248,620 Commits over 3,928 Days - 2.64cph!

52 Days Ago
Merge from main
52 Days Ago
Finish up 2d stage
52 Days Ago
Add backpack to render scene and setup render script.
52 Days Ago
Fixed non-host RPS players needing to own gesture pack to join a game Setup steam item for pack, mark all new gestures as unlocked with the pack
52 Days Ago
packages burst 1.8.16->1.8.17 collections 2.5.1
52 Days Ago
Merge from main
52 Days Ago
Merge from ai_wolf_iteration
52 Days Ago
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52 Days Ago
Fix compile error on client
52 Days Ago
merge from t1smg
52 Days Ago
Remove debug ddraw text
52 Days Ago
Icons
52 Days Ago
Reduce the distance the wolf will flee each time you try to scare it again with torch swings / lighting the torch suddenly in melee range (only noticeable if you spam and chase the wolf instead of moving away)
52 Days Ago
Clamps are now defined directly instead of as modified.
52 Days Ago
Merge from main
52 Days Ago
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52 Days Ago
Remove PlayerController Cleanup
52 Days Ago
Mark SKS as an independent item, not a redirect (fixes incorrect blueprint whenr researching and not appearing in industrial conveyor filter) Set up backpack holster position
52 Days Ago
Updated store media assets + preview prefabs
52 Days Ago
Leaderboard backup, run #15149
52 Days Ago
homing tweak charmed zombies more charm stuff charm vfx, dash charm status charm dash flash color shield explode status shield charm upgrade shield charm radius vfx
52 Days Ago
Possible BlackjackMainScreenUI.SetNextFaceExpression NRE fix
52 Days Ago
Merge from shields
52 Days Ago
Fixed shield remaining in 3rd person hands while gesturing
52 Days Ago
Fixed 3rd person gestures not working due to animator updates
52 Days Ago
Cherrypick 106954
52 Days Ago
Enabled shield compatibility on: Bone Club Bone knife Diver hatchet P17 Butcher Knife Sickle Vampire Stake Hatchet HC Revolver Combat Knife Machete Python Revolver Semi auto pistol All spears (wood/stone/seasonal) Nailgun
52 Days Ago
Liquid Test from HC2 and Water2, stub FFT wave shader
52 Days Ago
Fixed footstep effects being effected by equipped shield Possible stringpool fix
52 Days Ago
Parent merge
52 Days Ago
Codegen
52 Days Ago
Adjusted shield colliders
52 Days Ago
Merge from main
52 Days Ago
Backups
52 Days Ago
Map Updates
52 Days Ago
Merge from gesturepack
53 Days Ago
Log cleanup
53 Days Ago
Allow shields to go in the belt bar, has the same behaviour as the backpack when selected (will get equipped when selected after a few seconds)
53 Days Ago
Merge from vm_names_ugc
53 Days Ago
Fixed entity id not being sent properly to the admin UGC panel
53 Days Ago
Merge from main
53 Days Ago
Typo fix
53 Days Ago
Merge from gesturepack
53 Days Ago
Remove cancelViaMouseButtons option on GestureConfig Only allow the RPS gesture to be cancelled by mouse buttons while the host player is waiting for someone to join
53 Days Ago
Grt rid of log spam in OnAnimationEvent
53 Days Ago
Merge from main
53 Days Ago
Fog TAA + Tiled Rendering * Fixes artifacts * Improves perfomance * Removes Clipmaps * Lights are culled with tiles * Makes fog render until far-z * Removes ghosting * Simplifies codebase a lot
53 Days Ago
Pixel size + bilinearity doesn't match the power of two in the depth chain, sample neighbors, we just want far value CreatePerViewConstantBuffer needs to exist before prepass, it's used for wind, remove callback stuff since async fog is gone
53 Days Ago
If no [Inspector] found keep falling back on [CanEdit] Fixes Facepunch/sbox-issues#6784
53 Days Ago
Can drag scene prefabs into Hammer map view