136,845 Commits over 4,444 Days - 1.28cph!

60 Days Ago
merge from main
60 Days Ago
merge from placement_ignoreentity
60 Days Ago
Added an ignore entity field to Construction.Placement that can be used by socket mods down the line This allows us to ignore the entity being upgraded/reskinned when running SimpleUpgrade::IsUpgradeBlocked. Fixes large furnace reskins always failing
60 Days Ago
Make useUnityNavmesh convar only work on server start, do not build recast navmesh if it's set
60 Days Ago
mortar anim updates
60 Days Ago
Merge from SalvagedRecycle - Fixed salvaged workbench upgrade not recycling into anything
60 Days Ago
- Stop unity complaining about main tex - Ensure ping markers show up
60 Days Ago
Fixed salvaged workbench upgrade not recycling into anything
60 Days Ago
marketplace set dressing backup
60 Days Ago
Remove unused WS methods, fixed more usages of subNavmesh in unity mode
60 Days Ago
Updated Freestanding Sink Prop Textures
60 Days Ago
Move mortar shell visual to the prop bone on mortars
60 Days Ago
Fix cases where rotation could still be using recast in unity mode
60 Days Ago
Industrial Storage - tweaked icon settings in prefabs
60 Days Ago
Merge from workbench_upgrades
60 Days Ago
Merge from test_fixes
60 Days Ago
Fixed a few more test issues causes by correctly testing all benches. All tests now pass.
60 Days Ago
changed bowless crossbow steamid to 10492
60 Days Ago
Fix other cases where it was possible to fallback to recast code path when agent is null but useUnityNavmesh is true
60 Days Ago
merge from weapon_refresh_salvaged_cleaver
60 Days Ago
merge from main
60 Days Ago
Bunch of text fixes. Tests now correctly run on all 4 benches. Tests now output which bench failed a test.
60 Days Ago
manifest, fixing industrial garage doors not skinning
60 Days Ago
merge from main
60 Days Ago
Fix old animals dying when spawned on a navmesh tile that has yet to be built
60 Days Ago
merge from batteringramhead_health_fix
60 Days Ago
Fixed battering ram head not showing its health
60 Days Ago
Increase prototype fail chance to 25%
60 Days Ago
Initial workbench upgrades loot pass - comfort, defensive, recycle bin, range found in regular crates - prototype, reinforced, efficiency found in military crates - accelerated & salvage found in elite and locked crates
60 Days Ago
Industrial Storage - final textures, icons
60 Days Ago
Remove mount anchor grounding on mortar
60 Days Ago
Fix TryGetAgent not returning false when agent fails to be added
Rin
60 Days Ago
Vanilla and hardcore tech tree placements
2 Months Ago
Fixing player male legs skinning
2 Months Ago
added steam items for industrial torch, garage door, storage barrels vertical and horizontal, - reordered with new sequential steam ids and linked all to unlock via pack steam id
2 Months Ago
merge rust_relay_server -> main
2 Months Ago
merge main -> rust_relay_server
2 Months Ago
tweaked relay server restart method
2 Months Ago
Mortar animation and camera updates
2 Months Ago
Merge from workbench_upgrades
2 Months Ago
Upgrade items initial inventory sounds
2 Months Ago
Adding military idle animation set
Rin
2 Months Ago
Initial Mortar Ammo damage pass
2 Months Ago
merge from fields_mismatch_cleanup
2 Months Ago
missing nonserialized attribute
2 Months Ago
fixed all mismatched serialized properties - almost all should've been C# properties as we don't actually serialize any data for them - some needed moving out of ifdef scope and wrapping with warning disable
Rin
2 Months Ago
Initial Mortar Ammo crafting pass Workbench Level 2 Stack size 3 > 10 HE 3 per craft 300 gp 1 Metal Pipe Fragmentation 3 per craft 150 gp 1 Metal Pipe
2 Months Ago
field dump ignores struct types that aren't serializable (false-positive)
Rin
2 Months Ago
Initial Mortar crafting pass Workbench Level 2 20 HQM 3 Metal pipes Researchable for 60 scrap
2 Months Ago
Updated the EmissionToggle script to set the emission color as a Color on the MPB rather than a Vector to fix an issue with emission intensity