248,632 Commits over 3,928 Days - 2.64cph!

3 Months Ago
Reworked shield viewmodel coding to live on a new self contained component Updated viewmodels with new assets
3 Months Ago
Stage art updates
3 Months Ago
Backups
3 Months Ago
Update balloon
3 Months Ago
solo page updates, medal icon changes
3 Months Ago
Merge from main
3 Months Ago
Added orbit camera to third person camera view for devs/admins. Hold alt when using third person camera to use. Mousewheel zooms in out.
3 Months Ago
Weapon .meta files
3 Months Ago
v_m700: initial first-person setup (including animgraph)
3 Months Ago
Male head B rig V3
3 Months Ago
build command build indicator color scrap panel
3 Months Ago
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3 Months Ago
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3 Months Ago
Filter for preset list https://files.facepunch.com/rubat/2024/October10-647-CheeryLunamoth.gif Called GM:PlayerAuthed outside of player prediction (so curtime is valid) Effectively makes the hook run a bit sooner within the same frame/tick it used to. Fixed Player:UniqueID returning nothing before InitSpawn Fallback to garrysmod.ver for when Steam is not available to get BRANCH Disable gui.HideGameUI, block cancelselect VRAD: -dumppropmaps also dumps the lightmaps as .pfm Also dump files to /sp_lightmaps/ instead of base dir Don't display alpha channel for non alpha formats (RGB888, etc) This is for mat_texture_list 1 Use non alpha format for images without alpha (.png/.jpeg loader) This should hopefully save some memory Resave Post Processing icons to not have alpha channel Since they don't use alpha anyway
3 Months Ago
Document WorldCell, tweak cell initialization
3 Months Ago
Don't write every edit to c:\\temp\\brix.json Actually save when editing news blocks Make spacing match editor better Don't render big open spaces
3 Months Ago
Battering ram work in progress - added driver seat, fuel storage and engine logic
3 Months Ago
Remove old SDF functions entirely (byebye) Iterate GTAO, works almost perfectly ingame, add noise function to it
3 Months Ago
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3 Months Ago
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3 Months Ago
Fix animals walking through crates and barrels
3 Months Ago
Brix (#16)
3 Months Ago
Clean Clean up comment
3 Months Ago
Fix wooden covers not carving navmesh
3 Months Ago
Fix wooden barricades not carving navmesh as opposed to other barricades
3 Months Ago
setting up metal shield viewmodel
3 Months Ago
Undo: auto-reference of PerformanceTesting lib Trying out a different approach Tests: none
3 Months Ago
Activated towing on all siege weapons
3 Months Ago
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3 Months Ago
Fix wolf looking behind them too much when fleeing Smooth out wolf neck movement
3 Months Ago
Auto dismount player at the end of sampling (just use distance for now)
3 Months Ago
Brix
3 Months Ago
4 shot mini crossbow folder setup & basic blockout / grey box
3 Months Ago
- Player rotation follows orientation of parabola flow. - More code structure cleanup. - Inject use level in vine utils
3 Months Ago
Code cleanup, all siege weapons now inherit from BaseSiegeWeapon
3 Months Ago
Merge: from main Tests: none
3 Months Ago
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3 Months Ago
Refactor parabolic sampling into its own class. Remove cardinal spline code. Integrate porabola visualisation into the vine launch points. Remove old visualisation code,
3 Months Ago
Sync viewmodel deploy skip: Play anim on unholstering, not when swapping between pawns etc If we attempt to possess a pawn without a PlayerState, fallback to using local Fix suicide not working with bots Reverse layout of chatbox so input hints stay at the bottom
3 Months Ago
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3 Months Ago
And the managed side Serialize/deserialize CMapGameObject
3 Months Ago
- ▄██▍█ ▊▆▋█▇█▊▋▇▅ ▇▍ █▇▆▉▅▊▄▇▅ ▇▌█-█▆▅▆▊▌▋▇▄▍ ▇▍▉▅▌▅ █▌ ▍▆▆▇▄▊▉▅▍▌▇▉▆▆█▇▍▄ - ▇█▅▉█▍▌ █▍▆▄▍ ▌▍▌▇█▉▅ ▅▆█▊█▌ ▍▍ █▋▅▉▅ ▆▋▋▄▊█_▌▆█▊▋▇▅▍ ▍█▋▌▌▌ ▆▌ ▌▌▋▊▊█ (▄█▋▌▋ ▌▋▅▅▋▊▍▊▌▊▉▋▇ ▆▍▍▉▋▌▇▊▍▇ ▌▍▆▍ ▋█▆▄▍▌ ▉▇▆▌▆▍▅ ▌▆▇▆▇▄ ██▋-▉█▊▍█▄▌▇▆▆) - █▋▆ ▆▉▉▊▌▋▍▊_▄▇▋▊▉█_▉▅▉▌▋ ▉▍▌▌█▄█▉█ ▌▊▄██▉ ▍▌ ▋▋▅▋█▅█▄▍▆ ▍▉▇▆▋▇▋ ▅▇▇▋▄▊█ ▅▉▌█▇▆▅▍▉▋▇▋ ▊▄▅▌█▋ (█▋█▄▅▉ ▌▊▋▇▆▉▅▊ ▄▋▉▍▆▄▋ ▊▅▄▍▉▌▍▊▊ ▍▉ ▍▍▊▌▍▅)
3 Months Ago
Battering ram prefab and code baseline Added BaseSiegeWeapon class, started to clean up prototype code
3 Months Ago
Updated Wooden Shield Textures Updated Wooden Shield World Model and View Model to have better strap positions
3 Months Ago
Iterate GTAO, use built in uint encoding for passes, all 3 passes work, workaround for dxc compiler bug with dot product with half floats
3 Months Ago
Merge: from requesttrees_spike Removes the "server_requesttrees" lag spike on player connect by spreading out the processing over the next frames. Server owners can disable this via `TreeManager.EnableTreeStreaming 0` and adjust it's performance via `PlayerBudgetMS`, `UpdateBudgetMS` and `CellSize` admin servervars. Tests: Booted Procgen 6k world - took ~3.5min to stream entire world to a player at 10 server fps, with no visual deterioration.
3 Months Ago
Rig V3 setup
3 Months Ago
more tweaks
3 Months Ago
Cardinal Splines offering little improvement with increased complication. Lets fake a porabola instead