192,909 Commits over 4,049 Days - 1.99cph!

57 Days Ago
Do not use client side privilege caching when updating the placement of a construction/deployable (it wasn't before) Fixes planner guide showing as valid when building blocked when at edge of privilege
57 Days Ago
Merge from cookingv2
57 Days Ago
Improved inside sockets on coop
57 Days Ago
merge from new_kill_commands
58 Days Ago
Both commands work with debug camera Codegen
58 Days Ago
Fixed ent killing the bbq portion not killing the whole workbench
58 Days Ago
BBQ is now spawned when spawning workbench via command
58 Days Ago
Unsaved
58 Days Ago
Scene updates/backups
58 Days Ago
Fixed out of date bounds on cooking workbench, causing invalids Fixed loot not dropping out of bbq section when destroyed Added sfx to bbq section
58 Days Ago
Merge from crafting_update
58 Days Ago
Merge from crafting_update
58 Days Ago
merge from premium_servers -> main
58 Days Ago
merge from server_browser -> premium_servers
58 Days Ago
Set premium tab disabled by default
58 Days Ago
hopper start/stop/active sounds
58 Days Ago
Fix UI.SellOrder referencing the same item inventory slot twice so that the incorrect numhber of slots show.
58 Days Ago
Ensure servers in official tab always show regardless of having zero players or not
58 Days Ago
Merge from armor_slots
58 Days Ago
Refactor copyto armor slot copying because it was getting silly
58 Days Ago
copyto fix for worn backpacks containing an item with armor slots and inserts
58 Days Ago
Merge from crafting_update
58 Days Ago
Changed tint renderer to list on FoodVisualConfig. Populated the lists for pie entity and world model prefabs. Tint all the LODs. Added a new bear pie projectile and material, set correct colour. Updated all pie projectile materials to use the new pie colours.
58 Days Ago
Sort premium servers first if you qualify for them, put them last if you don't qualify for them - controlled by convar `prioritize_premium_servers` - applies to all sorting of servers (players, ping, hostname, etc) Add `premiumfilter` convar to add premium tag to servers while testing - string filter to control what servers in the browser get the tag added
58 Days Ago
Hammer: Implemented multiple cordon system from CS:GO
58 Days Ago
merge from crafting_update
58 Days Ago
Fixed UIFogOverlay Update NRE
58 Days Ago
Recheck premium status for connected players, kick if they change status after joining the server
58 Days Ago
merge from new_kill_commands
58 Days Ago
ent kill command now ignores gibs
58 Days Ago
merge from wood_armor_crafting
58 Days Ago
Reduced crafting cost of wood armor, now uses 15 cloth instead of 1 rope
58 Days Ago
network++ save++
58 Days Ago
merge from crafting_update
58 Days Ago
Armor info panel UI changes so that everything can fit with ownership. Also fixes protection area text varying above/below slots.
58 Days Ago
merge from main
58 Days Ago
Added new kill commands: - killplayerinview: kill the player you're looking at - killplayersradius: kill all players within the given radius
58 Days Ago
merge from crafting_update
58 Days Ago
merge from crafting_update/workbench
58 Days Ago
hopper, fridge and bee grenade techtree placement - S2C
58 Days Ago
Merge from jungle_ruins
58 Days Ago
Merge from jungle_biome/jungle_foliage
58 Days Ago
Merge from jungle_ruins
58 Days Ago
Merge from main
58 Days Ago
merge from ballista_mat_fix
58 Days Ago
Fixed various spawn population filters
58 Days Ago
Jungle has forest splat Jungle has alt topology (including nearby forest / forestside areas to prefer deciduous trees next to jungle, looks slightly less odd) Jungle avoids transition areas from temperate to other biomes
58 Days Ago
Fix attempt for the red ballista in builds
58 Days Ago
env_fog_controller SetMaxDensityLerpTo & HDRColorScale Added some editor icons from CS:GO env_texturetoggle, light_directional, logic_autosave, func_instance_parms Added logic_random_outputs Hammer: Ensure Input/Output colums fit header text So its not "P...", "O...", etc. Hammer: Fixed map instances being added to recently opened Only manually opened files are added to recently opened files Hammer: Fixed certain inputs having wrong descriptions The output tab was adding every single input from the entire map into the dropdown, and then hiding unwanted ones, causing name collisions Now only adds inputs from target entities if there are any valid ones, if not, THEN we add all of them. Update Hammer splash, so it appears less buggy Added fog_volume Only fog_controller changing for now, fully functional, no need to wait for update Fix ViewModelFlip making view model sway backwards
58 Days Ago
Merge from fix_no_scientists_on_cargoship