233,527 Commits over 3,775 Days - 2.58cph!

59 Days Ago
merge from techtree_workbench_multi_access
59 Days Ago
merge from RepairBenchSkinName
59 Days Ago
Update .sbproj
59 Days Ago
merge from io_seismic_sensor
59 Days Ago
ResourcesPage path widget directory is relative to the Assets directory
59 Days Ago
merge from small_oilrig_vent_fix
59 Days Ago
reapplying 98066 hackweek_renderlod_collapse
59 Days Ago
Pause Game Start dev command
59 Days Ago
Expose Terrain size properties to settings sheet
59 Days Ago
PlayerInventory.CanTakeWeapon(WeaponData) Limit to one per slot (except grenades) SpecialWeaponAllocator, use to give bomb to one player on T side
59 Days Ago
Changed GameObject prefab deserialization to return promised GameResource, instead of failing and throwing, fixes a race condition where prefab resource hasn't loaded in time
59 Days Ago
Slot property in WeaponData
59 Days Ago
Fix weapon references in bomb_defusal game mode
59 Days Ago
Bomb sites specify explosion damage range So it can be tuned per map Use bomb defuse gamemode in de_garry Zone component, used by bombsite
59 Days Ago
Use Game.IsEditor
59 Days Ago
Let's see if this works, probably not..
59 Days Ago
oilrigs S2P
59 Days Ago
tweaked volume placement
59 Days Ago
small rig vent prefab was missing environment volumes
59 Days Ago
Re-exporting large oilrig vent mesh with correct normals Redid the small rig vent collider to be like the large one since the large one does work
59 Days Ago
More investigation
59 Days Ago
Switching Refactor
59 Days Ago
Remove RMR from MP5 Lower the base player accel Delete PlayerPanel.razor.scss
59 Days Ago
Expose AirAcceleration, jump is tied to Input.Pressed instead of Down
59 Days Ago
Restore weapon icons to buy menu
59 Days Ago
Merge from main
59 Days Ago
Use weapon icons Add PlayerPanel, kill feed respects team colors
59 Days Ago
Add inflictor to damage events, pass through to kill feed
59 Days Ago
Fixed my suspend switching change happening on non-local clients
59 Days Ago
Can only die once, stops kill feed spam
59 Days Ago
Add KillFeed
59 Days Ago
Add IKillListener (prep for kill feed)
59 Days Ago
Leaderboard backup, run #12114
59 Days Ago
Can suspend weapon switches in a scope, only switch weapon when we're done giving out loadout
59 Days Ago
Add support for weapon deploy sounds, hook up knife swing/deploy sound
59 Days Ago
Use BulletSpread instead of hardcoded value
59 Days Ago
Support shooting many bullets per-shot (pellets), support single-chamber reloading (Shotgun), add Spaghelli up the decibel range of all weapon sounds
59 Days Ago
Subtract 98066 (trying to fix broken build)
59 Days Ago
Input hint next to vitals to make it super clear how to open the buy menu (pending some better visuals)
59 Days Ago
More fish bait value adjustments: Anchovy, herring and sardine bait value is now 2 and can be used in stacks of 2 (use 2x to reach 4 bait value) Small Trout, Yellow Perch bait value is now 5 and can be used in stacks of 2 (use 2x to reach 10 bait value) Catfish, Small shark, Salmon, Orange Roughy are now 10 bait value and limited to 1 stack Raw fish meat is still 0 bait value Rationale: Use smaller fish as bait to catch bigger fish, with the risk of losing your bait and having to start from the small fish again. No longer allow raw fish meat to be used as bait so a large fish can't be gutted to restart the cycle The goal is to introduce a risk element - do you cash out with your medium fish or use it as bait to try and get a bigger/better fish
59 Days Ago
Fix trigger_wildlife_trap somtiems not working in the editor Fish trap now has a 50% chance of failing, bait is still consumed but trap will remain active
59 Days Ago
Placeholder UI
59 Days Ago
v_spaghellim4: updated idle pose (again)
59 Days Ago
First person arms: various updates to prefabs + new non-weapon_root-centric shared animations (for grenades)
59 Days Ago
Merge from sprint_seed_fill
59 Days Ago
merge from main -> allow_barricades_monuments
59 Days Ago
Fix compile errors
59 Days Ago
Fix unity somehow removing "Show Building Blocked" I added to the options menu
59 Days Ago
Don't show red building boundary around substations inside monuments (only outside or on edge)
59 Days Ago
Added planner.floodFillDebug convar to debug rare situation where flood fill isn't working