132,377 Commits over 4,232 Days - 1.30cph!

60 Days Ago
Support loading twitch drop campaign image from the dash Load when first starting up the menu
60 Days Ago
server_browser_budgeting -> main
60 Days Ago
Use a stopwatch to check how long we are taking on the current ServerCacheQuery batch, if over 2ms then yield for the next frame, or continuously allow processing up to 50 elements per time This (in reality) results in a constant overhead of 4ms until the results are processed rather than a single lag spike. I think its better and can be tuned a bit more in future by just upping the budget By the time you've click the server browser a few seconds have passed and most of the queue is empty anyway
60 Days Ago
Drop match ServerInfo creation batch size from 500 to 50, and use Task.Yield() rather than delay
60 Days Ago
Fixes for hit particle timings
60 Days Ago
protobuf codegen
60 Days Ago
Do the mode parsing inside the ServerInfo single loop itself. This saves us around 15% of total ms cost per server info constructor creation Ends up saving around 14ms~ when creating a batch of 500 ServerInfos
60 Days Ago
Merge from main
60 Days Ago
Add `forceaddtoteam <steamid> <team?>` command to add online (or offline) players to team
60 Days Ago
Do not allow queueing again tiles that are actively being rebuilt, removes the need for locks on the hashset. Maybe we need to remove from the queue the tile, and add it to the end of the queue if someone asks to rebuild it again.
60 Days Ago
Replace concurrent queue and semaphore with blocking collection for job requests, and ConcurrentQueue with ConcurrentBag for job results (order does not matter)
60 Days Ago
Fix tile never being removed from dict if using sync mode
60 Days Ago
merge from menu_stalls_fix
60 Days Ago
Tweaked the budget of the steam inventory recipe warmup, to avoid causing stalls after bootstrap is released
60 Days Ago
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60 Days Ago
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60 Days Ago
Reserve some background threads for the navmesh
60 Days Ago
merge from mesh-guide-shader-improvements (fix missing shaders)
60 Days Ago
subtract 132290
60 Days Ago
Send steamId of teammate when sending player name (should only network to teammates / self) & lookup name with NameHelper if steam id is provided on client - allows steam nicknames to show instead of server names
60 Days Ago
report error, abort rendering if shader missing
2 Months Ago
add guide mesh shaders to always included list
2 Months Ago
Update IME candidate menu size to fit new text Fixed respawning while driving while dead putting you to death position Respawning while driving will no longer snap eye angles to spawnpoint Minor cleanups Use consistent search paths for textures and some model code * Makes textures load from "GAME" path instead of NULL, so it is consistent with models and materials. * Changed some gmod code related to reading model files to also use "GAME" path instead of NULL for consistency with engine model loading Prevent potential server crash with npc_heli_avoidsphere at edict limit Fixed missing alpha channel on DoD:S playermodel fallbacks
2 Months Ago
merge from marker_teleport_reset_fix
2 Months Ago
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2 Months Ago
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2 Months Ago
merge from fix_custom_item_icon_description -> main
2 Months Ago
Fix NRE when joining server with custom icon due to CommunityEntity not being networked yet
2 Months Ago
Fix custom item icon from modding not showing the custom icon in the item's description
2 Months Ago
subtract 132264 mesh-guide-shader-improvements
2 Months Ago
Updated livestock textures. added new materials and renamed a livestock material. Updated model with rigged version
2 Months Ago
Implement cannon reloading animations
2 Months Ago
Implement animation handles for code driven player model animations, basically the same as one shots but with a way to control them after they get added to the mixer.
2 Months Ago
added thumb bolt pullback anim to hc revolver shoot anims
2 Months Ago
Floating city S2P, fixes a OOB error with static water catcher
2 Months Ago
Merge from naval_missions
2 Months Ago
Fix compile error
2 Months Ago
Add mission to hunt deep sea RHIB scientists, given to placeholder floating city mission provider
2 Months Ago
Fix all of the weird rotation issues
2 Months Ago
Swap to quaternions - getting gimbal lock already
2 Months Ago
Stop the turret from flipping the equipped weapon
2 Months Ago
updates to apple visuals and mat settings on model
2 Months Ago
merge from boat_stability
2 Months Ago
compile fix
2 Months Ago
updated jungle storage horizontal barrel collision and volumes to be consisten with the other horizontal barrels
2 Months Ago
merge from retrotc_lod_distancefix
2 Months Ago
merge from marker_teleport_reset_fix
2 Months Ago
mereg from boat_stability
2 Months Ago
merge from bed_icon_fix
2 Months Ago
use the same buoyancy sleeping behaviour as tugboat