192,909 Commits over 4,049 Days - 1.99cph!
Do not use client side privilege caching when updating the placement of a construction/deployable (it wasn't before)
Fixes planner guide showing as valid when building blocked when at edge of privilege
Improved inside sockets on coop
merge from new_kill_commands
Both commands work with debug camera
Codegen
Fixed ent killing the bbq portion not killing the whole workbench
BBQ is now spawned when spawning workbench via command
Fixed out of date bounds on cooking workbench, causing invalids
Fixed loot not dropping out of bbq section when destroyed
Added sfx to bbq section
Merge from crafting_update
Merge from crafting_update
merge from premium_servers -> main
merge from server_browser -> premium_servers
Set premium tab disabled by default
hopper start/stop/active sounds
Fix UI.SellOrder referencing the same item inventory slot twice so that the incorrect numhber of slots show.
Ensure servers in official tab always show regardless of having zero players or not
Refactor copyto armor slot copying because it was getting silly
copyto fix for worn backpacks containing an item with armor slots and inserts
Merge from crafting_update
Changed tint renderer to list on FoodVisualConfig.
Populated the lists for pie entity and world model prefabs. Tint all the LODs.
Added a new bear pie projectile and material, set correct colour.
Updated all pie projectile materials to use the new pie colours.
Sort premium servers first if you qualify for them, put them last if you don't qualify for them
- controlled by convar `prioritize_premium_servers`
- applies to all sorting of servers (players, ping, hostname, etc)
Add `premiumfilter` convar to add premium tag to servers while testing
- string filter to control what servers in the browser get the tag added
Hammer: Implemented multiple cordon system from CS:GO
merge from crafting_update
Fixed UIFogOverlay Update NRE
Recheck premium status for connected players, kick if they change status after joining the server
merge from new_kill_commands
ent kill command now ignores gibs
merge from wood_armor_crafting
Reduced crafting cost of wood armor, now uses 15 cloth instead of 1 rope
merge from crafting_update
Armor info panel UI changes so that everything can fit with ownership. Also fixes protection area text varying above/below slots.
Added new kill commands:
- killplayerinview: kill the player you're looking at
- killplayersradius: kill all players within the given radius
merge from crafting_update
merge from crafting_update/workbench
hopper, fridge and bee grenade techtree placement - S2C
Merge from jungle_biome/jungle_foliage
merge from ballista_mat_fix
Fixed various spawn population filters
Jungle has forest splat
Jungle has alt topology (including nearby forest / forestside areas to prefer deciduous trees next to jungle, looks slightly less odd)
Jungle avoids transition areas from temperate to other biomes
Fix attempt for the red ballista in builds
env_fog_controller SetMaxDensityLerpTo & HDRColorScale
Added some editor icons from CS:GO
env_texturetoggle, light_directional, logic_autosave, func_instance_parms
Added logic_random_outputs
Hammer: Ensure Input/Output colums fit header text
So its not "P...", "O...", etc.
Hammer: Fixed map instances being added to recently opened
Only manually opened files are added to recently opened files
Hammer: Fixed certain inputs having wrong descriptions
The output tab was adding every single input from the entire map into the dropdown, and then hiding unwanted ones, causing name collisions
Now only adds inputs from target entities if there are any valid ones, if not, THEN we add all of them.
Update Hammer splash, so it appears less buggy
Added fog_volume
Only fog_controller changing for now, fully functional, no need to wait for update
Fix ViewModelFlip making view model sway backwards
Merge from fix_no_scientists_on_cargoship