative, fixes shelter giving 0 building privilege
58 Days Ago
fix terrain paint layer shader error
58 Days Ago
optimise_fogoverlay -> crafting_update
58 Days Ago
Added profiling to the fog overlay
58 Days Ago
Optimise UIFogOverlay. Now only looks at nearby active smoke grenades (using a spatial grid). It used to loop through every active smoke grenade on the map.
58 Days Ago
Optim: Allocate scratch buffer on the stack instead of thread local mem Perf tests showed same performance, so we can save on the global allocation Tests: ran editor on craggy
58 Days Ago
Added World Model FBX and Material for the Wheat, Rose, Orchid and Sunflower Seed World Models
58 Days Ago
Fix armour slot issue when reskinning certain items, which only showed up after item ownership merge (my bug - worked before the merge by luck)
58 Days Ago
bees -> crafting_update
58 Days Ago
Bees now die in the smoke of a smoke grenade
58 Days Ago
█▌▌▆ ▌▌▄▄▌▆▇ ▍▍▍▌▉ ▍▄▌█ ▍█▄▌▋▆█▄ ▄▆▅▉█▅▌ ▉▇ ▄█▅▊▊▉ ▆▌▌▄▇▉▅ (▉█▄▊▉ ▍▋▄ █▊▇▄▄▊▄▌▉ ▋▅▆▆▍▊) ▊▌ ▇▌▌▄▌▅▅█ ▌▋▊'█ ▋▉▌ ▋▇
58 Days Ago
bees -> bee_grenade2
58 Days Ago
bamboo scaffold kit
58 Days Ago
Bee grenade base crafting pass
58 Days Ago
Prefabbed concrete walkway kit. Added custom COL. Added to Asset Gym